Merge branch 'main' into TT

# Conflicts:
#	box1/Assets/Scenes/SampleScene.unity
#	box1/Assets/Script/UI/PackPanel.cs
#	box1/Assets/WX-WASM-SDK-V2/Editor/MiniGameConfig.asset
#	box1/UserSettings/Layouts/default-2022.dwlt
This commit is contained in:
oldpeper 2024-12-18 17:01:02 +08:00
commit 24c8e69311
64 changed files with 175340 additions and 16976 deletions

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@ -157,7 +157,7 @@ MonoBehaviour:
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
skeletonDataAsset: {fileID: 11400000, guid: 02f1e52b13367e242b0d26a3ff2de142, type: 2} skeletonDataAsset: {fileID: 11400000, guid: 02f1e52b13367e242b0d26a3ff2de142, type: 2}
initialSkinName: 15/15_1 initialSkinName: 15/15_2
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@ -26,6 +26,7 @@ public class GameManager : MonoBehaviour
public List<ItemData> itemDatas1; public List<ItemData> itemDatas1;
public List<ItemData> itemDatas2; public List<ItemData> itemDatas2;
public List<RandomItemData> list; public List<RandomItemData> list;
public float NowTime => nowTime;
private float nowTime=0; private float nowTime=0;
public bool firstPlay = true; public bool firstPlay = true;
[SerializeField] public AssetData _data; [SerializeField] public AssetData _data;

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@ -184,12 +184,15 @@ public class Grid : MonoBehaviour
/// <exception cref="ArgumentOutOfRangeException"></exception> /// <exception cref="ArgumentOutOfRangeException"></exception>
public ItemObj GetItemObj() public ItemObj GetItemObj()
{ {
return Type switch switch (Type)
{ {
GridType.box => item, case GridType.box:
GridType.wait => itemObj(), return item;
_ => throw new ArgumentOutOfRangeException() case GridType.wait:
}; return itemObj();
default:
return null;
}
} }
private void OnMouseDown() private void OnMouseDown()

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@ -38,7 +38,6 @@ public class LevelPanel : MonoBehaviour
[SerializeField] private Transform spiriStart; [SerializeField] private Transform spiriStart;
[SerializeField] private Transform spiriEnd; [SerializeField] private Transform spiriEnd;
[SerializeField] private Transform spiriAni; [SerializeField] private Transform spiriAni;
[SerializeField] private Slider _slider;
[SerializeField] private TextMeshProUGUI physical; [SerializeField] private TextMeshProUGUI physical;
private int aniIndex; private int aniIndex;

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@ -11,7 +11,7 @@ public class LevelButton : MonoBehaviour
private BLevel data; private BLevel data;
private int levelID=0; private int levelID=0;
public LevelPanel _panel; public LevelPanel _panel;
[SerializeField] private TextMeshProUGUI name; [SerializeField] private Text name;
[SerializeField] private Button _button; [SerializeField] private Button _button;
[SerializeField] private GameObject back; [SerializeField] private GameObject back;
[SerializeField] private GameObject lockObj; [SerializeField] private GameObject lockObj;

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@ -6,7 +6,7 @@ using UnityEngine.UI;
public class TaskItem : MonoBehaviour public class TaskItem : MonoBehaviour
{ {
[SerializeField] private TextMeshProUGUI textPro; [SerializeField] private Text textPro;
[SerializeField] private Image start; [SerializeField] private Image start;

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@ -9,8 +9,8 @@ using UnityEngine.UI;
public class PackPanel : MonoBehaviour public class PackPanel : MonoBehaviour
{ {
[SerializeField] private TextMeshProUGUI _textMeshPro;
[SerializeField] private Button beginner; [SerializeField] private Button beginner;
[SerializeField] private Text _textMeshPro;
[SerializeField] private Button packButton; [SerializeField] private Button packButton;
[SerializeField] private Button addBoxButton; [SerializeField] private Button addBoxButton;
[SerializeField] private Button close; [SerializeField] private Button close;
@ -19,6 +19,7 @@ public class PackPanel : MonoBehaviour
[SerializeField] private Button audioButton; [SerializeField] private Button audioButton;
[SerializeField] private Button soundEffectsButton; [SerializeField] private Button soundEffectsButton;
[SerializeField] private Button videoUnlock; [SerializeField] private Button videoUnlock;
[SerializeField] private Slider time;
[SerializeField] private TextMeshProUGUI _moveTimeText; [SerializeField] private TextMeshProUGUI _moveTimeText;
@ -52,7 +53,7 @@ public class PackPanel : MonoBehaviour
// Update is called once per frame // Update is called once per frame
void Update() void Update()
{ {
time.value = (300 - GameManager.ins.NowTime) / 300;
} }
private void OnDisable() private void OnDisable()

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@ -22,8 +22,8 @@ public class TourPanel : MonoBehaviour
[SerializeField] private RectTransform startPoint; [SerializeField] private RectTransform startPoint;
[SerializeField] private GameObject eventObj; [SerializeField] private GameObject eventObj;
[SerializeField] private TextMeshProUGUI eventTitle; [SerializeField] private TextMeshProUGUI eventTitle;
[SerializeField] private TextMeshProUGUI eventText1; [SerializeField] private Text eventText1;
[SerializeField] private TextMeshProUGUI eventText2; [SerializeField] private Text eventText2;
[SerializeField] private GameObject event1Video; [SerializeField] private GameObject event1Video;
[SerializeField] private GameObject event2Video; [SerializeField] private GameObject event2Video;
[SerializeField] private Button eventButton1; [SerializeField] private Button eventButton1;

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