2024-10-29 15:22:32 +08:00
|
|
|
/******************************************************************************
|
|
|
|
* Spine Runtimes License Agreement
|
2024-11-21 09:35:48 +08:00
|
|
|
* Last updated July 28, 2023. Replaces all prior versions.
|
2024-10-29 15:22:32 +08:00
|
|
|
*
|
2024-11-21 09:35:48 +08:00
|
|
|
* Copyright (c) 2013-2023, Esoteric Software LLC
|
2024-10-29 15:22:32 +08:00
|
|
|
*
|
|
|
|
* Integration of the Spine Runtimes into software or otherwise creating
|
|
|
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
|
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
|
|
* http://esotericsoftware.com/spine-editor-license
|
|
|
|
*
|
2024-11-21 09:35:48 +08:00
|
|
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
|
|
|
* otherwise create derivative works of the Spine Runtimes (collectively,
|
2024-10-29 15:22:32 +08:00
|
|
|
* "Products"), provided that each user of the Products must obtain their own
|
|
|
|
* Spine Editor license and redistribution of the Products in any form must
|
|
|
|
* include this license and copyright notice.
|
|
|
|
*
|
|
|
|
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
|
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
|
|
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
|
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
|
|
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
|
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
2024-11-21 09:35:48 +08:00
|
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
|
|
|
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
2024-10-29 15:22:32 +08:00
|
|
|
*****************************************************************************/
|
|
|
|
|
|
|
|
using System.Collections.Generic;
|
|
|
|
using UnityEngine;
|
|
|
|
using UnityEngine.Events;
|
|
|
|
|
|
|
|
namespace Spine.Unity.Prototyping {
|
|
|
|
|
|
|
|
public class SpineEventUnityHandler : MonoBehaviour {
|
|
|
|
|
|
|
|
[System.Serializable]
|
|
|
|
public class EventPair {
|
|
|
|
[SpineEvent] public string spineEvent;
|
|
|
|
public UnityEvent unityHandler;
|
|
|
|
public AnimationState.TrackEntryEventDelegate eventDelegate;
|
|
|
|
}
|
|
|
|
|
|
|
|
public List<EventPair> events = new List<EventPair>();
|
|
|
|
|
|
|
|
ISkeletonComponent skeletonComponent;
|
|
|
|
IAnimationStateComponent animationStateComponent;
|
|
|
|
|
|
|
|
void Start () {
|
2024-11-21 09:35:48 +08:00
|
|
|
if (skeletonComponent == null)
|
|
|
|
skeletonComponent = GetComponent<ISkeletonComponent>();
|
2024-10-29 15:22:32 +08:00
|
|
|
if (skeletonComponent == null) return;
|
2024-11-21 09:35:48 +08:00
|
|
|
if (animationStateComponent == null)
|
|
|
|
animationStateComponent = skeletonComponent as IAnimationStateComponent;
|
2024-10-29 15:22:32 +08:00
|
|
|
if (animationStateComponent == null) return;
|
2024-11-21 09:35:48 +08:00
|
|
|
Skeleton skeleton = skeletonComponent.Skeleton;
|
2024-10-29 15:22:32 +08:00
|
|
|
if (skeleton == null) return;
|
|
|
|
|
|
|
|
|
2024-11-21 09:35:48 +08:00
|
|
|
SkeletonData skeletonData = skeleton.Data;
|
|
|
|
AnimationState state = animationStateComponent.AnimationState;
|
|
|
|
foreach (EventPair ep in events) {
|
|
|
|
EventData eventData = skeletonData.FindEvent(ep.spineEvent);
|
|
|
|
ep.eventDelegate = ep.eventDelegate ?? delegate (TrackEntry trackEntry, Event e) { if (e.Data == eventData) ep.unityHandler.Invoke(); };
|
2024-10-29 15:22:32 +08:00
|
|
|
state.Event += ep.eventDelegate;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void OnDestroy () {
|
2024-11-21 09:35:48 +08:00
|
|
|
if (animationStateComponent == null) animationStateComponent = GetComponent<IAnimationStateComponent>();
|
|
|
|
if (animationStateComponent.IsNullOrDestroyed()) return;
|
2024-10-29 15:22:32 +08:00
|
|
|
|
2024-11-21 09:35:48 +08:00
|
|
|
AnimationState state = animationStateComponent.AnimationState;
|
|
|
|
foreach (EventPair ep in events) {
|
2024-10-29 15:22:32 +08:00
|
|
|
if (ep.eventDelegate != null) state.Event -= ep.eventDelegate;
|
|
|
|
ep.eventDelegate = null;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|