86 lines
1.9 KiB
C#
86 lines
1.9 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class ItemDrawingButton : MonoBehaviour
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{
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[SerializeField] private FreePanel _panel;
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[SerializeField] private int id;
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[SerializeField] private Image _image;
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[SerializeField] private TextMeshProUGUI numPro;
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[SerializeField] private GameObject obj;
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[SerializeField] private TextMeshProUGUI buyNum;
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private int buy = 0;
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private void Awake()
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{
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}
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// Start is called before the first frame update
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void Start()
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{
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}
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private void OnEnable()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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private void OnDisable()
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{
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}
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public void SendID()
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{
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if (DataManager.GetItem(id)-FreePanel.ins.slotNum(id)>0)
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{
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FreePanel.ins.SaveSeledID(id);
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}
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}
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public void SetItemData(int dataID,FreePanel panel)
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{
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id = dataID;
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_panel = panel;
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var data=JsonTab.Instance.tables.Item.Get(id);
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_image.sprite = AssetBundleManager.ins.Sprite(data.Icon, AtlasType.ItemIcon);
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numPro.text = (DataManager.GetItem(id)-GameSystem.ins.drawingManager.slotNum(id)).ToString();
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if (DataManager.GetItem(id)-GameSystem.ins.drawingManager.slotNum(id)==0)
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{
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var num = GameSystem.ins.DataAsset.ItemValue(dataID);
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if (num>0)
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{
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obj.SetActive(true);
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numPro.gameObject.SetActive(false);
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buyNum.text = num.ToString();
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buy = num;
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}
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else
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{
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obj.SetActive(false);
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numPro.gameObject.SetActive(true);
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}
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}
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else
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{
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obj.SetActive(false);
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numPro.gameObject.SetActive(true);
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}
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}
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private void OnMouseDown()
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{
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}
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}
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