Merge branch 'main' into TT
# Conflicts: # box1/Assets/Scenes/SampleScene.unity # box1/Assets/Script/UI/PackPanel.cs # box1/Assets/WX-WASM-SDK-V2/Editor/MiniGameConfig.asset # box1/UserSettings/Layouts/default-2022.dwlt
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box1/Assets/Prefab/Map.prefab
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@ -26,6 +26,7 @@ public class GameManager : MonoBehaviour
|
|||||||
public List<ItemData> itemDatas1;
|
public List<ItemData> itemDatas1;
|
||||||
public List<ItemData> itemDatas2;
|
public List<ItemData> itemDatas2;
|
||||||
public List<RandomItemData> list;
|
public List<RandomItemData> list;
|
||||||
|
public float NowTime => nowTime;
|
||||||
private float nowTime=0;
|
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|
||||||
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|
public bool firstPlay = true;
|
||||||
[SerializeField] public AssetData _data;
|
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|
||||||
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@ -184,12 +184,15 @@ public class Grid : MonoBehaviour
|
|||||||
/// <exception cref="ArgumentOutOfRangeException"></exception>
|
/// <exception cref="ArgumentOutOfRangeException"></exception>
|
||||||
public ItemObj GetItemObj()
|
public ItemObj GetItemObj()
|
||||||
{
|
{
|
||||||
return Type switch
|
switch (Type)
|
||||||
{
|
{
|
||||||
GridType.box => item,
|
case GridType.box:
|
||||||
GridType.wait => itemObj(),
|
return item;
|
||||||
_ => throw new ArgumentOutOfRangeException()
|
case GridType.wait:
|
||||||
};
|
return itemObj();
|
||||||
|
default:
|
||||||
|
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|
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|
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|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnMouseDown()
|
private void OnMouseDown()
|
||||||
|
@ -38,7 +38,6 @@ public class LevelPanel : MonoBehaviour
|
|||||||
[SerializeField] private Transform spiriStart;
|
[SerializeField] private Transform spiriStart;
|
||||||
[SerializeField] private Transform spiriEnd;
|
[SerializeField] private Transform spiriEnd;
|
||||||
[SerializeField] private Transform spiriAni;
|
[SerializeField] private Transform spiriAni;
|
||||||
[SerializeField] private Slider _slider;
|
|
||||||
[SerializeField] private TextMeshProUGUI physical;
|
[SerializeField] private TextMeshProUGUI physical;
|
||||||
private int aniIndex;
|
private int aniIndex;
|
||||||
|
|
||||||
|
@ -11,7 +11,7 @@ public class LevelButton : MonoBehaviour
|
|||||||
private BLevel data;
|
private BLevel data;
|
||||||
private int levelID=0;
|
private int levelID=0;
|
||||||
public LevelPanel _panel;
|
public LevelPanel _panel;
|
||||||
[SerializeField] private TextMeshProUGUI name;
|
[SerializeField] private Text name;
|
||||||
[SerializeField] private Button _button;
|
[SerializeField] private Button _button;
|
||||||
[SerializeField] private GameObject back;
|
[SerializeField] private GameObject back;
|
||||||
[SerializeField] private GameObject lockObj;
|
[SerializeField] private GameObject lockObj;
|
||||||
|
@ -6,7 +6,7 @@ using UnityEngine.UI;
|
|||||||
|
|
||||||
public class TaskItem : MonoBehaviour
|
public class TaskItem : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] private TextMeshProUGUI textPro;
|
[SerializeField] private Text textPro;
|
||||||
[SerializeField] private Image start;
|
[SerializeField] private Image start;
|
||||||
|
|
||||||
|
|
||||||
|
@ -9,8 +9,8 @@ using UnityEngine.UI;
|
|||||||
|
|
||||||
public class PackPanel : MonoBehaviour
|
public class PackPanel : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] private TextMeshProUGUI _textMeshPro;
|
|
||||||
[SerializeField] private Button beginner;
|
[SerializeField] private Button beginner;
|
||||||
|
[SerializeField] private Text _textMeshPro;
|
||||||
[SerializeField] private Button packButton;
|
[SerializeField] private Button packButton;
|
||||||
[SerializeField] private Button addBoxButton;
|
[SerializeField] private Button addBoxButton;
|
||||||
[SerializeField] private Button close;
|
[SerializeField] private Button close;
|
||||||
@ -19,6 +19,7 @@ public class PackPanel : MonoBehaviour
|
|||||||
[SerializeField] private Button audioButton;
|
[SerializeField] private Button audioButton;
|
||||||
[SerializeField] private Button soundEffectsButton;
|
[SerializeField] private Button soundEffectsButton;
|
||||||
[SerializeField] private Button videoUnlock;
|
[SerializeField] private Button videoUnlock;
|
||||||
|
[SerializeField] private Slider time;
|
||||||
|
|
||||||
[SerializeField] private TextMeshProUGUI _moveTimeText;
|
[SerializeField] private TextMeshProUGUI _moveTimeText;
|
||||||
|
|
||||||
@ -52,7 +53,7 @@ public class PackPanel : MonoBehaviour
|
|||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
time.value = (300 - GameManager.ins.NowTime) / 300;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnDisable()
|
private void OnDisable()
|
||||||
|
@ -22,8 +22,8 @@ public class TourPanel : MonoBehaviour
|
|||||||
[SerializeField] private RectTransform startPoint;
|
[SerializeField] private RectTransform startPoint;
|
||||||
[SerializeField] private GameObject eventObj;
|
[SerializeField] private GameObject eventObj;
|
||||||
[SerializeField] private TextMeshProUGUI eventTitle;
|
[SerializeField] private TextMeshProUGUI eventTitle;
|
||||||
[SerializeField] private TextMeshProUGUI eventText1;
|
[SerializeField] private Text eventText1;
|
||||||
[SerializeField] private TextMeshProUGUI eventText2;
|
[SerializeField] private Text eventText2;
|
||||||
[SerializeField] private GameObject event1Video;
|
[SerializeField] private GameObject event1Video;
|
||||||
[SerializeField] private GameObject event2Video;
|
[SerializeField] private GameObject event2Video;
|
||||||
[SerializeField] private Button eventButton1;
|
[SerializeField] private Button eventButton1;
|
||||||
|