44 lines
796 B
C#
44 lines
796 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class LosePanel : MonoBehaviour
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{
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[SerializeField] private Button nextButton;
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[SerializeField] private Button closeButton;
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// Start is called before the first frame update
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void Start()
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{
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}
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private void OnEnable()
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{
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nextButton.onClick.AddListener(NextEvent);
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closeButton.onClick.AddListener(CloseEvent);
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}
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// Update is called once per frame
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void Update()
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{
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}
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private void OnDisable()
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{
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nextButton.onClick.RemoveListener(NextEvent);
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closeButton.onClick.RemoveListener(CloseEvent);
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}
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void NextEvent()
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{
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}
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void CloseEvent()
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{
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}
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}
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