Merge branch 'main' into TT
# Conflicts: # box1/Assets/Scenes/SampleScene.unity # box1/Assets/Script/UI/PackPanel.cs # box1/Assets/WX-WASM-SDK-V2/Editor/MiniGameConfig.asset # box1/UserSettings/Layouts/default-2022.dwlt
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Normal file
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Normal file
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@ -26,6 +26,7 @@ public class GameManager : MonoBehaviour
|
||||
public List<ItemData> itemDatas1;
|
||||
public List<ItemData> itemDatas2;
|
||||
public List<RandomItemData> list;
|
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public bool firstPlay = true;
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[SerializeField] public AssetData _data;
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|
@ -184,12 +184,15 @@ public class Grid : MonoBehaviour
|
||||
/// <exception cref="ArgumentOutOfRangeException"></exception>
|
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public ItemObj GetItemObj()
|
||||
{
|
||||
return Type switch
|
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switch (Type)
|
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{
|
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GridType.box => item,
|
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GridType.wait => itemObj(),
|
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|
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};
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|
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|
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default:
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}
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private void OnMouseDown()
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|
@ -38,7 +38,6 @@ public class LevelPanel : MonoBehaviour
|
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[SerializeField] private Transform spiriStart;
|
||||
[SerializeField] private Transform spiriEnd;
|
||||
[SerializeField] private Transform spiriAni;
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[SerializeField] private Slider _slider;
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[SerializeField] private TextMeshProUGUI physical;
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private int aniIndex;
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@ -11,7 +11,7 @@ public class LevelButton : MonoBehaviour
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private BLevel data;
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private int levelID=0;
|
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public LevelPanel _panel;
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[SerializeField] private TextMeshProUGUI name;
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[SerializeField] private Text name;
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[SerializeField] private Button _button;
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[SerializeField] private GameObject back;
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[SerializeField] private GameObject lockObj;
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|
@ -6,7 +6,7 @@ using UnityEngine.UI;
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public class TaskItem : MonoBehaviour
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{
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[SerializeField] private TextMeshProUGUI textPro;
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[SerializeField] private Image start;
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@ -9,8 +9,8 @@ using UnityEngine.UI;
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public class PackPanel : MonoBehaviour
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{
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[SerializeField] private TextMeshProUGUI _textMeshPro;
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[SerializeField] private Button beginner;
|
||||
[SerializeField] private Text _textMeshPro;
|
||||
[SerializeField] private Button packButton;
|
||||
[SerializeField] private Button addBoxButton;
|
||||
[SerializeField] private Button close;
|
||||
@ -19,6 +19,7 @@ public class PackPanel : MonoBehaviour
|
||||
[SerializeField] private Button audioButton;
|
||||
[SerializeField] private Button soundEffectsButton;
|
||||
[SerializeField] private Button videoUnlock;
|
||||
[SerializeField] private Slider time;
|
||||
|
||||
[SerializeField] private TextMeshProUGUI _moveTimeText;
|
||||
|
||||
@ -52,7 +53,7 @@ public class PackPanel : MonoBehaviour
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
time.value = (300 - GameManager.ins.NowTime) / 300;
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
|
@ -22,8 +22,8 @@ public class TourPanel : MonoBehaviour
|
||||
[SerializeField] private RectTransform startPoint;
|
||||
[SerializeField] private GameObject eventObj;
|
||||
[SerializeField] private TextMeshProUGUI eventTitle;
|
||||
[SerializeField] private TextMeshProUGUI eventText1;
|
||||
[SerializeField] private TextMeshProUGUI eventText2;
|
||||
[SerializeField] private Text eventText1;
|
||||
[SerializeField] private Text eventText2;
|
||||
[SerializeField] private GameObject event1Video;
|
||||
[SerializeField] private GameObject event2Video;
|
||||
[SerializeField] private Button eventButton1;
|
||||
|