45 lines
1.6 KiB
C#
45 lines
1.6 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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namespace YooAsset.Editor
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{
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public class SettingLoader
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{
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/// <summary>
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/// 加载相关的配置文件
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/// </summary>
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public static TSetting LoadSettingData<TSetting>() where TSetting : ScriptableObject
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{
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var settingType = typeof(TSetting);
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var guids = AssetDatabase.FindAssets($"t:{settingType.Name}");
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if (guids.Length == 0)
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{
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Debug.LogWarning($"Create new {settingType.Name}.asset");
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var setting = ScriptableObject.CreateInstance<TSetting>();
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string filePath = $"Assets/{settingType.Name}.asset";
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AssetDatabase.CreateAsset(setting, filePath);
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AssetDatabase.SaveAssets();
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AssetDatabase.Refresh();
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return setting;
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}
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else
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{
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if (guids.Length != 1)
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{
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foreach (var guid in guids)
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{
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string path = AssetDatabase.GUIDToAssetPath(guid);
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Debug.LogWarning($"Found multiple file : {path}");
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}
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throw new System.Exception($"Found multiple {settingType.Name} files !");
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}
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string filePath = AssetDatabase.GUIDToAssetPath(guids[0]);
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var setting = AssetDatabase.LoadAssetAtPath<TSetting>(filePath);
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return setting;
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}
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}
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}
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}
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