备份数据
15
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|
||||||
|
buildTarget: WebGL
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Android
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
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|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
nameFileIdTable: {}
|
||||||
|
mipmapLimitGroupName:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -1,7 +1,7 @@
|
|||||||
[
|
[
|
||||||
{
|
{
|
||||||
"ID": 71001,
|
"ID": 71001,
|
||||||
"Levelicon": "",
|
"Levelicon": "guanqia1",
|
||||||
"Level": 1,
|
"Level": 1,
|
||||||
"Name": "郊外1",
|
"Name": "郊外1",
|
||||||
"Levelscence": 1001,
|
"Levelscence": 1001,
|
||||||
@ -29,7 +29,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"ID": 71002,
|
"ID": 71002,
|
||||||
"Levelicon": "",
|
"Levelicon": "guanqia1",
|
||||||
"Level": 2,
|
"Level": 2,
|
||||||
"Name": "郊外2",
|
"Name": "郊外2",
|
||||||
"Levelscence": 1001,
|
"Levelscence": 1001,
|
||||||
@ -67,7 +67,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"ID": 71003,
|
"ID": 71003,
|
||||||
"Levelicon": "",
|
"Levelicon": "guanqia2",
|
||||||
"Level": 3,
|
"Level": 3,
|
||||||
"Name": "郊外3",
|
"Name": "郊外3",
|
||||||
"Levelscence": 1001,
|
"Levelscence": 1001,
|
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@ -105,7 +105,7 @@
|
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},
|
},
|
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{
|
{
|
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"ID": 71004,
|
"ID": 71004,
|
||||||
"Levelicon": "",
|
"Levelicon": "guanqia2",
|
||||||
"Level": 4,
|
"Level": 4,
|
||||||
"Name": "郊外4",
|
"Name": "郊外4",
|
||||||
"Levelscence": 1001,
|
"Levelscence": 1001,
|
||||||
@ -143,7 +143,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
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"ID": 71005,
|
"ID": 71005,
|
||||||
"Levelicon": "",
|
"Levelicon": "guanqia3",
|
||||||
"Level": 5,
|
"Level": 5,
|
||||||
"Name": "郊外5",
|
"Name": "郊外5",
|
||||||
"Levelscence": 1001,
|
"Levelscence": 1001,
|
||||||
@ -181,7 +181,7 @@
|
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},
|
},
|
||||||
{
|
{
|
||||||
"ID": 71006,
|
"ID": 71006,
|
||||||
"Levelicon": "",
|
"Levelicon": "guanqia3",
|
||||||
"Level": 6,
|
"Level": 6,
|
||||||
"Name": "郊外6",
|
"Name": "郊外6",
|
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"Levelscence": 1001,
|
"Levelscence": 1001,
|
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@ -219,7 +219,7 @@
|
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},
|
},
|
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{
|
{
|
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"ID": 71007,
|
"ID": 71007,
|
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"Levelicon": "",
|
"Levelicon": "guanqia4",
|
||||||
"Level": 7,
|
"Level": 7,
|
||||||
"Name": "郊外7",
|
"Name": "郊外7",
|
||||||
"Levelscence": 1001,
|
"Levelscence": 1001,
|
||||||
@ -257,7 +257,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"ID": 71008,
|
"ID": 71008,
|
||||||
"Levelicon": "",
|
"Levelicon": "guanqia4",
|
||||||
"Level": 8,
|
"Level": 8,
|
||||||
"Name": "郊外8",
|
"Name": "郊外8",
|
||||||
"Levelscence": 1001,
|
"Levelscence": 1001,
|
||||||
@ -295,7 +295,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"ID": 71009,
|
"ID": 71009,
|
||||||
"Levelicon": "",
|
"Levelicon": "guanqia5",
|
||||||
"Level": 9,
|
"Level": 9,
|
||||||
"Name": "郊外9",
|
"Name": "郊外9",
|
||||||
"Levelscence": 1001,
|
"Levelscence": 1001,
|
||||||
@ -333,7 +333,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"ID": 71010,
|
"ID": 71010,
|
||||||
"Levelicon": "",
|
"Levelicon": "guanqia5",
|
||||||
"Level": 10,
|
"Level": 10,
|
||||||
"Name": "郊外10",
|
"Name": "郊外10",
|
||||||
"Levelscence": 1001,
|
"Levelscence": 1001,
|
||||||
@ -371,7 +371,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"ID": 71011,
|
"ID": 71011,
|
||||||
"Levelicon": "",
|
"Levelicon": "guanqia6",
|
||||||
"Level": 11,
|
"Level": 11,
|
||||||
"Name": "郊外11",
|
"Name": "郊外11",
|
||||||
"Levelscence": 1001,
|
"Levelscence": 1001,
|
||||||
@ -409,7 +409,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"ID": 71012,
|
"ID": 71012,
|
||||||
"Levelicon": "",
|
"Levelicon": "guanqia6",
|
||||||
"Level": 12,
|
"Level": 12,
|
||||||
"Name": "郊外12",
|
"Name": "郊外12",
|
||||||
"Levelscence": 1001,
|
"Levelscence": 1001,
|
||||||
@ -447,7 +447,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"ID": 71013,
|
"ID": 71013,
|
||||||
"Levelicon": "",
|
"Levelicon": "guanqia1",
|
||||||
"Level": 13,
|
"Level": 13,
|
||||||
"Name": "郊外13",
|
"Name": "郊外13",
|
||||||
"Levelscence": 1001,
|
"Levelscence": 1001,
|
||||||
@ -485,7 +485,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"ID": 71014,
|
"ID": 71014,
|
||||||
"Levelicon": "",
|
"Levelicon": "guanqia1",
|
||||||
"Level": 14,
|
"Level": 14,
|
||||||
"Name": "郊外14",
|
"Name": "郊外14",
|
||||||
"Levelscence": 1001,
|
"Levelscence": 1001,
|
||||||
@ -523,7 +523,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"ID": 71015,
|
"ID": 71015,
|
||||||
"Levelicon": "",
|
"Levelicon": "guanqia2",
|
||||||
"Level": 15,
|
"Level": 15,
|
||||||
"Name": "郊外15",
|
"Name": "郊外15",
|
||||||
"Levelscence": 1001,
|
"Levelscence": 1001,
|
||||||
@ -561,7 +561,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"ID": 71016,
|
"ID": 71016,
|
||||||
"Levelicon": "",
|
"Levelicon": "guanqia2",
|
||||||
"Level": 16,
|
"Level": 16,
|
||||||
"Name": "郊外16",
|
"Name": "郊外16",
|
||||||
"Levelscence": 1001,
|
"Levelscence": 1001,
|
||||||
@ -599,7 +599,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"ID": 71017,
|
"ID": 71017,
|
||||||
"Levelicon": "",
|
"Levelicon": "guanqia3",
|
||||||
"Level": 17,
|
"Level": 17,
|
||||||
"Name": "郊外17",
|
"Name": "郊外17",
|
||||||
"Levelscence": 1001,
|
"Levelscence": 1001,
|
||||||
@ -637,7 +637,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"ID": 71018,
|
"ID": 71018,
|
||||||
"Levelicon": "",
|
"Levelicon": "guanqia3",
|
||||||
"Level": 18,
|
"Level": 18,
|
||||||
"Name": "郊外18",
|
"Name": "郊外18",
|
||||||
"Levelscence": 1001,
|
"Levelscence": 1001,
|
||||||
@ -675,7 +675,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"ID": 71019,
|
"ID": 71019,
|
||||||
"Levelicon": "",
|
"Levelicon": "guanqia4",
|
||||||
"Level": 19,
|
"Level": 19,
|
||||||
"Name": "郊外19",
|
"Name": "郊外19",
|
||||||
"Levelscence": 1001,
|
"Levelscence": 1001,
|
||||||
@ -713,7 +713,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"ID": 71020,
|
"ID": 71020,
|
||||||
"Levelicon": "",
|
"Levelicon": "guanqia4",
|
||||||
"Level": 20,
|
"Level": 20,
|
||||||
"Name": "郊外20",
|
"Name": "郊外20",
|
||||||
"Levelscence": 1001,
|
"Levelscence": 1001,
|
||||||
|
@ -235,7 +235,7 @@ MeshRenderer:
|
|||||||
m_RenderingLayerMask: 1
|
m_RenderingLayerMask: 1
|
||||||
m_RendererPriority: 0
|
m_RendererPriority: 0
|
||||||
m_Materials:
|
m_Materials:
|
||||||
- {fileID: 2100000, guid: ebbb863bc9beab34aa61c802606958a1, type: 2}
|
- {fileID: 2100000, guid: 7bf8d8ce1febf684dac542356d545ca6, type: 2}
|
||||||
m_StaticBatchInfo:
|
m_StaticBatchInfo:
|
||||||
firstSubMesh: 0
|
firstSubMesh: 0
|
||||||
subMeshCount: 0
|
subMeshCount: 0
|
||||||
@ -269,7 +269,7 @@ MonoBehaviour:
|
|||||||
m_Script: {fileID: 11500000, guid: d247ba06193faa74d9335f5481b2b56c, type: 3}
|
m_Script: {fileID: 11500000, guid: d247ba06193faa74d9335f5481b2b56c, type: 3}
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
skeletonDataAsset: {fileID: 11400000, guid: d569aed5656221d49b22abbadb496707, type: 2}
|
skeletonDataAsset: {fileID: 11400000, guid: 528ddab8903a5a34f9fdbf8973caf4d7, type: 2}
|
||||||
initialSkinName:
|
initialSkinName:
|
||||||
fixPrefabOverrideViaMeshFilter: 2
|
fixPrefabOverrideViaMeshFilter: 2
|
||||||
initialFlipX: 0
|
initialFlipX: 0
|
||||||
|
15
Blacksmith/Assets/Resources/UI/AtlasBattleBack.spriteatlasv2
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!612988286 &1
|
||||||
|
SpriteAtlasAsset:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_MasterAtlas: {fileID: 0}
|
||||||
|
m_ImporterData:
|
||||||
|
packables:
|
||||||
|
- {fileID: 102900000, guid: f00facf7bd6746844abe28f39241e50e, type: 3}
|
||||||
|
m_IsVariant: 0
|
@ -0,0 +1,30 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f70d4d203c95398428fb7e8502d0505e
|
||||||
|
SpriteAtlasImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
anisoLevel: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureCompression: 0
|
||||||
|
filterMode: 0
|
||||||
|
generateMipMaps: 0
|
||||||
|
readable: 0
|
||||||
|
crunchedCompression: 0
|
||||||
|
sRGB: 1
|
||||||
|
platformSettings: []
|
||||||
|
packingSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
padding: 8
|
||||||
|
blockOffset: 1
|
||||||
|
allowAlphaSplitting: 0
|
||||||
|
enableRotation: 0
|
||||||
|
enableTightPacking: 0
|
||||||
|
enableAlphaDilation: 0
|
||||||
|
secondaryTextureSettings: {}
|
||||||
|
variantMultiplier: 1
|
||||||
|
bindAsDefault: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -133,6 +133,10 @@ public class AssetBundleManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
_atlasData.Add(AtlasType.DrawingIcon,obj);
|
_atlasData.Add(AtlasType.DrawingIcon,obj);
|
||||||
});
|
});
|
||||||
|
LoadAsset(AtlasPath(AtlasType.AtlasBattleBack), (obj) =>
|
||||||
|
{
|
||||||
|
_atlasData.Add(AtlasType.AtlasBattleBack,obj);
|
||||||
|
});
|
||||||
}
|
}
|
||||||
public void LoadAsset(string path, Action<SpriteAtlas> action)
|
public void LoadAsset(string path, Action<SpriteAtlas> action)
|
||||||
{
|
{
|
||||||
@ -155,6 +159,8 @@ public class AssetBundleManager : MonoBehaviour
|
|||||||
return "UI/AtlasButtle";
|
return "UI/AtlasButtle";
|
||||||
case AtlasType.DrawingIcon:
|
case AtlasType.DrawingIcon:
|
||||||
return "UI/AtlasDrawing";
|
return "UI/AtlasDrawing";
|
||||||
|
case AtlasType.AtlasBattleBack:
|
||||||
|
return "UI/AtlasBattleBack";
|
||||||
default:
|
default:
|
||||||
throw new ArgumentOutOfRangeException(nameof(atlasType), atlasType, null);
|
throw new ArgumentOutOfRangeException(nameof(atlasType), atlasType, null);
|
||||||
}
|
}
|
||||||
@ -253,5 +259,6 @@ public enum AtlasType
|
|||||||
ItemIcon,
|
ItemIcon,
|
||||||
NpcIcon,
|
NpcIcon,
|
||||||
ButtleIcon,
|
ButtleIcon,
|
||||||
DrawingIcon
|
DrawingIcon,
|
||||||
|
AtlasBattleBack
|
||||||
}
|
}
|
@ -63,7 +63,7 @@ public static class DataManager
|
|||||||
|
|
||||||
public static void SetTime(string key)
|
public static void SetTime(string key)
|
||||||
{
|
{
|
||||||
var ts = GetTimeStamp(DateTime.Now);
|
var ts = GetTimeStamp(DateTime.Now.ToUniversalTime());
|
||||||
SaveValue("time" + key, ts);
|
SaveValue("time" + key, ts);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -162,12 +162,19 @@ public static class DataManager
|
|||||||
|
|
||||||
public static int GetPhysical()
|
public static int GetPhysical()
|
||||||
{
|
{
|
||||||
return GetItem(0);
|
AddPhysical();
|
||||||
|
return GetItem(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void RemovePhysical()
|
||||||
|
{
|
||||||
|
RemoveItem(1,5);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void AddPhysical()
|
public static void AddPhysical()
|
||||||
{
|
{
|
||||||
var p = (float)GetMinute("physical")/10;
|
var p = (float)GetMinute("physical")/10;
|
||||||
|
Debug.LogError(p);
|
||||||
if (p>1)
|
if (p>1)
|
||||||
{
|
{
|
||||||
NewPhysicalEvent();
|
NewPhysicalEvent();
|
||||||
@ -186,7 +193,7 @@ public static class DataManager
|
|||||||
num = 30;
|
num = 30;
|
||||||
}
|
}
|
||||||
|
|
||||||
SaveItem(0, num);
|
SaveItem(1, num);
|
||||||
}
|
}
|
||||||
public static void RemovePhysical(int num)
|
public static void RemovePhysical(int num)
|
||||||
{
|
{
|
||||||
@ -239,7 +246,7 @@ public static class DataManager
|
|||||||
|
|
||||||
public static bool GetLevelLock(int level)
|
public static bool GetLevelLock(int level)
|
||||||
{
|
{
|
||||||
return (bool)LoadValue(typeof(string), "LevelLock" + level);
|
return (bool)LoadValue(typeof(bool), "LevelLock" + level);
|
||||||
}
|
}
|
||||||
public static void SaveItemUnLock(int key,bool bo)
|
public static void SaveItemUnLock(int key,bool bo)
|
||||||
{
|
{
|
||||||
|
@ -284,7 +284,7 @@ public class GameSystem : MonoBehaviour
|
|||||||
{
|
{
|
||||||
if (id != 0)
|
if (id != 0)
|
||||||
{
|
{
|
||||||
if (Input.mousePosition.x > 640 && Input.mousePosition.y > 900)
|
if ( Input.mousePosition.y > Screen.height*0.6)
|
||||||
{
|
{
|
||||||
var itemData = JsonTab.Instance.tables.Item.Get(drawingManager.itemID);
|
var itemData = JsonTab.Instance.tables.Item.Get(drawingManager.itemID);
|
||||||
if (drawingManager.itemID == id)
|
if (drawingManager.itemID == id)
|
||||||
|
31
Blacksmith/Assets/Script/UI/ADSystem.cs
Normal file
@ -0,0 +1,31 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class ADSystem
|
||||||
|
{
|
||||||
|
private static ADSystem instance = null;
|
||||||
|
|
||||||
|
|
||||||
|
private ADSystem() {
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public static ADSystem getInstance() {
|
||||||
|
if (instance == null) {
|
||||||
|
instance = new ADSystem();
|
||||||
|
}
|
||||||
|
return instance;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void InitSdk(Action action)
|
||||||
|
{
|
||||||
|
action?.Invoke();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void PlayAd(Action action)
|
||||||
|
{
|
||||||
|
action?.Invoke();
|
||||||
|
}
|
||||||
|
}
|
11
Blacksmith/Assets/Script/UI/ADSystem.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: feccba1a16b7fab4d834bf423457e47d
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -19,6 +19,8 @@ public class BattlePanel : MonoBehaviour
|
|||||||
[SerializeField] private Transform itemParent;
|
[SerializeField] private Transform itemParent;
|
||||||
[SerializeField] private TextMeshProUGUI _hpText;
|
[SerializeField] private TextMeshProUGUI _hpText;
|
||||||
[SerializeField] private TextMeshProUGUI _attackText;
|
[SerializeField] private TextMeshProUGUI _attackText;
|
||||||
|
[SerializeField] private Text name;
|
||||||
|
[SerializeField] private Image backImage;
|
||||||
|
|
||||||
[SerializeField] private List<PlayerBar> _playerBars;
|
[SerializeField] private List<PlayerBar> _playerBars;
|
||||||
[SerializeField] private List<UIBattleItem> _list;
|
[SerializeField] private List<UIBattleItem> _list;
|
||||||
@ -32,6 +34,10 @@ public class BattlePanel : MonoBehaviour
|
|||||||
[SerializeField] private Button startButton;
|
[SerializeField] private Button startButton;
|
||||||
[SerializeField] private int levelID = 0;
|
[SerializeField] private int levelID = 0;
|
||||||
|
|
||||||
|
[SerializeField] private Text _goldNum;
|
||||||
|
[SerializeField] private Text _diamondNum;
|
||||||
|
[SerializeField] private Text _physicalNum;
|
||||||
|
|
||||||
#region 生命周期
|
#region 生命周期
|
||||||
|
|
||||||
|
|
||||||
@ -82,7 +88,7 @@ public class BattlePanel : MonoBehaviour
|
|||||||
|
|
||||||
#region 准备界面
|
#region 准备界面
|
||||||
|
|
||||||
public void OpenLevel()
|
public void ResetLevelID()
|
||||||
{
|
{
|
||||||
for (int i = 0; i < JsonTab.Instance.tables.Level.DataList.Count; i++)
|
for (int i = 0; i < JsonTab.Instance.tables.Level.DataList.Count; i++)
|
||||||
{
|
{
|
||||||
@ -92,9 +98,23 @@ public class BattlePanel : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
DataManager.SetNowLevel(levelID);
|
DataManager.SetNowLevel(levelID);
|
||||||
|
OpenLevel();
|
||||||
|
}
|
||||||
|
public void OpenLevel()
|
||||||
|
{
|
||||||
|
|
||||||
|
BDebug.Log(levelID);
|
||||||
|
name.text = JsonTab.Instance.tables.Level.Get(DataManager.GetNowLevel()).Name;
|
||||||
|
backImage.sprite = AssetBundleManager.ins.Sprite(
|
||||||
|
JsonTab.Instance.tables.Level.Get(DataManager.GetNowLevel()).Levelicon, AtlasType.AtlasBattleBack);
|
||||||
|
ResetGold();
|
||||||
|
|
||||||
}
|
}
|
||||||
private void OpenCombatPanel()
|
private void OpenCombatPanel()
|
||||||
{
|
{
|
||||||
|
if (DataManager.GetPhysical()>=5)
|
||||||
|
{
|
||||||
|
DataManager.RemovePhysical();
|
||||||
readyPanel.SetActive(true);
|
readyPanel.SetActive(true);
|
||||||
UIMgr.ins.CloseSwithPanel();
|
UIMgr.ins.CloseSwithPanel();
|
||||||
BattleManager.ins.ResetBattleData();
|
BattleManager.ins.ResetBattleData();
|
||||||
@ -111,6 +131,7 @@ public class BattlePanel : MonoBehaviour
|
|||||||
_hpText.text = h.ToString();
|
_hpText.text = h.ToString();
|
||||||
_attackText.text = a.ToString();
|
_attackText.text = a.ToString();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void SetPlayerIndex()
|
public void SetPlayerIndex()
|
||||||
{
|
{
|
||||||
@ -194,7 +215,12 @@ public class BattlePanel : MonoBehaviour
|
|||||||
BattleManager.ins.StartBattle();
|
BattleManager.ins.StartBattle();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
public void ResetGold()
|
||||||
|
{
|
||||||
|
_goldNum.text = DataManager.GetItem(2).ToString();
|
||||||
|
_diamondNum.text = DataManager.GetItem(3).ToString();
|
||||||
|
_physicalNum.text=DataManager.GetPhysical().ToString();
|
||||||
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
@ -14,11 +14,12 @@ public class EndPanel : MonoBehaviour
|
|||||||
[SerializeField] private Transform itemParent;
|
[SerializeField] private Transform itemParent;
|
||||||
[SerializeField] private GameObject item;
|
[SerializeField] private GameObject item;
|
||||||
[SerializeField] private List<GameObject> _listItem = new List<GameObject>();
|
[SerializeField] private List<GameObject> _listItem = new List<GameObject>();
|
||||||
|
private List<Falling> _fallings = new List<Falling>();
|
||||||
public void SetData(bool bo)
|
public void SetData(bool bo)
|
||||||
{
|
{
|
||||||
win.SetActive(bo);
|
win.SetActive(bo);
|
||||||
lose.SetActive(!bo);
|
lose.SetActive(!bo);
|
||||||
var ls = new List<Falling>();
|
_fallings = new List<Falling>();
|
||||||
if (_listItem.Count!=0)
|
if (_listItem.Count!=0)
|
||||||
{
|
{
|
||||||
foreach (var o in _listItem)
|
foreach (var o in _listItem)
|
||||||
@ -31,7 +32,7 @@ public class EndPanel : MonoBehaviour
|
|||||||
foreach (var fall in BattleManager.ins.Fallings)
|
foreach (var fall in BattleManager.ins.Fallings)
|
||||||
{
|
{
|
||||||
bo = false;
|
bo = false;
|
||||||
foreach (var f in ls.Where(f => f.id==fall.id))
|
foreach (var f in _fallings.Where(f => f.id==fall.id))
|
||||||
{
|
{
|
||||||
f.num += fall.num;
|
f.num += fall.num;
|
||||||
bo = true;
|
bo = true;
|
||||||
@ -39,11 +40,11 @@ public class EndPanel : MonoBehaviour
|
|||||||
|
|
||||||
if (!bo)
|
if (!bo)
|
||||||
{
|
{
|
||||||
ls.Add(fall);
|
_fallings.Add(fall);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach (var f in ls)
|
foreach (var f in _fallings)
|
||||||
{
|
{
|
||||||
var obj=Instantiate(item,itemParent);
|
var obj=Instantiate(item,itemParent);
|
||||||
obj.SetActive(true);
|
obj.SetActive(true);
|
||||||
@ -76,8 +77,23 @@ public class EndPanel : MonoBehaviour
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void VideoClosePanel()
|
||||||
|
{
|
||||||
|
ADSystem.getInstance().PlayAd(() =>
|
||||||
|
{
|
||||||
|
UIMgr.ins.OpenForgePanel();
|
||||||
|
foreach (var falling in _fallings)
|
||||||
|
{
|
||||||
|
DataManager.AddItem(falling.id,falling.num*2);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
void ClosePanel()
|
void ClosePanel()
|
||||||
{
|
{
|
||||||
UIMgr.ins.OpenForgePanel();
|
UIMgr.ins.OpenForgePanel();
|
||||||
|
foreach (var falling in _fallings)
|
||||||
|
{
|
||||||
|
DataManager.AddItem(falling.id,falling.num);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -28,8 +28,9 @@ public class ForgePanel : MonoBehaviour
|
|||||||
[SerializeField] private CraftingPanel _craftingPanel;
|
[SerializeField] private CraftingPanel _craftingPanel;
|
||||||
[SerializeField] private SettlementPanel _settlementPanel;
|
[SerializeField] private SettlementPanel _settlementPanel;
|
||||||
[SerializeField] private TextMeshProUGUI _npcCount;
|
[SerializeField] private TextMeshProUGUI _npcCount;
|
||||||
[SerializeField] private TextMeshProUGUI _goldNum;
|
[SerializeField] private Text _goldNum;
|
||||||
[SerializeField] private TextMeshProUGUI _diamondNum;
|
[SerializeField] private Text _diamondNum;
|
||||||
|
[SerializeField] private Text _physicalNum;
|
||||||
public Transform seletIcon;
|
public Transform seletIcon;
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
@ -230,5 +231,6 @@ public class ForgePanel : MonoBehaviour
|
|||||||
{
|
{
|
||||||
_goldNum.text = DataManager.GetItem(2).ToString();
|
_goldNum.text = DataManager.GetItem(2).ToString();
|
||||||
_diamondNum.text = DataManager.GetItem(3).ToString();
|
_diamondNum.text = DataManager.GetItem(3).ToString();
|
||||||
|
_physicalNum.text=DataManager.GetPhysical().ToString();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -15,7 +15,9 @@ public class StorePanel : MonoBehaviour
|
|||||||
[SerializeField] private GameObject storeParent;
|
[SerializeField] private GameObject storeParent;
|
||||||
[SerializeField] private GameObject lotteryParent;
|
[SerializeField] private GameObject lotteryParent;
|
||||||
[SerializeField] private Button stroe;
|
[SerializeField] private Button stroe;
|
||||||
|
[SerializeField] private GameObject stroeback;
|
||||||
[SerializeField] private Button lottery;
|
[SerializeField] private Button lottery;
|
||||||
|
[SerializeField] private GameObject lotteryback;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
@ -58,6 +60,8 @@ public class StorePanel : MonoBehaviour
|
|||||||
_panel.gameObject.SetActive(false);
|
_panel.gameObject.SetActive(false);
|
||||||
storeParent.SetActive(true);
|
storeParent.SetActive(true);
|
||||||
lotteryParent.SetActive(false);
|
lotteryParent.SetActive(false);
|
||||||
|
stroeback.gameObject.SetActive(true);
|
||||||
|
lotteryback.gameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ResetLottery()
|
public void ResetLottery()
|
||||||
@ -69,6 +73,8 @@ public class StorePanel : MonoBehaviour
|
|||||||
_panel.gameObject.SetActive(false);
|
_panel.gameObject.SetActive(false);
|
||||||
storeParent.SetActive(false);
|
storeParent.SetActive(false);
|
||||||
lotteryParent.SetActive(true);
|
lotteryParent.SetActive(true);
|
||||||
|
stroeback.gameObject.SetActive(false);
|
||||||
|
lotteryback.gameObject.SetActive(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetRandomData(int id)
|
public void SetRandomData(int id)
|
||||||
|
@ -51,11 +51,15 @@ public class PrizeDrawItem : MonoBehaviour
|
|||||||
{
|
{
|
||||||
int w = _lotteryPrizesDatas.Sum(prizesData => prizesData.AwardProbability);
|
int w = _lotteryPrizesDatas.Sum(prizesData => prizesData.AwardProbability);
|
||||||
var dataList = new List<ItemDataNum>();
|
var dataList = new List<ItemDataNum>();
|
||||||
for (int i = 0; i < paizeData.Boxcost; i++)
|
for (int i = 0; i < paizeData.Boxnumber; i++)
|
||||||
{
|
{
|
||||||
AddData(w,ref dataList);
|
AddData(w,ref dataList);
|
||||||
}
|
}
|
||||||
StorePanel.ins.OpenRewardPanel(dataList);
|
StorePanel.ins.OpenRewardPanel(dataList);
|
||||||
|
foreach (var itemDataNum in dataList)
|
||||||
|
{
|
||||||
|
DataManager.AddItem(itemDataNum.id,itemDataNum.num);
|
||||||
|
}
|
||||||
DataManager.RemoveItem(paizeData.Boxtype,paizeData.Boxcost);
|
DataManager.RemoveItem(paizeData.Boxtype,paizeData.Boxcost);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -8,6 +8,7 @@ public class StoreItem : MonoBehaviour
|
|||||||
{
|
{
|
||||||
[SerializeField] private int id;
|
[SerializeField] private int id;
|
||||||
[SerializeField] private Image icon;
|
[SerializeField] private Image icon;
|
||||||
|
[SerializeField] private Sprite storeIcon;
|
||||||
[SerializeField] private Text name;
|
[SerializeField] private Text name;
|
||||||
[SerializeField] private Text num;
|
[SerializeField] private Text num;
|
||||||
[SerializeField] private Text getNum;
|
[SerializeField] private Text getNum;
|
||||||
@ -28,13 +29,38 @@ public class StoreItem : MonoBehaviour
|
|||||||
var rID=DataManager.GetDStore(id);
|
var rID=DataManager.GetDStore(id);
|
||||||
var data = JsonTab.Instance.tables.StoreRandom.Get(rID);
|
var data = JsonTab.Instance.tables.StoreRandom.Get(rID);
|
||||||
var itemData = JsonTab.Instance.tables.Item.Get(data.GiftID);
|
var itemData = JsonTab.Instance.tables.Item.Get(data.GiftID);
|
||||||
|
if (storeIcon!=null)
|
||||||
|
{
|
||||||
|
icon.sprite = storeIcon;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
icon.sprite = AssetBundleManager.ins.Sprite(itemData.Icon, AtlasType.ItemIcon);
|
icon.sprite = AssetBundleManager.ins.Sprite(itemData.Icon, AtlasType.ItemIcon);
|
||||||
|
}
|
||||||
name.text = itemData.Propname;
|
name.text = itemData.Propname;
|
||||||
getNum.text = "X"+data.Quantity.ToString();
|
getNum.text = "X"+data.Quantity.ToString();
|
||||||
var glodW = (float)DataManager.GetDDiscount(id)/10*data.GiftDiamond;
|
var glodW = (float)DataManager.GetDDiscount(id)/10*data.GiftDiamond;
|
||||||
int g = (int)glodW;
|
int g = (int)glodW;
|
||||||
|
if (id == 101 || id == 103)
|
||||||
|
{
|
||||||
|
if (DataManager.NextDay("storeDay"+id))
|
||||||
|
{
|
||||||
|
num.text = "免费获得";
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
num.text = "已售罄";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (id == 102 || id == 104)
|
||||||
|
{
|
||||||
|
num.text = "观看视频获得";
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
num.text = g.ToString();
|
num.text = g.ToString();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private void BuyEvent()
|
private void BuyEvent()
|
||||||
{
|
{
|
||||||
@ -42,6 +68,33 @@ public class StoreItem : MonoBehaviour
|
|||||||
var data = JsonTab.Instance.tables.StoreRandom.Get(rID);
|
var data = JsonTab.Instance.tables.StoreRandom.Get(rID);
|
||||||
var glodW = (float)DataManager.GetDDiscount(id)/10*data.GiftDiamond;
|
var glodW = (float)DataManager.GetDDiscount(id)/10*data.GiftDiamond;
|
||||||
int g = (int)glodW;
|
int g = (int)glodW;
|
||||||
|
if (id==101||id==103)
|
||||||
|
{
|
||||||
|
if (DataManager.NextDay("storeDay"+id))
|
||||||
|
{
|
||||||
|
DataManager.SetTime("storeDay"+id);
|
||||||
|
DataManager.RemoveItem(2,data.GiftDiamond);
|
||||||
|
DataManager.AddItem(data.GiftID,data.Quantity);
|
||||||
|
List<ItemDataNum> itemList = new List<ItemDataNum>();
|
||||||
|
var itemNum = new ItemDataNum(data.GiftID, data.Quantity);
|
||||||
|
itemList.Add(itemNum);
|
||||||
|
StorePanel.ins.OpenRewardPanel(itemList);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (id==102||id==104)
|
||||||
|
{
|
||||||
|
ADSystem.getInstance().PlayAd(() =>
|
||||||
|
{
|
||||||
|
DataManager.RemoveItem(2,data.GiftDiamond);
|
||||||
|
DataManager.AddItem(data.GiftID,data.Quantity);
|
||||||
|
List<ItemDataNum> itemList = new List<ItemDataNum>();
|
||||||
|
var itemNum = new ItemDataNum(data.GiftID, data.Quantity);
|
||||||
|
itemList.Add(itemNum);
|
||||||
|
StorePanel.ins.OpenRewardPanel(itemList);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
if (DataManager.GetItem(2)>=g)
|
if (DataManager.GetItem(2)>=g)
|
||||||
{
|
{
|
||||||
DataManager.RemoveItem(2,data.GiftDiamond);
|
DataManager.RemoveItem(2,data.GiftDiamond);
|
||||||
@ -52,4 +105,5 @@ public class StoreItem : MonoBehaviour
|
|||||||
StorePanel.ins.OpenRewardPanel(itemList);
|
StorePanel.ins.OpenRewardPanel(itemList);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -45,6 +45,7 @@ public class UIMgr : MonoBehaviour
|
|||||||
storePanel.gameObject.SetActive(false);
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storePanel.gameObject.SetActive(false);
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||||||
combatPanel.gameObject.SetActive(false);
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combatPanel.gameObject.SetActive(false);
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||||||
endPanel.gameObject.SetActive(false);
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endPanel.gameObject.SetActive(false);
|
||||||
|
battlePanel.ResetLevelID();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OpenDrawingPanel()
|
public void OpenDrawingPanel()
|
||||||
|
@ -39,9 +39,9 @@ MonoBehaviour:
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m_Title: Game
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m_RootView: {fileID: 7}
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m_RootView: {fileID: 7}
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@ -142,9 +142,9 @@ MonoBehaviour:
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@ -169,7 +169,7 @@ MonoBehaviour:
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@ -199,7 +199,7 @@ MonoBehaviour:
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--- !u!114 &9
|
--- !u!114 &9
|
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MonoBehaviour:
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MonoBehaviour:
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@ -216,12 +216,12 @@ MonoBehaviour:
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@ -269,9 +269,9 @@ MonoBehaviour:
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--- !u!114 &16
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--- !u!114 &16
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@ -396,12 +396,12 @@ MonoBehaviour:
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--- !u!114 &17
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MonoBehaviour:
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@ -418,12 +418,12 @@ MonoBehaviour:
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@ -580,9 +580,9 @@ MonoBehaviour:
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@ -649,7 +649,7 @@ MonoBehaviour:
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@ -702,7 +702,7 @@ MonoBehaviour:
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--- !u!114 &22
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@ -725,9 +725,9 @@ MonoBehaviour:
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@ -742,10 +742,10 @@ MonoBehaviour:
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height: 975
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height: 969
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m_SerializedDataModeController:
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m_SerializedDataModeController:
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m_DataMode: 0
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m_DataMode: 0
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m_PreferredDataMode: 0
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m_PreferredDataMode: 0
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@ -1402,22 +1402,22 @@ MonoBehaviour:
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x: 0
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x: 0
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y: 21
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y: 21
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width: 1920
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width: 1920
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height: 954
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height: 948
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m_Scale: {x: 0.496875, y: 0.496875}
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m_Scale: {x: 0.49375, y: 0.49375}
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m_Translation: {x: 960, y: 477}
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m_Translation: {x: 960, y: 474}
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m_MarginLeft: 0
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m_MarginLeft: 0
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m_MarginRight: 0
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m_MarginRight: 0
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m_MarginTop: 0
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m_MarginTop: 0
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m_MarginBottom: 0
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m_MarginBottom: 0
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m_LastShownAreaInsideMargins:
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m_LastShownAreaInsideMargins:
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serializedVersion: 2
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serializedVersion: 2
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x: -1932.0756
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x: -1944.3038
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y: -960
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y: -960
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width: 3864.1511
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width: 3888.6077
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height: 1920
|
height: 1920
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m_MinimalGUI: 1
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m_MinimalGUI: 1
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m_defaultScale: 0.496875
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m_defaultScale: 0.49375
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m_LastWindowPixelSize: {x: 1920, y: 975}
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m_LastWindowPixelSize: {x: 1920, y: 969}
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m_ClearInEditMode: 1
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m_ClearInEditMode: 1
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m_NoCameraWarning: 1
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m_NoCameraWarning: 1
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m_LowResolutionForAspectRatios: 01000001000000000000
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m_LowResolutionForAspectRatios: 01000001000000000000
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