WXGame/box1/Assets/Script/UI/PackPanel.cs

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using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class PackPanel : MonoBehaviour
{
[SerializeField] private TextMeshProUGUI _textMeshPro;
[SerializeField] private Button packButton;
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[SerializeField] private TextMeshProUGUI _moveTimeText;
[SerializeField] private TextMeshProUGUI _speedText;
[SerializeField] private TextMeshProUGUI _pointsText;
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// Start is called before the first frame update
void Start()
{
}
private void OnEnable()
{
packButton.onClick.AddListener(ResetPanelData);
}
// Update is called once per frame
void Update()
{
}
private void OnDisable()
{
packButton.onClick.RemoveListener(ResetPanelData);
}
public void ResetPanelData()
{
GameManager.ins.PackEvent();
_textMeshPro.text = "剩余箱子数" + (GameManager.ins.index - 1);
}
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public void ResetPropattributes()
{
_moveTimeText.text = "移动时间" + ItemSystem.ins.moveTime;
_speedText.text = "移动速度" + ItemSystem.ins.speed;
_pointsText.text = "积分" + ItemSystem.ins.points;
}
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}