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15
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- {fileID: 2100000, guid: ebbb863bc9beab34aa61c802606958a1, type: 2}
|
||||
- {fileID: 2100000, guid: 7bf8d8ce1febf684dac542356d545ca6, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
@ -269,7 +269,7 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: d247ba06193faa74d9335f5481b2b56c, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
skeletonDataAsset: {fileID: 11400000, guid: d569aed5656221d49b22abbadb496707, type: 2}
|
||||
skeletonDataAsset: {fileID: 11400000, guid: 528ddab8903a5a34f9fdbf8973caf4d7, type: 2}
|
||||
initialSkinName:
|
||||
fixPrefabOverrideViaMeshFilter: 2
|
||||
initialFlipX: 0
|
||||
|
15
Blacksmith/Assets/Resources/UI/AtlasBattleBack.spriteatlasv2
Normal file
@ -0,0 +1,15 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!612988286 &1
|
||||
SpriteAtlasAsset:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name:
|
||||
serializedVersion: 2
|
||||
m_MasterAtlas: {fileID: 0}
|
||||
m_ImporterData:
|
||||
packables:
|
||||
- {fileID: 102900000, guid: f00facf7bd6746844abe28f39241e50e, type: 3}
|
||||
m_IsVariant: 0
|
@ -0,0 +1,30 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f70d4d203c95398428fb7e8502d0505e
|
||||
SpriteAtlasImporter:
|
||||
externalObjects: {}
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
anisoLevel: 1
|
||||
compressionQuality: 50
|
||||
maxTextureSize: 2048
|
||||
textureCompression: 0
|
||||
filterMode: 0
|
||||
generateMipMaps: 0
|
||||
readable: 0
|
||||
crunchedCompression: 0
|
||||
sRGB: 1
|
||||
platformSettings: []
|
||||
packingSettings:
|
||||
serializedVersion: 2
|
||||
padding: 8
|
||||
blockOffset: 1
|
||||
allowAlphaSplitting: 0
|
||||
enableRotation: 0
|
||||
enableTightPacking: 0
|
||||
enableAlphaDilation: 0
|
||||
secondaryTextureSettings: {}
|
||||
variantMultiplier: 1
|
||||
bindAsDefault: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -133,6 +133,10 @@ public class AssetBundleManager : MonoBehaviour
|
||||
{
|
||||
_atlasData.Add(AtlasType.DrawingIcon,obj);
|
||||
});
|
||||
LoadAsset(AtlasPath(AtlasType.AtlasBattleBack), (obj) =>
|
||||
{
|
||||
_atlasData.Add(AtlasType.AtlasBattleBack,obj);
|
||||
});
|
||||
}
|
||||
public void LoadAsset(string path, Action<SpriteAtlas> action)
|
||||
{
|
||||
@ -155,6 +159,8 @@ public class AssetBundleManager : MonoBehaviour
|
||||
return "UI/AtlasButtle";
|
||||
case AtlasType.DrawingIcon:
|
||||
return "UI/AtlasDrawing";
|
||||
case AtlasType.AtlasBattleBack:
|
||||
return "UI/AtlasBattleBack";
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(atlasType), atlasType, null);
|
||||
}
|
||||
@ -253,5 +259,6 @@ public enum AtlasType
|
||||
ItemIcon,
|
||||
NpcIcon,
|
||||
ButtleIcon,
|
||||
DrawingIcon
|
||||
DrawingIcon,
|
||||
AtlasBattleBack
|
||||
}
|
@ -63,7 +63,7 @@ public static class DataManager
|
||||
|
||||
public static void SetTime(string key)
|
||||
{
|
||||
var ts = GetTimeStamp(DateTime.Now);
|
||||
var ts = GetTimeStamp(DateTime.Now.ToUniversalTime());
|
||||
SaveValue("time" + key, ts);
|
||||
}
|
||||
|
||||
@ -162,12 +162,19 @@ public static class DataManager
|
||||
|
||||
public static int GetPhysical()
|
||||
{
|
||||
return GetItem(0);
|
||||
AddPhysical();
|
||||
return GetItem(1);
|
||||
}
|
||||
|
||||
public static void RemovePhysical()
|
||||
{
|
||||
RemoveItem(1,5);
|
||||
}
|
||||
|
||||
public static void AddPhysical()
|
||||
{
|
||||
var p = (float)GetMinute("physical")/10;
|
||||
Debug.LogError(p);
|
||||
if (p>1)
|
||||
{
|
||||
NewPhysicalEvent();
|
||||
@ -186,7 +193,7 @@ public static class DataManager
|
||||
num = 30;
|
||||
}
|
||||
|
||||
SaveItem(0, num);
|
||||
SaveItem(1, num);
|
||||
}
|
||||
public static void RemovePhysical(int num)
|
||||
{
|
||||
@ -239,7 +246,7 @@ public static class DataManager
|
||||
|
||||
public static bool GetLevelLock(int level)
|
||||
{
|
||||
return (bool)LoadValue(typeof(string), "LevelLock" + level);
|
||||
return (bool)LoadValue(typeof(bool), "LevelLock" + level);
|
||||
}
|
||||
public static void SaveItemUnLock(int key,bool bo)
|
||||
{
|
||||
|
@ -284,7 +284,7 @@ public class GameSystem : MonoBehaviour
|
||||
{
|
||||
if (id != 0)
|
||||
{
|
||||
if (Input.mousePosition.x > 640 && Input.mousePosition.y > 900)
|
||||
if ( Input.mousePosition.y > Screen.height*0.6)
|
||||
{
|
||||
var itemData = JsonTab.Instance.tables.Item.Get(drawingManager.itemID);
|
||||
if (drawingManager.itemID == id)
|
||||
|
31
Blacksmith/Assets/Script/UI/ADSystem.cs
Normal file
@ -0,0 +1,31 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ADSystem
|
||||
{
|
||||
private static ADSystem instance = null;
|
||||
|
||||
|
||||
private ADSystem() {
|
||||
}
|
||||
|
||||
|
||||
public static ADSystem getInstance() {
|
||||
if (instance == null) {
|
||||
instance = new ADSystem();
|
||||
}
|
||||
return instance;
|
||||
}
|
||||
|
||||
public void InitSdk(Action action)
|
||||
{
|
||||
action?.Invoke();
|
||||
}
|
||||
|
||||
public void PlayAd(Action action)
|
||||
{
|
||||
action?.Invoke();
|
||||
}
|
||||
}
|
11
Blacksmith/Assets/Script/UI/ADSystem.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: feccba1a16b7fab4d834bf423457e47d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -19,6 +19,8 @@ public class BattlePanel : MonoBehaviour
|
||||
[SerializeField] private Transform itemParent;
|
||||
[SerializeField] private TextMeshProUGUI _hpText;
|
||||
[SerializeField] private TextMeshProUGUI _attackText;
|
||||
[SerializeField] private Text name;
|
||||
[SerializeField] private Image backImage;
|
||||
|
||||
[SerializeField] private List<PlayerBar> _playerBars;
|
||||
[SerializeField] private List<UIBattleItem> _list;
|
||||
@ -32,6 +34,10 @@ public class BattlePanel : MonoBehaviour
|
||||
[SerializeField] private Button startButton;
|
||||
[SerializeField] private int levelID = 0;
|
||||
|
||||
[SerializeField] private Text _goldNum;
|
||||
[SerializeField] private Text _diamondNum;
|
||||
[SerializeField] private Text _physicalNum;
|
||||
|
||||
#region 生命周期
|
||||
|
||||
|
||||
@ -82,7 +88,7 @@ public class BattlePanel : MonoBehaviour
|
||||
|
||||
#region 准备界面
|
||||
|
||||
public void OpenLevel()
|
||||
public void ResetLevelID()
|
||||
{
|
||||
for (int i = 0; i < JsonTab.Instance.tables.Level.DataList.Count; i++)
|
||||
{
|
||||
@ -92,9 +98,23 @@ public class BattlePanel : MonoBehaviour
|
||||
}
|
||||
}
|
||||
DataManager.SetNowLevel(levelID);
|
||||
OpenLevel();
|
||||
}
|
||||
public void OpenLevel()
|
||||
{
|
||||
|
||||
BDebug.Log(levelID);
|
||||
name.text = JsonTab.Instance.tables.Level.Get(DataManager.GetNowLevel()).Name;
|
||||
backImage.sprite = AssetBundleManager.ins.Sprite(
|
||||
JsonTab.Instance.tables.Level.Get(DataManager.GetNowLevel()).Levelicon, AtlasType.AtlasBattleBack);
|
||||
ResetGold();
|
||||
|
||||
}
|
||||
private void OpenCombatPanel()
|
||||
{
|
||||
if (DataManager.GetPhysical()>=5)
|
||||
{
|
||||
DataManager.RemovePhysical();
|
||||
readyPanel.SetActive(true);
|
||||
UIMgr.ins.CloseSwithPanel();
|
||||
BattleManager.ins.ResetBattleData();
|
||||
@ -111,6 +131,7 @@ public class BattlePanel : MonoBehaviour
|
||||
_hpText.text = h.ToString();
|
||||
_attackText.text = a.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
public void SetPlayerIndex()
|
||||
{
|
||||
@ -194,7 +215,12 @@ public class BattlePanel : MonoBehaviour
|
||||
BattleManager.ins.StartBattle();
|
||||
}
|
||||
}
|
||||
|
||||
public void ResetGold()
|
||||
{
|
||||
_goldNum.text = DataManager.GetItem(2).ToString();
|
||||
_diamondNum.text = DataManager.GetItem(3).ToString();
|
||||
_physicalNum.text=DataManager.GetPhysical().ToString();
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
||||
|
@ -14,11 +14,12 @@ public class EndPanel : MonoBehaviour
|
||||
[SerializeField] private Transform itemParent;
|
||||
[SerializeField] private GameObject item;
|
||||
[SerializeField] private List<GameObject> _listItem = new List<GameObject>();
|
||||
private List<Falling> _fallings = new List<Falling>();
|
||||
public void SetData(bool bo)
|
||||
{
|
||||
win.SetActive(bo);
|
||||
lose.SetActive(!bo);
|
||||
var ls = new List<Falling>();
|
||||
_fallings = new List<Falling>();
|
||||
if (_listItem.Count!=0)
|
||||
{
|
||||
foreach (var o in _listItem)
|
||||
@ -31,7 +32,7 @@ public class EndPanel : MonoBehaviour
|
||||
foreach (var fall in BattleManager.ins.Fallings)
|
||||
{
|
||||
bo = false;
|
||||
foreach (var f in ls.Where(f => f.id==fall.id))
|
||||
foreach (var f in _fallings.Where(f => f.id==fall.id))
|
||||
{
|
||||
f.num += fall.num;
|
||||
bo = true;
|
||||
@ -39,11 +40,11 @@ public class EndPanel : MonoBehaviour
|
||||
|
||||
if (!bo)
|
||||
{
|
||||
ls.Add(fall);
|
||||
_fallings.Add(fall);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var f in ls)
|
||||
foreach (var f in _fallings)
|
||||
{
|
||||
var obj=Instantiate(item,itemParent);
|
||||
obj.SetActive(true);
|
||||
@ -76,8 +77,23 @@ public class EndPanel : MonoBehaviour
|
||||
|
||||
}
|
||||
|
||||
void VideoClosePanel()
|
||||
{
|
||||
ADSystem.getInstance().PlayAd(() =>
|
||||
{
|
||||
UIMgr.ins.OpenForgePanel();
|
||||
foreach (var falling in _fallings)
|
||||
{
|
||||
DataManager.AddItem(falling.id,falling.num*2);
|
||||
}
|
||||
});
|
||||
}
|
||||
void ClosePanel()
|
||||
{
|
||||
UIMgr.ins.OpenForgePanel();
|
||||
foreach (var falling in _fallings)
|
||||
{
|
||||
DataManager.AddItem(falling.id,falling.num);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -28,8 +28,9 @@ public class ForgePanel : MonoBehaviour
|
||||
[SerializeField] private CraftingPanel _craftingPanel;
|
||||
[SerializeField] private SettlementPanel _settlementPanel;
|
||||
[SerializeField] private TextMeshProUGUI _npcCount;
|
||||
[SerializeField] private TextMeshProUGUI _goldNum;
|
||||
[SerializeField] private TextMeshProUGUI _diamondNum;
|
||||
[SerializeField] private Text _goldNum;
|
||||
[SerializeField] private Text _diamondNum;
|
||||
[SerializeField] private Text _physicalNum;
|
||||
public Transform seletIcon;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
@ -230,5 +231,6 @@ public class ForgePanel : MonoBehaviour
|
||||
{
|
||||
_goldNum.text = DataManager.GetItem(2).ToString();
|
||||
_diamondNum.text = DataManager.GetItem(3).ToString();
|
||||
_physicalNum.text=DataManager.GetPhysical().ToString();
|
||||
}
|
||||
}
|
||||
|
@ -15,7 +15,9 @@ public class StorePanel : MonoBehaviour
|
||||
[SerializeField] private GameObject storeParent;
|
||||
[SerializeField] private GameObject lotteryParent;
|
||||
[SerializeField] private Button stroe;
|
||||
[SerializeField] private GameObject stroeback;
|
||||
[SerializeField] private Button lottery;
|
||||
[SerializeField] private GameObject lotteryback;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
@ -58,6 +60,8 @@ public class StorePanel : MonoBehaviour
|
||||
_panel.gameObject.SetActive(false);
|
||||
storeParent.SetActive(true);
|
||||
lotteryParent.SetActive(false);
|
||||
stroeback.gameObject.SetActive(true);
|
||||
lotteryback.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
public void ResetLottery()
|
||||
@ -69,6 +73,8 @@ public class StorePanel : MonoBehaviour
|
||||
_panel.gameObject.SetActive(false);
|
||||
storeParent.SetActive(false);
|
||||
lotteryParent.SetActive(true);
|
||||
stroeback.gameObject.SetActive(false);
|
||||
lotteryback.gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
public void SetRandomData(int id)
|
||||
|
@ -51,11 +51,15 @@ public class PrizeDrawItem : MonoBehaviour
|
||||
{
|
||||
int w = _lotteryPrizesDatas.Sum(prizesData => prizesData.AwardProbability);
|
||||
var dataList = new List<ItemDataNum>();
|
||||
for (int i = 0; i < paizeData.Boxcost; i++)
|
||||
for (int i = 0; i < paizeData.Boxnumber; i++)
|
||||
{
|
||||
AddData(w,ref dataList);
|
||||
}
|
||||
StorePanel.ins.OpenRewardPanel(dataList);
|
||||
foreach (var itemDataNum in dataList)
|
||||
{
|
||||
DataManager.AddItem(itemDataNum.id,itemDataNum.num);
|
||||
}
|
||||
DataManager.RemoveItem(paizeData.Boxtype,paizeData.Boxcost);
|
||||
}
|
||||
}
|
||||
|
@ -8,6 +8,7 @@ public class StoreItem : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private int id;
|
||||
[SerializeField] private Image icon;
|
||||
[SerializeField] private Sprite storeIcon;
|
||||
[SerializeField] private Text name;
|
||||
[SerializeField] private Text num;
|
||||
[SerializeField] private Text getNum;
|
||||
@ -28,13 +29,38 @@ public class StoreItem : MonoBehaviour
|
||||
var rID=DataManager.GetDStore(id);
|
||||
var data = JsonTab.Instance.tables.StoreRandom.Get(rID);
|
||||
var itemData = JsonTab.Instance.tables.Item.Get(data.GiftID);
|
||||
if (storeIcon!=null)
|
||||
{
|
||||
icon.sprite = storeIcon;
|
||||
}
|
||||
else
|
||||
{
|
||||
icon.sprite = AssetBundleManager.ins.Sprite(itemData.Icon, AtlasType.ItemIcon);
|
||||
}
|
||||
name.text = itemData.Propname;
|
||||
getNum.text = "X"+data.Quantity.ToString();
|
||||
var glodW = (float)DataManager.GetDDiscount(id)/10*data.GiftDiamond;
|
||||
int g = (int)glodW;
|
||||
if (id == 101 || id == 103)
|
||||
{
|
||||
if (DataManager.NextDay("storeDay"+id))
|
||||
{
|
||||
num.text = "免费获得";
|
||||
}
|
||||
else
|
||||
{
|
||||
num.text = "已售罄";
|
||||
}
|
||||
}
|
||||
else if (id == 102 || id == 104)
|
||||
{
|
||||
num.text = "观看视频获得";
|
||||
}
|
||||
else
|
||||
{
|
||||
num.text = g.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
private void BuyEvent()
|
||||
{
|
||||
@ -42,6 +68,33 @@ public class StoreItem : MonoBehaviour
|
||||
var data = JsonTab.Instance.tables.StoreRandom.Get(rID);
|
||||
var glodW = (float)DataManager.GetDDiscount(id)/10*data.GiftDiamond;
|
||||
int g = (int)glodW;
|
||||
if (id==101||id==103)
|
||||
{
|
||||
if (DataManager.NextDay("storeDay"+id))
|
||||
{
|
||||
DataManager.SetTime("storeDay"+id);
|
||||
DataManager.RemoveItem(2,data.GiftDiamond);
|
||||
DataManager.AddItem(data.GiftID,data.Quantity);
|
||||
List<ItemDataNum> itemList = new List<ItemDataNum>();
|
||||
var itemNum = new ItemDataNum(data.GiftID, data.Quantity);
|
||||
itemList.Add(itemNum);
|
||||
StorePanel.ins.OpenRewardPanel(itemList);
|
||||
}
|
||||
}
|
||||
else if (id==102||id==104)
|
||||
{
|
||||
ADSystem.getInstance().PlayAd(() =>
|
||||
{
|
||||
DataManager.RemoveItem(2,data.GiftDiamond);
|
||||
DataManager.AddItem(data.GiftID,data.Quantity);
|
||||
List<ItemDataNum> itemList = new List<ItemDataNum>();
|
||||
var itemNum = new ItemDataNum(data.GiftID, data.Quantity);
|
||||
itemList.Add(itemNum);
|
||||
StorePanel.ins.OpenRewardPanel(itemList);
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
if (DataManager.GetItem(2)>=g)
|
||||
{
|
||||
DataManager.RemoveItem(2,data.GiftDiamond);
|
||||
@ -52,4 +105,5 @@ public class StoreItem : MonoBehaviour
|
||||
StorePanel.ins.OpenRewardPanel(itemList);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -45,6 +45,7 @@ public class UIMgr : MonoBehaviour
|
||||
storePanel.gameObject.SetActive(false);
|
||||
combatPanel.gameObject.SetActive(false);
|
||||
endPanel.gameObject.SetActive(false);
|
||||
battlePanel.ResetLevelID();
|
||||
}
|
||||
|
||||
public void OpenDrawingPanel()
|
||||
|
@ -39,9 +39,9 @@ MonoBehaviour:
|
||||
m_PixelRect:
|
||||
serializedVersion: 2
|
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