WXGame/Blacksmith/Assets/Script/UI/ProgressTime.cs

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ProgressTime : MonoBehaviour
{
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[SerializeField] private Text text;
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private void Awake()
{
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text = GetComponent<Text>();
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}
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
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text.text = (GameSystem.ins.maxTime - GameSystem.ins.nowTime).ToString("#,##0.00");
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}
}