27 lines
753 B
C#
27 lines
753 B
C#
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class CombatItem : MonoBehaviour
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{
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[SerializeField] private Image icon;
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[SerializeField] private Image mask;
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[SerializeField] private Text name;
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public SkillState State => _state;
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[SerializeField] private SkillState _state;
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public void SetData(SkillState s)
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{
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_state = s;
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icon.sprite = AssetBundleManager.ins.Sprite(_state.itemData.Icon, AtlasType.ItemIcon);
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}
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private void Update()
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{
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mask.fillAmount = (BattleManager.ins.NowTime - _state.cdTime) / _state.cd *
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(1 / (1 + (float)BattleManager.ins.Buff(_state.itemData.Includearms).cd / 10000));
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}
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}
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