54 lines
1.8 KiB
C#
54 lines
1.8 KiB
C#
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Luban;
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using SimpleJSON;
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namespace cfg.BlacksmithData
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{
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public partial class ShopNPC
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{
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private readonly System.Collections.Generic.Dictionary<int, BlacksmithData.ShopBuyData> _dataMap;
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private readonly System.Collections.Generic.List<BlacksmithData.ShopBuyData> _dataList;
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public ShopNPC(JSONNode _buf)
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{
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_dataMap = new System.Collections.Generic.Dictionary<int, BlacksmithData.ShopBuyData>();
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_dataList = new System.Collections.Generic.List<BlacksmithData.ShopBuyData>();
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foreach(JSONNode _ele in _buf.Children)
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{
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BlacksmithData.ShopBuyData _v;
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{ if(!_ele.IsObject) { throw new SerializationException(); } _v = BlacksmithData.ShopBuyData.DeserializeShopBuyData(_ele); }
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_dataList.Add(_v);
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_dataMap.Add(_v.ID, _v);
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}
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}
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public System.Collections.Generic.Dictionary<int, BlacksmithData.ShopBuyData> DataMap => _dataMap;
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public System.Collections.Generic.List<BlacksmithData.ShopBuyData> DataList => _dataList;
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public BlacksmithData.ShopBuyData GetOrDefault(int key) => _dataMap.TryGetValue(key, out var v) ? v : null;
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public BlacksmithData.ShopBuyData Get(int key) => _dataMap[key];
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public BlacksmithData.ShopBuyData this[int key] => _dataMap[key];
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public void ResolveRef(Tables tables)
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{
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foreach(var _v in _dataList)
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{
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_v.ResolveRef(tables);
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}
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}
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}
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}
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