WXGame/box1/Assets/Script/Excel/BEventgroup.cs

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Luban;
using SimpleJSON;
namespace cfg
{
public sealed partial class BEventgroup : Luban.BeanBase
{
public BEventgroup(JSONNode _buf)
{
{ if(!_buf["ID"].IsNumber) { throw new SerializationException(); } ID = _buf["ID"]; }
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{ var __json0 = _buf["Eventgroup"]; if(!__json0.IsArray) { throw new SerializationException(); } Eventgroup = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } Eventgroup.Add(__v0); } }
{ if(!_buf["icon"].IsString) { throw new SerializationException(); } Icon = _buf["icon"]; }
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}
public static BEventgroup DeserializeBEventgroup(JSONNode _buf)
{
return new BEventgroup(_buf);
}
/// <summary>
/// #ID
/// </summary>
public readonly int ID;
/// <summary>
/// 事件组
/// </summary>
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public readonly System.Collections.Generic.List<int> Eventgroup;
/// <summary>
/// 图标
/// </summary>
public readonly string Icon;
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public const int __ID__ = 350488071;
public override int GetTypeId() => __ID__;
public void ResolveRef(Tables tables)
{
}
public override string ToString()
{
return "{ "
+ "ID:" + ID + ","
+ "Eventgroup:" + Luban.StringUtil.CollectionToString(Eventgroup) + ","
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+ "icon:" + Icon + ","
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+ "}";
}
}
}