65 lines
2.6 KiB
C#
Raw Normal View History

2024-10-23 09:14:01 +08:00
/******************************************************************************
* Spine Runtimes License Agreement
* Last updated July 28, 2023. Replaces all prior versions.
*
* Copyright (c) 2013-2023, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
* otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using UnityEngine;
namespace Spine.Unity.Examples {
public class SpineboyTargetControllerGraphic : MonoBehaviour {
public SkeletonGraphic skeletonGraphic;
[SpineBone(dataField: "skeletonGraphic")]
public string boneName;
public Camera cam;
public Canvas canvas;
Bone bone;
void OnValidate () {
if (skeletonGraphic == null) skeletonGraphic = GetComponent<SkeletonGraphic>();
}
void Start () {
bone = skeletonGraphic.Skeleton.FindBone(boneName);
}
void Update () {
Vector3 mousePosition = Input.mousePosition;
Vector2 localRectPosition;
RectTransformUtility.ScreenPointToLocalPointInRectangle(
skeletonGraphic.rectTransform, mousePosition, null, out localRectPosition);
Vector3 skeletonSpacePoint = localRectPosition / skeletonGraphic.MeshScale;
skeletonSpacePoint.x *= skeletonGraphic.Skeleton.ScaleX;
skeletonSpacePoint.y *= skeletonGraphic.Skeleton.ScaleY;
bone.SetLocalPosition(skeletonSpacePoint);
}
}
}