36 lines
673 B
C#
36 lines
673 B
C#
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using System;
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using System.Collections;
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using System.Collections.Generic;
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// using TTSDK;
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// using TTSDK.UNBridgeLib.LitJson;
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using UnityEngine;
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using UnityEngine.UI;
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public class TitleButton : MonoBehaviour
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{
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private Button _button;
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[SerializeField] private GameObject titlePanel;
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private void Awake()
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{
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_button = GetComponent<Button>();
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_button.onClick.AddListener(ButtonEvent);
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}
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private void ButtonEvent()
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{
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titlePanel.SetActive(true);
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}
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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