60 lines
1011 B
C#
60 lines
1011 B
C#
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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public class NPCTrigger : MonoBehaviour
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{
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public List<GameObject> open;
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public List<GameObject> close;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void Open()
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{
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foreach (var obj in open)
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{
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obj.SetActive(true);
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}
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foreach (var obj in close)
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{
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obj.SetActive(false);
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}
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}
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public void Close()
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{
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foreach (var obj in open)
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{
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obj.SetActive(false);
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}
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foreach (var obj in close)
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{
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obj.SetActive(true);
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}
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}
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public void OnNPCEventEnter()
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{
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GameSystem.ins.SaveNPCbo(true);
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}
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public void OnNPCEventExit()
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{
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GameSystem.ins.SaveNPCbo(false);
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}
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}
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