修改细节
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propertyPath: m_SizeDelta.y
|
||||
value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 6402981133169486863, guid: 0e52b314be6e069439c3bb54fb42807e, type: 3}
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propertyPath: m_AnchorMax.y
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||||
value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 6402981133169486863, guid: 0e52b314be6e069439c3bb54fb42807e, type: 3}
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propertyPath: m_SizeDelta.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 6788654942803207861, guid: 0e52b314be6e069439c3bb54fb42807e, type: 3}
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propertyPath: m_AnchoredPosition.y
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value: -81.609375
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objectReference: {fileID: 0}
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- target: {fileID: 7017910154464183053, guid: 0e52b314be6e069439c3bb54fb42807e, type: 3}
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propertyPath: m_AnchoredPosition.y
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value: -0.00001020357
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objectReference: {fileID: 0}
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- target: {fileID: 7146434732382592202, guid: 0e52b314be6e069439c3bb54fb42807e, type: 3}
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propertyPath: m_SizeDelta.y
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value: 0
|
||||
@ -965,6 +1101,10 @@ PrefabInstance:
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||||
propertyPath: m_AnchoredPosition.y
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value: -0.00012395334
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objectReference: {fileID: 0}
|
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- target: {fileID: 7353981888873689265, guid: 0e52b314be6e069439c3bb54fb42807e, type: 3}
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propertyPath: m_AnchoredPosition.y
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value: 0.000009536743
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objectReference: {fileID: 0}
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- target: {fileID: 7637600488991758092, guid: 0e52b314be6e069439c3bb54fb42807e, type: 3}
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propertyPath: m_Size
|
||||
value: 1
|
||||
@ -977,6 +1117,18 @@ PrefabInstance:
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propertyPath: m_SizeDelta.x
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value: 0
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objectReference: {fileID: 0}
|
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- target: {fileID: 8734534549119924968, guid: 0e52b314be6e069439c3bb54fb42807e, type: 3}
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propertyPath: m_AnchorMax.x
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 8734534549119924968, guid: 0e52b314be6e069439c3bb54fb42807e, type: 3}
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propertyPath: m_AnchorMax.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 8734534549119924968, guid: 0e52b314be6e069439c3bb54fb42807e, type: 3}
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propertyPath: m_AnchorMin.y
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value: 0
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objectReference: {fileID: 0}
|
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- target: {fileID: 8740125470161128311, guid: 0e52b314be6e069439c3bb54fb42807e, type: 3}
|
||||
propertyPath: m_Name
|
||||
value: Canvas
|
||||
|
@ -308,11 +308,15 @@ public class GameSystem : MonoBehaviour
|
||||
{
|
||||
drawingManager.CraftItem(bo, () =>
|
||||
{
|
||||
forgePanel.ResetItemData();
|
||||
forgePanel.ResetSlotItem();
|
||||
ResetItemPanel();
|
||||
});
|
||||
}
|
||||
|
||||
public void ResetItemPanel()
|
||||
{
|
||||
forgePanel.ResetItemData();
|
||||
forgePanel.ResetSlotItem();
|
||||
}
|
||||
public void SaveSeledID(int sendID)
|
||||
{
|
||||
id = sendID;
|
||||
|
@ -15,6 +15,7 @@ public class GuidePanel : MonoBehaviour
|
||||
[SerializeField] private RogenItem _rogenItem;
|
||||
[SerializeField] private Image _sceleImage;
|
||||
[SerializeField] private Text _text;
|
||||
[SerializeField] private RectTransform text2Tra;
|
||||
[SerializeField] private Text _text2;
|
||||
[SerializeField] private GameObject crafting;
|
||||
[SerializeField] private GameObject cra2;
|
||||
@ -41,7 +42,7 @@ public class GuidePanel : MonoBehaviour
|
||||
{
|
||||
_sceleImage.gameObject.SetActive(false);
|
||||
_text.text = "点击开店";
|
||||
_text.GetComponent<RectTransform>().position = textList[0].position;
|
||||
text2Tra.position = textList[0].position;
|
||||
_text2.gameObject.SetActive(false);
|
||||
seleTra.position = lock1.position;
|
||||
eventButton.onClick.AddListener(Event1);
|
||||
@ -54,7 +55,7 @@ public class GuidePanel : MonoBehaviour
|
||||
eventButton.onClick.AddListener(SaveE1);
|
||||
_sceleImage.gameObject.SetActive(true);
|
||||
_text.text = "拖拽到锻造栏";
|
||||
_text.GetComponent<RectTransform>().position = textList[3].position;
|
||||
text2Tra.position = textList[3].position;
|
||||
_forgePanel.GuideV1();
|
||||
var data = JsonTab.Instance.tables.Item.Get(1011);
|
||||
_sceleImage.sprite = AssetBundleManager.ins.Sprite(data.Icon, AtlasType.ItemIcon);
|
||||
@ -89,7 +90,7 @@ public class GuidePanel : MonoBehaviour
|
||||
ani.Kill();
|
||||
ani= hand.GetComponent<RectTransform>().DOLocalMove(Vector3.zero, 0.1f);
|
||||
_text.text = "点击锻造";
|
||||
_text.GetComponent<RectTransform>().position = textList[0].position;
|
||||
text2Tra.position = textList[2].position;
|
||||
seleTra.position = lock3.position;
|
||||
eventButton.onClick.AddListener(Event2);
|
||||
}
|
||||
@ -117,7 +118,7 @@ public class GuidePanel : MonoBehaviour
|
||||
_text2.gameObject.SetActive(false);
|
||||
GetComponent<Image>().enabled = true;
|
||||
_text.text = "点击任意区域关闭页面";
|
||||
_text.GetComponent<RectTransform>().position = textList[0].position;
|
||||
text2Tra.position = textList[0].position;
|
||||
}
|
||||
|
||||
private void Event4()
|
||||
@ -127,7 +128,7 @@ public class GuidePanel : MonoBehaviour
|
||||
eventButton.onClick.RemoveListener(Event4);
|
||||
eventButton.onClick.AddListener(Event4c1);
|
||||
_text.text = "拖拽铁剑给客户";
|
||||
_text.GetComponent<RectTransform>().position = textList[1].position;
|
||||
text2Tra.position = textList[1].position;
|
||||
_sceleImage.gameObject.SetActive(true);
|
||||
var data = JsonTab.Instance.tables.Item.Get(2011);
|
||||
_sceleImage.sprite = AssetBundleManager.ins.Sprite(data.Icon, AtlasType.ItemIcon);
|
||||
@ -149,7 +150,7 @@ public class GuidePanel : MonoBehaviour
|
||||
eventButton.onClick.AddListener(Event5);
|
||||
GameSystem.ins.GuideV2();
|
||||
_text.text = "点击关闭";
|
||||
_text.GetComponent<RectTransform>().position = textList[0].position;
|
||||
text2Tra.position = textList[0].position;
|
||||
}
|
||||
private void Event5()
|
||||
{
|
||||
@ -158,7 +159,7 @@ public class GuidePanel : MonoBehaviour
|
||||
eventButton.onClick.RemoveListener(Event5);
|
||||
eventButton.onClick.AddListener(Event6);
|
||||
_text.text = "点击关店";
|
||||
_text.GetComponent<RectTransform>().position = textList[0].position;
|
||||
text2Tra.position = textList[1].position;
|
||||
}
|
||||
|
||||
private void Event6()
|
||||
@ -180,7 +181,7 @@ public class GuidePanel : MonoBehaviour
|
||||
_text2.gameObject.SetActive(false);
|
||||
seleTra.position = lock6.position;
|
||||
_text.text = "点击开始进入关卡";
|
||||
_text.GetComponent<RectTransform>().position = textList[0].position;
|
||||
text2Tra.position = textList[0].position;
|
||||
eventButton.onClick.AddListener(Event8);
|
||||
}
|
||||
private void Event8()
|
||||
@ -188,7 +189,7 @@ public class GuidePanel : MonoBehaviour
|
||||
eventButton.onClick.RemoveListener(Event8);
|
||||
seleTra.position = lock7.position;
|
||||
_text.text = "点击放置武器";
|
||||
_text.GetComponent<RectTransform>().position = textList[0].position;
|
||||
text2Tra.position = textList[0].position;
|
||||
DataManager.AddItem(2011,3);
|
||||
_battlePanel.OpenCombatPanel();
|
||||
eventButton.onClick.AddListener(Event9);
|
||||
@ -225,6 +226,7 @@ public class GuidePanel : MonoBehaviour
|
||||
UIMgr.ins.ResetBattleReadyPanel();
|
||||
}
|
||||
seleTra.position = lock8.position;
|
||||
_text.text = "点击开始游戏";
|
||||
eventButton.onClick.AddListener(Event12);
|
||||
}
|
||||
private void Event12()
|
||||
@ -240,7 +242,7 @@ public class GuidePanel : MonoBehaviour
|
||||
_text2.gameObject.SetActive(false);
|
||||
seleTra.position = _rogenItem.transform.position;
|
||||
_text.text = "点击随机技能";
|
||||
_text.GetComponent<RectTransform>().position = textList[0].position;
|
||||
text2Tra.position = textList[0].position;
|
||||
eventButton.onClick.AddListener(Event14);
|
||||
}
|
||||
public void Event14()
|
||||
|
@ -1,3 +1,4 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
@ -8,18 +9,41 @@ public class SlotUI : MonoBehaviour
|
||||
[SerializeField] private int index;
|
||||
|
||||
[SerializeField] private Image icon;
|
||||
|
||||
[SerializeField] private Button _button;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_button = GetComponent<Button>();
|
||||
}
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
_button.onClick.AddListener(ButtonEvent);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
_button.onClick.RemoveListener(ButtonEvent);
|
||||
}
|
||||
|
||||
public void ButtonEvent()
|
||||
{
|
||||
GameSystem.ins.drawingManager.itemsSlot[index] = 0;
|
||||
GameSystem.ins.ResetItemPanel();
|
||||
}
|
||||
public void SaveIndex()
|
||||
{
|
||||
GameSystem.ins.SaveIndex(index);
|
||||
|
@ -18,6 +18,9 @@ public class StorePanel : MonoBehaviour
|
||||
[SerializeField] private GameObject stroeback;
|
||||
[SerializeField] private Button lottery;
|
||||
[SerializeField] private GameObject lotteryback;
|
||||
[SerializeField] private Text _goldNum;
|
||||
[SerializeField] private Text _diamondNum;
|
||||
[SerializeField] private Text _physicalNum;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
@ -62,6 +65,7 @@ public class StorePanel : MonoBehaviour
|
||||
lotteryParent.SetActive(false);
|
||||
stroeback.gameObject.SetActive(true);
|
||||
lotteryback.gameObject.SetActive(false);
|
||||
ResetGold();
|
||||
}
|
||||
|
||||
public void ResetLottery()
|
||||
@ -75,6 +79,7 @@ public class StorePanel : MonoBehaviour
|
||||
lotteryParent.SetActive(true);
|
||||
stroeback.gameObject.SetActive(false);
|
||||
lotteryback.gameObject.SetActive(true);
|
||||
ResetGold();
|
||||
}
|
||||
|
||||
public void SetRandomData(int id)
|
||||
@ -98,5 +103,17 @@ public class StorePanel : MonoBehaviour
|
||||
{
|
||||
_panel.gameObject.SetActive(true);
|
||||
_panel.SaveData(itemDatas);
|
||||
foreach (var s in dayStoreItems)
|
||||
{
|
||||
s.ResetItem();
|
||||
}
|
||||
|
||||
ResetGold();
|
||||
}
|
||||
public void ResetGold()
|
||||
{
|
||||
_goldNum.text = DataManager.GetItem(2).ToString();
|
||||
_diamondNum.text = DataManager.GetItem(3).ToString();
|
||||
_physicalNum.text=DataManager.GetPhysical().ToString();
|
||||
}
|
||||
}
|
||||
|
@ -8,6 +8,7 @@ public class StoreItem : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private int id;
|
||||
[SerializeField] private Image icon;
|
||||
[SerializeField] private Image buyIcon;
|
||||
[SerializeField] private Sprite storeIcon;
|
||||
[SerializeField] private Text name;
|
||||
[SerializeField] private Text num;
|
||||
@ -46,10 +47,12 @@ public class StoreItem : MonoBehaviour
|
||||
if (DataManager.NextDay("storeDay"+id))
|
||||
{
|
||||
num.text = "免费获得";
|
||||
_button.interactable = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
num.text = "已售罄";
|
||||
_button.interactable = false;
|
||||
}
|
||||
}
|
||||
else if (id == 102 || id == 104)
|
||||
|
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Loading…
x
Reference in New Issue
Block a user