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C#
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2024-11-29 21:37:01 +08:00
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace YooAsset
{
internal class ResourceManager
{
// 全局场景句柄集合
private readonly static Dictionary<string, SceneHandle> _sceneHandles = new Dictionary<string, SceneHandle>(100);
private static long _sceneCreateCount = 0;
internal readonly Dictionary<string, ProviderOperation> _providerDic = new Dictionary<string, ProviderOperation>(5000);
internal readonly Dictionary<string, LoadBundleFileOperation> _loaderDic = new Dictionary<string, LoadBundleFileOperation>(5000);
private bool _simulationOnEditor;
private IBundleQuery _bundleQuery;
/// <summary>
/// 所属包裹
/// </summary>
public readonly string PackageName;
public ResourceManager(string packageName)
{
PackageName = packageName;
}
/// <summary>
/// 初始化
/// </summary>
public void Initialize(InitializeParameters initializeParameters, IBundleQuery bundleServices)
{
_simulationOnEditor = initializeParameters is EditorSimulateModeParameters;
_bundleQuery = bundleServices;
}
/// <summary>
/// 尝试卸载指定资源的资源包(包括依赖资源)
/// </summary>
public void TryUnloadUnusedAsset(AssetInfo assetInfo)
{
if (assetInfo.IsInvalid)
{
YooLogger.Error($"Failed to unload asset ! {assetInfo.Error}");
return;
}
// 卸载主资源包加载器
string mainBundleName = _bundleQuery.GetMainBundleName(assetInfo);
var mainLoader = TryGetFileLoader(mainBundleName);
if (mainLoader != null)
{
mainLoader.TryDestroyProviders();
if (mainLoader.CanDestroyLoader())
{
string bundleName = mainLoader.BundleFileInfo.Bundle.BundleName;
mainLoader.DestroyLoader();
_loaderDic.Remove(bundleName);
}
}
// 卸载依赖资源包加载器
string[] dependBundleNames = _bundleQuery.GetDependBundleNames(assetInfo);
foreach (var dependBundleName in dependBundleNames)
{
var dependLoader = TryGetFileLoader(dependBundleName);
if (dependLoader != null)
{
if (dependLoader.CanDestroyLoader())
{
string bundleName = dependLoader.BundleFileInfo.Bundle.BundleName;
dependLoader.DestroyLoader();
_loaderDic.Remove(bundleName);
}
}
}
}
/// <summary>
/// 加载场景对象
/// 注意:返回的场景句柄是唯一的,每个场景句柄对应自己的场景提供者对象。
/// 注意:业务逻辑层应该避免同时加载一个子场景。
/// </summary>
public SceneHandle LoadSceneAsync(AssetInfo assetInfo, LoadSceneParameters loadSceneParams, bool suspendLoad, uint priority)
{
if (assetInfo.IsInvalid)
{
YooLogger.Error($"Failed to load scene ! {assetInfo.Error}");
CompletedProvider completedProvider = new CompletedProvider(this, assetInfo);
completedProvider.SetCompleted(assetInfo.Error);
return completedProvider.CreateHandle<SceneHandle>();
}
// 如果加载的是主场景,则卸载所有缓存的场景
if (loadSceneParams.loadSceneMode == LoadSceneMode.Single)
{
UnloadAllScene();
}
// 注意同一个场景的ProviderGUID每次加载都会变化
string providerGUID = $"{assetInfo.GUID}-{++_sceneCreateCount}";
ProviderOperation provider;
{
if (_simulationOnEditor)
provider = new DatabaseSceneProvider(this, providerGUID, assetInfo, loadSceneParams, suspendLoad);
else
provider = new BundledSceneProvider(this, providerGUID, assetInfo, loadSceneParams, suspendLoad);
provider.InitSpawnDebugInfo();
_providerDic.Add(providerGUID, provider);
OperationSystem.StartOperation(PackageName, provider);
}
provider.Priority = priority;
var handle = provider.CreateHandle<SceneHandle>();
handle.PackageName = PackageName;
_sceneHandles.Add(providerGUID, handle);
return handle;
}
/// <summary>
/// 加载资源对象
/// </summary>
public AssetHandle LoadAssetAsync(AssetInfo assetInfo, uint priority)
{
if (assetInfo.IsInvalid)
{
YooLogger.Error($"Failed to load asset ! {assetInfo.Error}");
CompletedProvider completedProvider = new CompletedProvider(this, assetInfo);
completedProvider.SetCompleted(assetInfo.Error);
return completedProvider.CreateHandle<AssetHandle>();
}
string providerGUID = nameof(LoadAssetAsync) + assetInfo.GUID;
ProviderOperation provider = TryGetProvider(providerGUID);
if (provider == null)
{
if (_simulationOnEditor)
provider = new DatabaseAssetProvider(this, providerGUID, assetInfo);
else
provider = new BundledAssetProvider(this, providerGUID, assetInfo);
provider.InitSpawnDebugInfo();
_providerDic.Add(providerGUID, provider);
OperationSystem.StartOperation(PackageName, provider);
}
provider.Priority = priority;
return provider.CreateHandle<AssetHandle>();
}
/// <summary>
/// 加载子资源对象
/// </summary>
public SubAssetsHandle LoadSubAssetsAsync(AssetInfo assetInfo, uint priority)
{
if (assetInfo.IsInvalid)
{
YooLogger.Error($"Failed to load sub assets ! {assetInfo.Error}");
CompletedProvider completedProvider = new CompletedProvider(this, assetInfo);
completedProvider.SetCompleted(assetInfo.Error);
return completedProvider.CreateHandle<SubAssetsHandle>();
}
string providerGUID = nameof(LoadSubAssetsAsync) + assetInfo.GUID;
ProviderOperation provider = TryGetProvider(providerGUID);
if (provider == null)
{
if (_simulationOnEditor)
provider = new DatabaseSubAssetsProvider(this, providerGUID, assetInfo);
else
provider = new BundledSubAssetsProvider(this, providerGUID, assetInfo);
provider.InitSpawnDebugInfo();
_providerDic.Add(providerGUID, provider);
OperationSystem.StartOperation(PackageName, provider);
}
provider.Priority = priority;
return provider.CreateHandle<SubAssetsHandle>();
}
/// <summary>
/// 加载所有资源对象
/// </summary>
public AllAssetsHandle LoadAllAssetsAsync(AssetInfo assetInfo, uint priority)
{
if (assetInfo.IsInvalid)
{
YooLogger.Error($"Failed to load all assets ! {assetInfo.Error}");
CompletedProvider completedProvider = new CompletedProvider(this, assetInfo);
completedProvider.SetCompleted(assetInfo.Error);
return completedProvider.CreateHandle<AllAssetsHandle>();
}
string providerGUID = nameof(LoadAllAssetsAsync) + assetInfo.GUID;
ProviderOperation provider = TryGetProvider(providerGUID);
if (provider == null)
{
if (_simulationOnEditor)
provider = new DatabaseAllAssetsProvider(this, providerGUID, assetInfo);
else
provider = new BundledAllAssetsProvider(this, providerGUID, assetInfo);
provider.InitSpawnDebugInfo();
_providerDic.Add(providerGUID, provider);
OperationSystem.StartOperation(PackageName, provider);
}
provider.Priority = priority;
return provider.CreateHandle<AllAssetsHandle>();
}
/// <summary>
/// 加载原生文件
/// </summary>
public RawFileHandle LoadRawFileAsync(AssetInfo assetInfo, uint priority)
{
if (assetInfo.IsInvalid)
{
YooLogger.Error($"Failed to load raw file ! {assetInfo.Error}");
CompletedProvider completedProvider = new CompletedProvider(this, assetInfo);
completedProvider.SetCompleted(assetInfo.Error);
return completedProvider.CreateHandle<RawFileHandle>();
}
string providerGUID = nameof(LoadRawFileAsync) + assetInfo.GUID;
ProviderOperation provider = TryGetProvider(providerGUID);
if (provider == null)
{
if (_simulationOnEditor)
provider = new DatabaseRawFileProvider(this, providerGUID, assetInfo);
else
provider = new BundledRawFileProvider(this, providerGUID, assetInfo);
provider.InitSpawnDebugInfo();
_providerDic.Add(providerGUID, provider);
OperationSystem.StartOperation(PackageName, provider);
}
provider.Priority = priority;
return provider.CreateHandle<RawFileHandle>();
}
internal void UnloadSubScene(string sceneName)
{
List<string> removeKeys = new List<string>();
foreach (var valuePair in _sceneHandles)
{
var sceneHandle = valuePair.Value;
if (sceneHandle.SceneName == sceneName)
{
// 释放子场景句柄
sceneHandle.ReleaseInternal();
removeKeys.Add(valuePair.Key);
}
}
foreach (string key in removeKeys)
{
_sceneHandles.Remove(key);
}
}
internal void UnloadAllScene()
{
// 释放所有场景句柄
foreach (var valuePair in _sceneHandles)
{
valuePair.Value.ReleaseInternal();
}
_sceneHandles.Clear();
}
internal void ClearSceneHandle()
{
// 释放资源包下的所有场景
if (_bundleQuery.ManifestValid())
{
string packageName = PackageName;
List<string> removeList = new List<string>();
foreach (var valuePair in _sceneHandles)
{
if (valuePair.Value.PackageName == packageName)
{
removeList.Add(valuePair.Key);
}
}
foreach (var key in removeList)
{
_sceneHandles.Remove(key);
}
}
}
internal LoadBundleFileOperation CreateMainBundleFileLoader(AssetInfo assetInfo)
{
BundleInfo bundleInfo = _bundleQuery.GetMainBundleInfo(assetInfo);
return CreateFileLoaderInternal(bundleInfo);
}
internal LoadDependBundleFileOperation CreateDependFileLoaders(AssetInfo assetInfo)
{
BundleInfo[] bundleInfos = _bundleQuery.GetDependBundleInfos(assetInfo);
List<LoadBundleFileOperation> depends = new List<LoadBundleFileOperation>(bundleInfos.Length);
foreach (var bundleInfo in bundleInfos)
{
LoadBundleFileOperation dependLoader = CreateFileLoaderInternal(bundleInfo);
depends.Add(dependLoader);
}
var operation = new LoadDependBundleFileOperation(depends);
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
internal void RemoveBundleProviders(List<ProviderOperation> removeList)
{
foreach (var provider in removeList)
{
_providerDic.Remove(provider.ProviderGUID);
}
}
internal bool HasAnyLoader()
{
return _loaderDic.Count > 0;
}
private LoadBundleFileOperation CreateFileLoaderInternal(BundleInfo bundleInfo)
{
// 如果加载器已经存在
string bundleName = bundleInfo.Bundle.BundleName;
LoadBundleFileOperation loaderOperation = TryGetFileLoader(bundleName);
if (loaderOperation != null)
return loaderOperation;
// 新增下载需求
loaderOperation = new LoadBundleFileOperation(this, bundleInfo);
OperationSystem.StartOperation(PackageName, loaderOperation);
_loaderDic.Add(bundleName, loaderOperation);
return loaderOperation;
}
private LoadBundleFileOperation TryGetFileLoader(string bundleName)
{
if (_loaderDic.TryGetValue(bundleName, out LoadBundleFileOperation value))
return value;
else
return null;
}
private ProviderOperation TryGetProvider(string providerGUID)
{
if (_providerDic.TryGetValue(providerGUID, out ProviderOperation value))
return value;
else
return null;
}
#region
internal List<DebugProviderInfo> GetDebugReportInfos()
{
List<DebugProviderInfo> result = new List<DebugProviderInfo>(_providerDic.Count);
foreach (var provider in _providerDic.Values)
{
DebugProviderInfo providerInfo = new DebugProviderInfo();
providerInfo.AssetPath = provider.MainAssetInfo.AssetPath;
providerInfo.SpawnScene = provider.SpawnScene;
providerInfo.SpawnTime = provider.SpawnTime;
providerInfo.LoadingTime = provider.LoadingTime;
providerInfo.RefCount = provider.RefCount;
providerInfo.Status = provider.Status.ToString();
providerInfo.DependBundleInfos = new List<DebugBundleInfo>();
provider.GetBundleDebugInfos(providerInfo.DependBundleInfos);
result.Add(providerInfo);
}
return result;
}
#endregion
}
}