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2024-11-29 21:37:01 +08:00
using System;
using System.Collections.Generic;
namespace YooAsset
{
public sealed class SubAssetsHandle : HandleBase, IDisposable
{
private System.Action<SubAssetsHandle> _callback;
internal SubAssetsHandle(ProviderOperation provider) : base(provider)
{
}
internal override void InvokeCallback()
{
_callback?.Invoke(this);
}
/// <summary>
/// 完成委托
/// </summary>
public event System.Action<SubAssetsHandle> Completed
{
add
{
if (IsValidWithWarning == false)
throw new System.Exception($"{nameof(SubAssetsHandle)} is invalid");
if (Provider.IsDone)
value.Invoke(this);
else
_callback += value;
}
remove
{
if (IsValidWithWarning == false)
throw new System.Exception($"{nameof(SubAssetsHandle)} is invalid");
_callback -= value;
}
}
/// <summary>
/// 等待异步执行完毕
/// </summary>
public void WaitForAsyncComplete()
{
if (IsValidWithWarning == false)
return;
Provider.WaitForAsyncComplete();
}
/// <summary>
/// 释放资源句柄
/// </summary>
public void Release()
{
this.ReleaseInternal();
}
/// <summary>
/// 释放资源句柄
/// </summary>
public void Dispose()
{
this.ReleaseInternal();
}
/// <summary>
/// 子资源对象集合
/// </summary>
public IReadOnlyList<UnityEngine.Object> AllAssetObjects
{
get
{
if (IsValidWithWarning == false)
return null;
return Provider.AllAssetObjects;
}
}
/// <summary>
/// 获取子资源对象
/// </summary>
/// <typeparam name="TObject">子资源对象类型</typeparam>
/// <param name="assetName">子资源对象名称</param>
public TObject GetSubAssetObject<TObject>(string assetName) where TObject : UnityEngine.Object
{
if (IsValidWithWarning == false)
return null;
foreach (var assetObject in Provider.AllAssetObjects)
{
if (assetObject.name == assetName)
return assetObject as TObject;
}
YooLogger.Warning($"Not found sub asset object : {assetName}");
return null;
}
/// <summary>
/// 获取所有的子资源对象集合
/// </summary>
/// <typeparam name="TObject">子资源对象类型</typeparam>
public TObject[] GetSubAssetObjects<TObject>() where TObject : UnityEngine.Object
{
if (IsValidWithWarning == false)
return null;
List<TObject> ret = new List<TObject>(Provider.AllAssetObjects.Length);
foreach (var assetObject in Provider.AllAssetObjects)
{
var retObject = assetObject as TObject;
if (retObject != null)
ret.Add(retObject);
}
return ret.ToArray();
}
}
}