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2024-11-29 21:37:01 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public static class BDebug
{
public static void Log(object obj )
{
#if UNITY_EDITOR
Debug.Log(obj);
#endif
}
public static void LogError( object obj)
{
Debug.LogError(obj);
}
}