2024-11-13 16:56:37 +08:00
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class SeletItemUI : MonoBehaviour
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{
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[SerializeField] private Image _image;
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private void Awake()
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{
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_image = GetComponent<Image>();
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}
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void SaveSprite(int id)
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{
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2024-12-13 20:38:15 +08:00
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var data = JsonTab.Instance.tables.Item.Get(id);
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_image.sprite = AssetBundleManager.ins.Sprite(data.Icon, AtlasType.ItemIcon);
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2024-11-13 16:56:37 +08:00
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}
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}
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