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"Forgingprogressda": 1200,
|
||||
@ -589,7 +589,7 @@
|
||||
"Includearms": 302401,
|
||||
"Proptype": 3,
|
||||
"Propquality": 4,
|
||||
"Icon": "Bow_38",
|
||||
"Icon": "b1",
|
||||
"Propdescription": 0,
|
||||
"Forgingprogress": 60,
|
||||
"Forgingprogressda": 1000,
|
||||
@ -606,7 +606,7 @@
|
||||
"Includearms": 302501,
|
||||
"Proptype": 3,
|
||||
"Propquality": 1,
|
||||
"Icon": "Bow_39",
|
||||
"Icon": "b1",
|
||||
"Propdescription": 0,
|
||||
"Forgingprogress": 15,
|
||||
"Forgingprogressda": 2000,
|
||||
@ -623,7 +623,7 @@
|
||||
"Includearms": 302501,
|
||||
"Proptype": 3,
|
||||
"Propquality": 2,
|
||||
"Icon": "Bow_40",
|
||||
"Icon": "b1",
|
||||
"Propdescription": 0,
|
||||
"Forgingprogress": 30,
|
||||
"Forgingprogressda": 1500,
|
||||
@ -640,7 +640,7 @@
|
||||
"Includearms": 302501,
|
||||
"Proptype": 3,
|
||||
"Propquality": 3,
|
||||
"Icon": "Bow_01",
|
||||
"Icon": "b1",
|
||||
"Propdescription": 0,
|
||||
"Forgingprogress": 45,
|
||||
"Forgingprogressda": 1200,
|
||||
@ -657,7 +657,7 @@
|
||||
"Includearms": 302501,
|
||||
"Proptype": 3,
|
||||
"Propquality": 4,
|
||||
"Icon": "Bow_02",
|
||||
"Icon": "b1",
|
||||
"Propdescription": 0,
|
||||
"Forgingprogress": 60,
|
||||
"Forgingprogressda": 1000,
|
||||
@ -674,7 +674,7 @@
|
||||
"Includearms": 302601,
|
||||
"Proptype": 4,
|
||||
"Propquality": 1,
|
||||
"Icon": "Bow_03",
|
||||
"Icon": "b1",
|
||||
"Propdescription": 0,
|
||||
"Forgingprogress": 15,
|
||||
"Forgingprogressda": 2000,
|
||||
@ -693,7 +693,7 @@
|
||||
"Includearms": 302601,
|
||||
"Proptype": 4,
|
||||
"Propquality": 2,
|
||||
"Icon": "Bow_04",
|
||||
"Icon": "b1",
|
||||
"Propdescription": 0,
|
||||
"Forgingprogress": 30,
|
||||
"Forgingprogressda": 1500,
|
||||
@ -712,7 +712,7 @@
|
||||
"Includearms": 302601,
|
||||
"Proptype": 4,
|
||||
"Propquality": 3,
|
||||
"Icon": "Bow_05",
|
||||
"Icon": "b1",
|
||||
"Propdescription": 0,
|
||||
"Forgingprogress": 45,
|
||||
"Forgingprogressda": 1200,
|
||||
@ -729,7 +729,7 @@
|
||||
"Includearms": 302601,
|
||||
"Proptype": 4,
|
||||
"Propquality": 4,
|
||||
"Icon": "Bow_06",
|
||||
"Icon": "b1",
|
||||
"Propdescription": 0,
|
||||
"Forgingprogress": 60,
|
||||
"Forgingprogressda": 1000,
|
||||
@ -746,7 +746,7 @@
|
||||
"Includearms": 0,
|
||||
"Proptype": 0,
|
||||
"Propquality": 1,
|
||||
"Icon": "Bow_07",
|
||||
"Icon": "b1",
|
||||
"Propdescription": 0,
|
||||
"Forgingprogress": 0,
|
||||
"Forgingprogressda": 0,
|
||||
@ -760,7 +760,7 @@
|
||||
"Includearms": 0,
|
||||
"Proptype": 0,
|
||||
"Propquality": 3,
|
||||
"Icon": "Bow_08",
|
||||
"Icon": "b1",
|
||||
"Propdescription": 0,
|
||||
"Forgingprogress": 0,
|
||||
"Forgingprogressda": 0,
|
||||
@ -774,7 +774,7 @@
|
||||
"Includearms": 0,
|
||||
"Proptype": 0,
|
||||
"Propquality": 2,
|
||||
"Icon": "Bow_09",
|
||||
"Icon": "b1",
|
||||
"Propdescription": 0,
|
||||
"Forgingprogress": 0,
|
||||
"Forgingprogressda": 0,
|
||||
@ -788,7 +788,7 @@
|
||||
"Includearms": 0,
|
||||
"Proptype": 0,
|
||||
"Propquality": 3,
|
||||
"Icon": "Bow_10",
|
||||
"Icon": "b1",
|
||||
"Propdescription": 0,
|
||||
"Forgingprogress": 0,
|
||||
"Forgingprogressda": 0,
|
||||
@ -802,7 +802,7 @@
|
||||
"Includearms": 0,
|
||||
"Proptype": 0,
|
||||
"Propquality": 2,
|
||||
"Icon": "Bow_11",
|
||||
"Icon": "b1",
|
||||
"Propdescription": 0,
|
||||
"Forgingprogress": 0,
|
||||
"Forgingprogressda": 0,
|
||||
@ -816,7 +816,7 @@
|
||||
"Includearms": 0,
|
||||
"Proptype": 0,
|
||||
"Propquality": 3,
|
||||
"Icon": "Bow_12",
|
||||
"Icon": "b1",
|
||||
"Propdescription": 0,
|
||||
"Forgingprogress": 0,
|
||||
"Forgingprogressda": 0,
|
||||
@ -830,7 +830,7 @@
|
||||
"Includearms": 0,
|
||||
"Proptype": 0,
|
||||
"Propquality": 2,
|
||||
"Icon": "Bow_13",
|
||||
"Icon": "b1",
|
||||
"Propdescription": 0,
|
||||
"Forgingprogress": 0,
|
||||
"Forgingprogressda": 0,
|
||||
|
@ -1 +1 @@
|
||||
点击锻造材料放置区拖拽卖给他售卖正确错误获得金币1234567890一二三四五六七八九十百千万亿+-=%*!@#$不足看视频购买剩余人数到合成观双倍关闭位其指针在红色域屏幕加速当
|
||||
点击锻造材料放置区拖拽卖给他售卖正确错误获得金币1234567890一二三四五六七八九十百千万亿+-=%*!@#$不足看视频购买剩余人数到合成观双倍关闭位其指针在红色域屏幕加速当熔炉
|
@ -13,11 +13,23 @@ MonoBehaviour:
|
||||
m_Name: BuildinCatalog
|
||||
m_EditorClassIdentifier:
|
||||
PackageName: DefaultPackage
|
||||
PackageVersion: 2024-12-03-892
|
||||
PackageVersion: 2024-12-11-658
|
||||
Wrappers:
|
||||
- BundleGUID: 01ba5c0e34be29a911aaeddf64431b31
|
||||
FileName: 01ba5c0e34be29a911aaeddf64431b31.bundle
|
||||
- BundleGUID: 06c7b796f1e88ef9b2d9189f2b16fa5a
|
||||
FileName: 06c7b796f1e88ef9b2d9189f2b16fa5a.bundle
|
||||
- BundleGUID: f6d58342dceb0cc26965db27b97360c6
|
||||
FileName: f6d58342dceb0cc26965db27b97360c6.bundle
|
||||
- BundleGUID: 4c17460f8110378590c83ff9d1911486
|
||||
FileName: 4c17460f8110378590c83ff9d1911486.bundle
|
||||
- BundleGUID: 52dc7925de572a5c68d4a45d815df434
|
||||
FileName: 52dc7925de572a5c68d4a45d815df434.bundle
|
||||
- BundleGUID: 5590d549ff4a38ad62bd4dce2111d45f
|
||||
FileName: 5590d549ff4a38ad62bd4dce2111d45f.bundle
|
||||
- BundleGUID: 6f984232a6a3ad429fab79a77e06a92c
|
||||
FileName: 6f984232a6a3ad429fab79a77e06a92c.bundle
|
||||
- BundleGUID: 82887118f442c5e76f7b850a6be2f327
|
||||
FileName: 82887118f442c5e76f7b850a6be2f327.bundle
|
||||
- BundleGUID: 9bb45f29fdb9c7405d70b847288a0bfa
|
||||
FileName: 9bb45f29fdb9c7405d70b847288a0bfa.bundle
|
||||
- BundleGUID: ab672aa8e5ab40ed8ed986ca6f9f2e5e
|
||||
FileName: ab672aa8e5ab40ed8ed986ca6f9f2e5e.bundle
|
||||
- BundleGUID: d21e216ad3e406f40734e36dbe54818a
|
||||
FileName: d21e216ad3e406f40734e36dbe54818a.bundle
|
||||
- BundleGUID: fdcbb9a500bd8ac4dc57ac5e8aa49dba
|
||||
FileName: fdcbb9a500bd8ac4dc57ac5e8aa49dba.bundle
|
||||
|
@ -29,6 +29,7 @@ public class BattleManager : MonoBehaviour
|
||||
public float NowTime => nowTime;
|
||||
private float nowTime=0;//关卡内时间
|
||||
public int HP => hp;
|
||||
[SerializeField]
|
||||
private int hp;//总血量
|
||||
public int Injured => injured;
|
||||
private int injured;//受到的伤害
|
||||
@ -268,6 +269,7 @@ public class BattleManager : MonoBehaviour
|
||||
|
||||
ResetLevelMouster();
|
||||
player = true;
|
||||
UIMgr.ins.ResetHp();
|
||||
}
|
||||
|
||||
public void AddSkillStates(SkillState state)
|
||||
@ -277,6 +279,8 @@ public class BattleManager : MonoBehaviour
|
||||
public void SetInjured(int num)
|
||||
{
|
||||
injured += num;
|
||||
BDebug.Log(injured);
|
||||
UIMgr.ins.ResetHp();
|
||||
}
|
||||
|
||||
void ResetLevelMouster()
|
||||
@ -693,7 +697,7 @@ public class SkillState
|
||||
// return;
|
||||
// }
|
||||
|
||||
if (BattleManager.ins.NowTime-cdTime>cd-(cd*(float)BattleManager.ins.Buff(itemData.Includearms).cd/10000))
|
||||
if (BattleManager.ins.NowTime-cdTime>cd*(1/(1+(float)BattleManager.ins.Buff(itemData.Includearms).cd/10000)))
|
||||
{
|
||||
// skillLock = true;
|
||||
SkillCD();
|
||||
|
@ -35,6 +35,7 @@ public class Mouster : MonoBehaviour
|
||||
public void InitMousterData(MousterEntity _entity)
|
||||
{
|
||||
entity = _entity;
|
||||
attack = entity._data.Attack;
|
||||
entity.DeathAction = () =>
|
||||
{
|
||||
DeathEvent();
|
||||
@ -51,6 +52,7 @@ public class Mouster : MonoBehaviour
|
||||
{
|
||||
if (entity.nextAttack<BattleManager.ins.NowTime)
|
||||
{
|
||||
entity.NextAttack();
|
||||
BattleManager.ins.SetInjured(attack);
|
||||
}
|
||||
}
|
||||
|
@ -140,9 +140,13 @@ public class MousterEntity
|
||||
|
||||
}
|
||||
|
||||
public void NextAttack()
|
||||
{
|
||||
nextAttack = BattleManager.ins.NowTime + cd;
|
||||
}
|
||||
|
||||
public void SetInjured(int num)
|
||||
{
|
||||
BDebug.Log(num);
|
||||
injured += num;
|
||||
if (injured <= hp) return;
|
||||
death = true;
|
||||
|
@ -54,7 +54,6 @@ public class PlayerItem : MonoBehaviour
|
||||
obj.transform.localPosition = UnityEngine.Vector3.zero;
|
||||
BattleManager.ins.AxisLookAt(obj.transform,
|
||||
BattleManager.ins.Mousters[Random.Range(0, BattleManager.ins.MousterCount)].transform.position);
|
||||
BDebug.Log(data.Attack + " "+data.Ratio);
|
||||
obj.GetComponent<Bullet>().SetAttack(data.itemData,(int)(data.Attack*(data.Ratio+((float)BattleManager.ins.Buff(data.itemData.Includearms).attack/10000))),10,1);
|
||||
BattleManager.ins.AddBullets(obj.GetComponent<Bullet>());
|
||||
});
|
||||
|
@ -56,13 +56,21 @@ public static class DataManager
|
||||
public static void SetTime(string key)
|
||||
{
|
||||
var ts = GetTimeStamp(DateTime.Now);
|
||||
SaveValue("time" + key, (long)ts);
|
||||
SaveValue("time" + key, ts);
|
||||
}
|
||||
//获取时间戳
|
||||
private static Int64 GetTimeStamp(DateTime dt)
|
||||
private static int GetTimeStamp(DateTime dt)
|
||||
{
|
||||
TimeSpan ts = dt - new DateTime(1970, 1, 1, 0, 0, 0);
|
||||
return System.Convert.ToInt64(ts.TotalSeconds);
|
||||
return (int)System.Convert.ToInt64(ts.TotalSeconds);
|
||||
}
|
||||
|
||||
public static void GetStore()
|
||||
{
|
||||
// foreach (var VARIABLE in JsonTab.Instance.tables.st)
|
||||
// {
|
||||
//
|
||||
// }
|
||||
}
|
||||
//时间戳换算成时间
|
||||
private static DateTime ConvertIntDatetime(Int64 utc)
|
||||
@ -80,12 +88,12 @@ public static class DataManager
|
||||
{
|
||||
if (testTime2 - testTimeLingchen < 24 * 60 * 60)
|
||||
{
|
||||
Debug.Log("testTime2 和 testTime,在同一天,且在testTime之后");
|
||||
BDebug.Log("进入时间 和 上次进入时间,在同一天,且在上次进入时间之后");
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("testTime2 和 testTime,不同一天,且在testTime之后");
|
||||
BDebug.Log("进入时间 和 上次进入时间,不同一天,且在上次进入时间之后");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@ -93,18 +101,18 @@ public static class DataManager
|
||||
{
|
||||
if (testTime2 - testTimeLingchen < 24 * 60 * 60)
|
||||
{
|
||||
Debug.Log("testTime2 和 testTime,在同一天,且在testTime之前");
|
||||
BDebug.Log("进入时间 和 上次进入时间,在同一天,且在上次进入时间之前");
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("testTime2 和 testTime,不同一天,且在testTime之前");
|
||||
BDebug.Log("进入时间 和 上次进入时间,不同一天,且在上次进入时间之前");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("testTime2 和 testTime,是同一个时刻");
|
||||
BDebug.Log("进入时间 和 上次进入时间,是同一个时刻");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@ -415,4 +423,10 @@ public class Consumables
|
||||
public int levelID;
|
||||
public int upgradID;
|
||||
public int unm;
|
||||
}
|
||||
|
||||
public class StoreData
|
||||
{
|
||||
public int id;
|
||||
public int dic;
|
||||
}
|
@ -14,36 +14,35 @@ public class GameSystem : MonoBehaviour
|
||||
public List<ItemDataNum> List;
|
||||
public List<NPCBuyData> saveStart;
|
||||
public ItemDataAsset DataAsset;
|
||||
public float maxTime=100;
|
||||
public float maxTime = 100;
|
||||
public float nowTime;
|
||||
public int goldCoin=0;
|
||||
public int playingGold=0;
|
||||
[SerializeField]
|
||||
public ForgePanel forgePanel;
|
||||
public int goldCoin = 0;
|
||||
public int playingGold = 0;
|
||||
[SerializeField] public ForgePanel forgePanel;
|
||||
|
||||
[SerializeField] public List<NPCBuyData> _npcBuyDatas;
|
||||
|
||||
|
||||
|
||||
|
||||
[SerializeField] private RectTransform seleTransform;
|
||||
|
||||
private int id=0;
|
||||
private int id = 0;
|
||||
private int index = -1;
|
||||
private bool getNpc=false;
|
||||
private bool getNpc = false;
|
||||
#if UNITY_EDITOR
|
||||
[InspectorButton]
|
||||
private void ClearPlayerPrefs()
|
||||
{
|
||||
PlayerPrefs.DeleteAll();
|
||||
}
|
||||
private void ClearPlayerPrefs()
|
||||
{
|
||||
PlayerPrefs.DeleteAll();
|
||||
}
|
||||
|
||||
[InspectorButton]
|
||||
private void AddDicData()
|
||||
{
|
||||
var datas=JsonTab.Instance.tables.Item.DataList;
|
||||
var datas = JsonTab.Instance.tables.Item.DataList;
|
||||
foreach (var item in datas)
|
||||
{
|
||||
DataManager.SaveItemUnLock(item.ID,true);
|
||||
DataManager.AddItem(item.ID,100);
|
||||
DataManager.SaveItemUnLock(item.ID, true);
|
||||
DataManager.AddItem(item.ID, 100);
|
||||
}
|
||||
|
||||
DataManager.SaveDrawLevel(302011, 1);
|
||||
@ -56,30 +55,23 @@ public class GameSystem : MonoBehaviour
|
||||
DataManager.SetNowLevel(71001);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
ins = this;
|
||||
foreach (var data in List)
|
||||
{
|
||||
DataManager.AddItem(data.id,data.num);
|
||||
DataManager.AddItem(data.id, data.num);
|
||||
}
|
||||
tab=new JsonTab();
|
||||
|
||||
tab = new JsonTab();
|
||||
tab.InitData();
|
||||
|
||||
goldCoin = 5;
|
||||
drawingManager=transform.AddComponent<DrawingManager>();
|
||||
forgePanel.ResetItemData();
|
||||
forgePanel.ResetSlotItem();
|
||||
_npcBuyDatas = new List<NPCBuyData>();
|
||||
getNpc = false;
|
||||
SaveFirstID();
|
||||
forgePanel.ResetGold();
|
||||
abManager.InitAsset(()=>
|
||||
|
||||
abManager.InitAsset(() =>
|
||||
{
|
||||
if (!DataManager.GetFirst())
|
||||
{
|
||||
|
||||
//JsonTab.Instance.tables.Main.
|
||||
// var data = JsonTab.Instance.tables.Main.Get(18);
|
||||
// var idStr = data.ConstantValue;
|
||||
@ -111,24 +103,34 @@ public class GameSystem : MonoBehaviour
|
||||
// DataManager.SaveItem(int.Parse(dataItemList[0]), int.Parse(dataItemList[1]));
|
||||
DataManager.SaveFirst();
|
||||
}
|
||||
|
||||
goldCoin = 5;
|
||||
drawingManager = transform.AddComponent<DrawingManager>();
|
||||
forgePanel.ResetItemData();
|
||||
forgePanel.ResetSlotItem();
|
||||
_npcBuyDatas = new List<NPCBuyData>();
|
||||
getNpc = false;
|
||||
SaveFirstID();
|
||||
forgePanel.ResetGold();
|
||||
});
|
||||
}
|
||||
/// <summary>
|
||||
/// 重置商店刷新
|
||||
/// </summary>
|
||||
|
||||
/// <summary>
|
||||
/// 重置商店刷新
|
||||
/// </summary>
|
||||
public void ResetItem()
|
||||
{
|
||||
forgePanel.ResetItemData();
|
||||
}
|
||||
/// <summary>
|
||||
/// 开始添加npc
|
||||
/// </summary>
|
||||
|
||||
/// <summary>
|
||||
/// 开始添加npc
|
||||
/// </summary>
|
||||
public void StartNpcData()
|
||||
{
|
||||
foreach (var data in JsonTab.Instance.tables.Item.DataList)
|
||||
{
|
||||
if (DataManager.GetItemUnLock(data.ID) && data.NPC.Count!=0)
|
||||
if (DataManager.GetItemUnLock(data.ID) && data.NPC.Count != 0)
|
||||
{
|
||||
NPCBuyData npcBuyData = new NPCBuyData();
|
||||
npcBuyData.buyID = data.ID;
|
||||
@ -136,6 +138,7 @@ public class GameSystem : MonoBehaviour
|
||||
_npcBuyDatas.Add(npcBuyData);
|
||||
}
|
||||
}
|
||||
|
||||
nowTime = 0;
|
||||
SaveFirstID();
|
||||
}
|
||||
@ -144,34 +147,36 @@ public class GameSystem : MonoBehaviour
|
||||
{
|
||||
getNpc = bo;
|
||||
}
|
||||
/// <summary>
|
||||
/// 默认获得金币
|
||||
/// </summary>
|
||||
|
||||
/// <summary>
|
||||
/// 默认获得金币
|
||||
/// </summary>
|
||||
public void GoldRest()
|
||||
{
|
||||
goldCoin += playingGold;
|
||||
forgePanel.ResetGold();
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// 双倍获得金币
|
||||
/// </summary>
|
||||
|
||||
/// <summary>
|
||||
/// 双倍获得金币
|
||||
/// </summary>
|
||||
public void DoubleGoldRest()
|
||||
{
|
||||
goldCoin += (playingGold*2);
|
||||
goldCoin += (playingGold * 2);
|
||||
forgePanel.ResetGold();
|
||||
|
||||
}
|
||||
|
||||
public void StartGamePanel()
|
||||
{
|
||||
forgePanel.OpenStartPanel();
|
||||
}
|
||||
/// <summary>
|
||||
/// 设置购买物品和无物品判断
|
||||
/// </summary>
|
||||
|
||||
/// <summary>
|
||||
/// 设置购买物品和无物品判断
|
||||
/// </summary>
|
||||
private void SaveFirstID()
|
||||
{
|
||||
if (_npcBuyDatas.Count>0)
|
||||
if (_npcBuyDatas.Count > 0)
|
||||
{
|
||||
drawingManager.itemID = _npcBuyDatas[0].buyID;
|
||||
forgePanel.ResetCrafting(drawingManager.itemID);
|
||||
@ -182,20 +187,21 @@ public class GameSystem : MonoBehaviour
|
||||
forgePanel.Close();
|
||||
}
|
||||
}
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void Crafting(bool bo)
|
||||
{
|
||||
drawingManager.CraftItem(bo,() =>
|
||||
drawingManager.CraftItem(bo, () =>
|
||||
{
|
||||
forgePanel.ResetItemData();
|
||||
forgePanel.ResetSlotItem();
|
||||
});
|
||||
}
|
||||
|
||||
public void SaveSeledID(int sendID)
|
||||
{
|
||||
id = sendID;
|
||||
@ -210,10 +216,10 @@ public class GameSystem : MonoBehaviour
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
if (_npcBuyDatas.Count>0)
|
||||
if (_npcBuyDatas.Count > 0)
|
||||
{
|
||||
nowTime += Time.deltaTime;
|
||||
if (nowTime>maxTime)
|
||||
if (nowTime > maxTime)
|
||||
{
|
||||
_npcBuyDatas = new List<NPCBuyData>();
|
||||
nowTime = 0;
|
||||
@ -227,12 +233,12 @@ public class GameSystem : MonoBehaviour
|
||||
{
|
||||
if (Input.GetMouseButtonUp(0))
|
||||
{
|
||||
if (id!=0)
|
||||
if (id != 0)
|
||||
{
|
||||
if (Input.mousePosition.x>640&&Input.mousePosition.y>900)
|
||||
if (Input.mousePosition.x > 640 && Input.mousePosition.y > 900)
|
||||
{
|
||||
var itemData=JsonTab.Instance.tables.Item.Get(drawingManager.itemID);
|
||||
if (drawingManager.itemID==id)
|
||||
var itemData = JsonTab.Instance.tables.Item.Get(drawingManager.itemID);
|
||||
if (drawingManager.itemID == id)
|
||||
{
|
||||
playingGold += itemData.Itemprice;
|
||||
DataManager.RemoveItem(id, (bool bo) =>
|
||||
@ -241,8 +247,8 @@ public class GameSystem : MonoBehaviour
|
||||
{
|
||||
_npcBuyDatas.Remove(_npcBuyDatas[0]);
|
||||
SaveFirstID();
|
||||
|
||||
if (_npcBuyDatas.Count>0)
|
||||
|
||||
if (_npcBuyDatas.Count > 0)
|
||||
{
|
||||
forgePanel.SetData(true);
|
||||
}
|
||||
@ -255,7 +261,7 @@ public class GameSystem : MonoBehaviour
|
||||
}
|
||||
else
|
||||
{
|
||||
var itemprice=itemData.Itemprice * 0.01f;
|
||||
var itemprice = itemData.Itemprice * 0.01f;
|
||||
playingGold += (int)itemprice;
|
||||
DataManager.RemoveItem(id, (bool bo) =>
|
||||
{
|
||||
@ -263,7 +269,7 @@ public class GameSystem : MonoBehaviour
|
||||
{
|
||||
_npcBuyDatas.Remove(_npcBuyDatas[0]);
|
||||
SaveFirstID();
|
||||
if (_npcBuyDatas.Count>0)
|
||||
if (_npcBuyDatas.Count > 0)
|
||||
{
|
||||
forgePanel.SetData(false);
|
||||
}
|
||||
@ -277,12 +283,13 @@ public class GameSystem : MonoBehaviour
|
||||
}
|
||||
else
|
||||
{
|
||||
if (index!=-1)
|
||||
if (index != -1)
|
||||
{
|
||||
drawingManager.SaveIndexID(index,id);
|
||||
drawingManager.SaveIndexID(index, id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
id = 0;
|
||||
seleTransform.position = new Vector3(-3000, 0, 0);
|
||||
index = -1;
|
||||
@ -290,13 +297,14 @@ public class GameSystem : MonoBehaviour
|
||||
forgePanel.ResetSlotItem();
|
||||
forgePanel.ResetItemData();
|
||||
}
|
||||
|
||||
if (Input.GetMouseButton(0))
|
||||
{
|
||||
if (id!=0)
|
||||
if (id != 0)
|
||||
{
|
||||
Vector2 mouse = Input.mousePosition;
|
||||
seleTransform.position = mouse;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -68,7 +68,8 @@ public class ItemButton : MonoBehaviour
|
||||
public void SetItemData(int dataID)
|
||||
{
|
||||
id = dataID;
|
||||
_image.sprite = GameSystem.ins.DataAsset.IconSprite(id);
|
||||
var data=JsonTab.Instance.tables.Item.Get(id);
|
||||
_image.sprite = AssetBundleManager.ins.Sprite(data.Icon, AtlasType.ItemIcon);
|
||||
numPro.text = (DataManager.GetItem(id)-GameSystem.ins.drawingManager.slotNum(id)).ToString();
|
||||
|
||||
if (DataManager.GetItem(id)-GameSystem.ins.drawingManager.slotNum(id)==0)
|
||||
|
@ -1,9 +1,11 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class CombatPanel : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Slider _hp;
|
||||
[SerializeField] private RogenPanel _rogenPanel;
|
||||
|
||||
public void StartPanel()
|
||||
@ -21,4 +23,9 @@ public class CombatPanel : MonoBehaviour
|
||||
{
|
||||
_rogenPanel.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
public void ResetHp()
|
||||
{
|
||||
_hp.value = (BattleManager.ins.HP-(float)BattleManager.ins.Injured) / (float)BattleManager.ins.HP;
|
||||
}
|
||||
}
|
||||
|
@ -25,11 +25,6 @@ public class RogenPanel : MonoBehaviour
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var rogueData in skillRogues)
|
||||
{
|
||||
BDebug.LogError(rogueData);
|
||||
}
|
||||
var skill0 = SkillRandom(ref skillRogues);
|
||||
_rogenItems[0].SetData(skill0);
|
||||
var skill1 = SkillRandom(ref skillRogues);
|
||||
|
@ -111,21 +111,40 @@ public class ForgePanel : MonoBehaviour
|
||||
var slotData = JsonTab.Instance.tables.CraftingRecipes.Get(id);
|
||||
if (slotData.Levelprops1!=0)
|
||||
{
|
||||
_craftingUis[0].gameObject.SetActive(true);
|
||||
_craftingUis[0].SaveIcon(slotData.Levelprops1);
|
||||
}
|
||||
else
|
||||
{
|
||||
_craftingUis[0].gameObject.SetActive(false);
|
||||
}
|
||||
if (slotData.Levelprops2!=0)
|
||||
{
|
||||
_craftingUis[1].gameObject.SetActive(true);
|
||||
_craftingUis[1].SaveIcon(slotData.Levelprops2);
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
_craftingUis[1].gameObject.SetActive(false);
|
||||
}
|
||||
if (slotData.Levelprops3!=0)
|
||||
{
|
||||
_craftingUis[2].gameObject.SetActive(true);
|
||||
_craftingUis[2].SaveIcon(slotData.Levelprops3);
|
||||
}
|
||||
else
|
||||
{
|
||||
_craftingUis[2].gameObject.SetActive(false);
|
||||
}
|
||||
if (slotData.Levelprops4!=0)
|
||||
{
|
||||
_craftingUis[3].gameObject.SetActive(true);
|
||||
_craftingUis[3].SaveIcon(slotData.Levelprops4);
|
||||
}
|
||||
else
|
||||
{
|
||||
_craftingUis[3].gameObject.SetActive(false);
|
||||
}
|
||||
// var data = GameSystem.ins.DataAsset.crafting.FirstOrDefault(d => d.id == id);
|
||||
// List<int> itemId = new List<int>();
|
||||
// foreach (var item in data.craftID)
|
||||
|
@ -30,7 +30,8 @@ public class SlotUI : MonoBehaviour
|
||||
if (GameSystem.ins.drawingManager.itemsSlot[index]!=0)
|
||||
{
|
||||
icon.gameObject.SetActive(true);
|
||||
icon.sprite = GameSystem.ins.DataAsset.IconSprite(GameSystem.ins.drawingManager.itemsSlot[index]);
|
||||
var data=JsonTab.Instance.tables.Item.Get(GameSystem.ins.drawingManager.itemsSlot[index]);
|
||||
icon.sprite = AssetBundleManager.ins.Sprite(data.Icon,AtlasType.ItemIcon);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -4,11 +4,12 @@ using UnityEngine;
|
||||
|
||||
public class StorePanel : MonoBehaviour
|
||||
{
|
||||
|
||||
public void StartPanel()
|
||||
{
|
||||
if (DataManager.GetDay("open")>1)
|
||||
if (DataManager.NextDay("open"))
|
||||
{
|
||||
|
||||
DataManager.SetTime("open");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -62,6 +62,7 @@ public class UIMgr : MonoBehaviour
|
||||
drawingPanel.gameObject.SetActive(false);
|
||||
storePanel.gameObject.SetActive(true);
|
||||
combatPanel.gameObject.SetActive(false);
|
||||
storePanel.StartPanel();
|
||||
}
|
||||
/// <summary>
|
||||
/// 战斗过程界面
|
||||
@ -96,6 +97,11 @@ public class UIMgr : MonoBehaviour
|
||||
{
|
||||
combatPanel.CloseRogenPanel();
|
||||
}
|
||||
|
||||
public void ResetHp()
|
||||
{
|
||||
combatPanel.ResetHp();
|
||||
}
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
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