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C#
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2024-11-29 21:37:01 +08:00
using System;
using System.Diagnostics;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace YooAsset
{
public static partial class YooAssets
{
private static bool _isInitialize = false;
private static GameObject _driver = null;
private static readonly List<ResourcePackage> _packages = new List<ResourcePackage>();
/// <summary>
/// 是否已经初始化
/// </summary>
public static bool Initialized
{
get { return _isInitialize; }
}
/// <summary>
/// 初始化资源系统
/// </summary>
/// <param name="logger">自定义日志处理</param>
public static void Initialize(ILogger logger = null)
{
if (_isInitialize)
{
UnityEngine.Debug.LogWarning($"{nameof(YooAssets)} is initialized !");
return;
}
if (_isInitialize == false)
{
YooLogger.Logger = logger;
// 创建驱动器
_isInitialize = true;
_driver = new UnityEngine.GameObject($"[{nameof(YooAssets)}]");
_driver.AddComponent<YooAssetsDriver>();
UnityEngine.Object.DontDestroyOnLoad(_driver);
YooLogger.Log($"{nameof(YooAssets)} initialize !");
#if DEBUG
// 添加远程调试脚本
_driver.AddComponent<RemoteDebuggerInRuntime>();
#endif
OperationSystem.Initialize();
}
}
/// <summary>
/// 更新资源系统
/// </summary>
internal static void Update()
{
if (_isInitialize)
{
OperationSystem.Update();
for (int i = 0; i < _packages.Count; i++)
{
_packages[i].UpdatePackage();
}
}
}
/// <summary>
/// 应用程序退出处理
/// </summary>
internal static void OnApplicationQuit()
{
// 说明在编辑器下确保播放被停止时IO类操作被终止。
foreach (var package in _packages)
{
OperationSystem.ClearPackageOperation(package.PackageName);
}
OperationSystem.DestroyAll();
}
/// <summary>
/// 创建资源包
/// </summary>
/// <param name="packageName">资源包名称</param>
public static ResourcePackage CreatePackage(string packageName)
{
CheckException(packageName);
if (ContainsPackage(packageName))
throw new Exception($"Package {packageName} already existed !");
YooLogger.Log($"Create resource package : {packageName}");
ResourcePackage package = new ResourcePackage(packageName);
_packages.Add(package);
return package;
}
/// <summary>
/// 获取资源包
/// </summary>
/// <param name="packageName">资源包名称</param>
public static ResourcePackage GetPackage(string packageName)
{
CheckException(packageName);
var package = GetPackageInternal(packageName);
if (package == null)
YooLogger.Error($"Can not found resource package : {packageName}");
return package;
}
/// <summary>
/// 尝试获取资源包
/// </summary>
/// <param name="packageName">资源包名称</param>
public static ResourcePackage TryGetPackage(string packageName)
{
CheckException(packageName);
return GetPackageInternal(packageName);
}
/// <summary>
/// 移除资源包
/// </summary>
/// <param name="packageName">资源包名称</param>
public static bool RemovePackage(string packageName)
{
CheckException(packageName);
ResourcePackage package = GetPackageInternal(packageName);
if (package == null)
return false;
if (package.InitializeStatus != EOperationStatus.None)
{
YooLogger.Error($"The resource package {packageName} has not been destroyed, please call the method {nameof(ResourcePackage.DestroyAsync)} to destroy!");
return false;
}
YooLogger.Log($"Remove resource package : {packageName}");
_packages.Remove(package);
return true;
}
/// <summary>
/// 检测资源包是否存在
/// </summary>
/// <param name="packageName">资源包名称</param>
public static bool ContainsPackage(string packageName)
{
CheckException(packageName);
var package = GetPackageInternal(packageName);
return package != null;
}
/// <summary>
/// 开启一个异步操作
/// </summary>
/// <param name="operation">异步操作对象</param>
public static void StartOperation(GameAsyncOperation operation)
{
// 注意:游戏业务逻辑的包裹填写为空
OperationSystem.StartOperation(string.Empty, operation);
}
private static ResourcePackage GetPackageInternal(string packageName)
{
foreach (var package in _packages)
{
if (package.PackageName == packageName)
return package;
}
return null;
}
private static void CheckException(string packageName)
{
if (_isInitialize == false)
throw new Exception($"{nameof(YooAssets)} not initialize !");
if (string.IsNullOrEmpty(packageName))
throw new Exception("Package name is null or empty !");
}
#region
/// <summary>
/// 设置下载系统参数,自定义下载请求
/// </summary>
public static void SetDownloadSystemUnityWebRequest(UnityWebRequestDelegate createDelegate)
{
DownloadSystemHelper.UnityWebRequestCreater = createDelegate;
}
/// <summary>
/// 设置异步系统参数,每帧执行消耗的最大时间切片(单位:毫秒)
/// </summary>
public static void SetOperationSystemMaxTimeSlice(long milliseconds)
{
if (milliseconds < 10)
{
milliseconds = 10;
YooLogger.Warning($"MaxTimeSlice minimum value is 10 milliseconds.");
}
OperationSystem.MaxTimeSlice = milliseconds;
}
#endregion
#region
internal static DebugReport GetDebugReport()
{
DebugReport report = new DebugReport();
report.FrameCount = Time.frameCount;
foreach (var package in _packages)
{
var packageData = package.GetDebugPackageData();
report.PackageDatas.Add(packageData);
}
return report;
}
#endregion
}
}