组建预制体化
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48
Blacksmith/Assets/Pack/Prefab/AssetBundleManager.prefab
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48
Blacksmith/Assets/Pack/Prefab/AssetBundleManager.prefab
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65190
Blacksmith/Assets/Pack/Prefab/Canvas.prefab
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65190
Blacksmith/Assets/Pack/Prefab/Canvas.prefab
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7
Blacksmith/Assets/Pack/Prefab/Canvas.prefab.meta
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Blacksmith/Assets/Pack/Prefab/Canvas.prefab.meta
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70
Blacksmith/Assets/Pack/Prefab/EventSystem.prefab
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Blacksmith/Assets/Pack/Prefab/EventSystem.prefab
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7
Blacksmith/Assets/Pack/Prefab/EventSystem.prefab.meta
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78
Blacksmith/Assets/Pack/Prefab/GameSystem.prefab
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Blacksmith/Assets/Pack/Prefab/GameSystem.prefab
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num: 2
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saveStart:
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- buyID: 1013
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npcID: 0
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- buyID: 1013
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npcID: 0
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npcID: 0
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7
Blacksmith/Assets/Pack/Prefab/GameSystem.prefab.meta
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46
Blacksmith/Assets/Pack/Prefab/PrefabPool.prefab
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Blacksmith/Assets/Pack/Prefab/PrefabPool.prefab
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7
Blacksmith/Assets/Pack/Prefab/PrefabPool.prefab.meta
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7
Blacksmith/Assets/Pack/Prefab/PrefabPool.prefab.meta
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File diff suppressed because it is too large
Load Diff
@ -116,6 +116,7 @@ public class GameSystem : MonoBehaviour
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_npcBuyDatas = new List<NPCBuyData>();
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getNpc = false;
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SaveFirstID();
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UIMgr.ins.OpenForgePanel();
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forgePanel.ResetGold();
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// abManager.InitAsset(() =>
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// {
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@ -22,7 +22,6 @@ public class UIMgr : MonoBehaviour
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private void Awake()
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{
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ins = this;
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OpenForgePanel();
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}
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public void OpenForgePanel()
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@ -34,6 +33,7 @@ public class UIMgr : MonoBehaviour
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storePanel.gameObject.SetActive(false);
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combatPanel.gameObject.SetActive(false);
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endPanel.gameObject.SetActive(false);
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forgePanel.OpenStartPanel();
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}
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public void OpenBattlePanel()
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