155 lines
4.2 KiB
C#
155 lines
4.2 KiB
C#
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using System.Runtime.InteropServices;
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using UnityEngine.Scripting;
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namespace TTSDK
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{
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public static class TTStorage
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{
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public static void SetIntSync(string key, int value)
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{
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StarkStorageSetIntSync(key, value);
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}
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public static int GetIntSync(string key, int defaultValue)
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{
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return StarkStorageGetIntSync(key, defaultValue);
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}
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public static void SetFloatSync(string key, float value)
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{
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StarkStorageSetFloatSync(key, value);
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}
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public static float GetFloatSync(string key, float defaultValue)
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{
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return StarkStorageGetFloatSync(key, defaultValue);
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}
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public static void SetStringSync(string key, string value)
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{
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StarkStorageSetStringSync(key, value);
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}
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public static string GetStringSync(string key, string defaultValue)
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{
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return StarkStorageGetStringSync(key, defaultValue);
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}
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public static bool HasKeySync(string key)
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{
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return StarkStorageHasKeySync(key);
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}
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public static void DeleteKeySync(string key)
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{
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StarkStorageDeleteKeySync(key);
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}
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public static void DeleteAllSync()
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{
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StarkStorageDeleteAllSync();
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}
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#if UNITY_WEBGL && !UNITY_EDITOR
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[DllImport("__Internal")]
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private static extern void StarkStorageSetIntSync(string key, int value);
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#else
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static void StarkStorageSetIntSync(string key, int value)
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{
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UnityEngine.PlayerPrefs.SetInt(key, value);
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}
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#endif
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#if UNITY_WEBGL && !UNITY_EDITOR
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[DllImport("__Internal")]
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private static extern int StarkStorageGetIntSync(string key, int defaultValue);
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#else
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static int StarkStorageGetIntSync(string key, int defaultValue)
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{
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return UnityEngine.PlayerPrefs.GetInt(key, defaultValue);
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}
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#endif
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#if UNITY_WEBGL && !UNITY_EDITOR
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[DllImport("__Internal")]
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private static extern void StarkStorageSetStringSync(string key, string value);
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#else
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static void StarkStorageSetStringSync(string key, string value)
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{
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UnityEngine.PlayerPrefs.SetString(key, value);
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}
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#endif
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#if UNITY_WEBGL && !UNITY_EDITOR
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[DllImport("__Internal")]
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private static extern string StarkStorageGetStringSync(string key, string defaultValue);
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#else
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static string StarkStorageGetStringSync(string key, string defaultValue)
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{
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return UnityEngine.PlayerPrefs.GetString(key, defaultValue);
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}
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#endif
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#if UNITY_WEBGL && !UNITY_EDITOR
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[DllImport("__Internal")]
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private static extern void StarkStorageSetFloatSync(string key, float value);
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#else
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static void StarkStorageSetFloatSync(string key, float value)
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{
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UnityEngine.PlayerPrefs.SetFloat(key, value);
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}
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#endif
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#if UNITY_WEBGL && !UNITY_EDITOR
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[DllImport("__Internal")]
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private static extern float StarkStorageGetFloatSync(string key, float defaultValue);
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#else
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static float StarkStorageGetFloatSync(string key, float defaultValue)
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{
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return UnityEngine.PlayerPrefs.GetFloat(key, defaultValue);
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}
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#endif
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#if UNITY_WEBGL && !UNITY_EDITOR
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[DllImport("__Internal")]
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private static extern void StarkStorageDeleteAllSync();
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#else
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static void StarkStorageDeleteAllSync()
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{
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UnityEngine.PlayerPrefs.DeleteAll();
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}
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#endif
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#if UNITY_WEBGL && !UNITY_EDITOR
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[DllImport("__Internal")]
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private static extern void StarkStorageDeleteKeySync(string key);
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#else
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static void StarkStorageDeleteKeySync(string key)
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{
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UnityEngine.PlayerPrefs.DeleteKey(key);
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}
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#endif
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#if UNITY_WEBGL && !UNITY_EDITOR
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[DllImport("__Internal")]
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private static extern bool StarkStorageHasKeySync(string key);
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#else
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static bool StarkStorageHasKeySync(string key)
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{
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return UnityEngine.PlayerPrefs.HasKey(key);
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}
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#endif
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#if UNITY_WEBGL && !UNITY_EDITOR
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[Preserve]
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[DllImport("__Internal")]
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private static extern void StarkPointerStringify();
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#endif
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}
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}
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