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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Luban;
using SimpleJSON;
namespace cfg.BlacksmithData
{
public partial class SkillStructure
{
private readonly System.Collections.Generic.Dictionary<int, BlacksmithData.SkillStructureData> _dataMap;
private readonly System.Collections.Generic.List<BlacksmithData.SkillStructureData> _dataList;
public SkillStructure(JSONNode _buf)
{
_dataMap = new System.Collections.Generic.Dictionary<int, BlacksmithData.SkillStructureData>();
_dataList = new System.Collections.Generic.List<BlacksmithData.SkillStructureData>();
foreach(JSONNode _ele in _buf.Children)
{
BlacksmithData.SkillStructureData _v;
{ if(!_ele.IsObject) { throw new SerializationException(); } _v = BlacksmithData.SkillStructureData.DeserializeSkillStructureData(_ele); }
_dataList.Add(_v);
_dataMap.Add(_v.SkillbodyID, _v);
}
}
public System.Collections.Generic.Dictionary<int, BlacksmithData.SkillStructureData> DataMap => _dataMap;
public System.Collections.Generic.List<BlacksmithData.SkillStructureData> DataList => _dataList;
public BlacksmithData.SkillStructureData GetOrDefault(int key) => _dataMap.TryGetValue(key, out var v) ? v : null;
public BlacksmithData.SkillStructureData Get(int key) => _dataMap[key];
public BlacksmithData.SkillStructureData this[int key] => _dataMap[key];
public void ResolveRef(Tables tables)
{
foreach(var _v in _dataList)
{
_v.ResolveRef(tables);
}
}
}
}