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2024-11-29 21:37:01 +08:00
using System.Diagnostics;
using UnityEngine;
namespace YooAsset
{
internal class YooAssetsDriver : MonoBehaviour
{
private static int LastestUpdateFrame = 0;
void Update()
{
DebugCheckDuplicateDriver();
YooAssets.Update();
}
#if UNITY_EDITOR
void OnApplicationQuit()
{
YooAssets.OnApplicationQuit();
}
#endif
[Conditional("DEBUG")]
private void DebugCheckDuplicateDriver()
{
if (LastestUpdateFrame > 0)
{
if (LastestUpdateFrame == Time.frameCount)
YooLogger.Warning($"There are two {nameof(YooAssetsDriver)} in the scene. Please ensure there is always exactly one driver in the scene.");
}
LastestUpdateFrame = Time.frameCount;
}
}
}