119 lines
3.4 KiB
C#
119 lines
3.4 KiB
C#
|
using System;
|
|||
|
using System.Collections.Generic;
|
|||
|
|
|||
|
namespace YooAsset
|
|||
|
{
|
|||
|
public sealed class SubAssetsHandle : HandleBase, IDisposable
|
|||
|
{
|
|||
|
private System.Action<SubAssetsHandle> _callback;
|
|||
|
|
|||
|
internal SubAssetsHandle(ProviderOperation provider) : base(provider)
|
|||
|
{
|
|||
|
}
|
|||
|
internal override void InvokeCallback()
|
|||
|
{
|
|||
|
_callback?.Invoke(this);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 完成委托
|
|||
|
/// </summary>
|
|||
|
public event System.Action<SubAssetsHandle> Completed
|
|||
|
{
|
|||
|
add
|
|||
|
{
|
|||
|
if (IsValidWithWarning == false)
|
|||
|
throw new System.Exception($"{nameof(SubAssetsHandle)} is invalid");
|
|||
|
if (Provider.IsDone)
|
|||
|
value.Invoke(this);
|
|||
|
else
|
|||
|
_callback += value;
|
|||
|
}
|
|||
|
remove
|
|||
|
{
|
|||
|
if (IsValidWithWarning == false)
|
|||
|
throw new System.Exception($"{nameof(SubAssetsHandle)} is invalid");
|
|||
|
_callback -= value;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 等待异步执行完毕
|
|||
|
/// </summary>
|
|||
|
public void WaitForAsyncComplete()
|
|||
|
{
|
|||
|
if (IsValidWithWarning == false)
|
|||
|
return;
|
|||
|
Provider.WaitForAsyncComplete();
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 释放资源句柄
|
|||
|
/// </summary>
|
|||
|
public void Release()
|
|||
|
{
|
|||
|
this.ReleaseInternal();
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 释放资源句柄
|
|||
|
/// </summary>
|
|||
|
public void Dispose()
|
|||
|
{
|
|||
|
this.ReleaseInternal();
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 子资源对象集合
|
|||
|
/// </summary>
|
|||
|
public IReadOnlyList<UnityEngine.Object> AllAssetObjects
|
|||
|
{
|
|||
|
get
|
|||
|
{
|
|||
|
if (IsValidWithWarning == false)
|
|||
|
return null;
|
|||
|
return Provider.AllAssetObjects;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 获取子资源对象
|
|||
|
/// </summary>
|
|||
|
/// <typeparam name="TObject">子资源对象类型</typeparam>
|
|||
|
/// <param name="assetName">子资源对象名称</param>
|
|||
|
public TObject GetSubAssetObject<TObject>(string assetName) where TObject : UnityEngine.Object
|
|||
|
{
|
|||
|
if (IsValidWithWarning == false)
|
|||
|
return null;
|
|||
|
|
|||
|
foreach (var assetObject in Provider.AllAssetObjects)
|
|||
|
{
|
|||
|
if (assetObject.name == assetName)
|
|||
|
return assetObject as TObject;
|
|||
|
}
|
|||
|
|
|||
|
YooLogger.Warning($"Not found sub asset object : {assetName}");
|
|||
|
return null;
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// 获取所有的子资源对象集合
|
|||
|
/// </summary>
|
|||
|
/// <typeparam name="TObject">子资源对象类型</typeparam>
|
|||
|
public TObject[] GetSubAssetObjects<TObject>() where TObject : UnityEngine.Object
|
|||
|
{
|
|||
|
if (IsValidWithWarning == false)
|
|||
|
return null;
|
|||
|
|
|||
|
List<TObject> ret = new List<TObject>(Provider.AllAssetObjects.Length);
|
|||
|
foreach (var assetObject in Provider.AllAssetObjects)
|
|||
|
{
|
|||
|
var retObject = assetObject as TObject;
|
|||
|
if (retObject != null)
|
|||
|
ret.Add(retObject);
|
|||
|
}
|
|||
|
return ret.ToArray();
|
|||
|
}
|
|||
|
}
|
|||
|
}
|