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@ -31,7 +31,6 @@ public class LevelPanel : MonoBehaviour
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[SerializeField] private Transform spiriStart;
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[SerializeField] private Transform spiriStart;
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[SerializeField] private Transform spiriEnd;
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[SerializeField] private Transform spiriAni;
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[SerializeField] private Slider _slider;
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[SerializeField] private TextMeshProUGUI physical;
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[SerializeField] private TextMeshProUGUI physical;
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private int aniIndex;
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@ -11,7 +11,7 @@ public class LevelButton : MonoBehaviour
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private BLevel data;
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private BLevel data;
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private int levelID=0;
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private int levelID=0;
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|
public LevelPanel _panel;
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[SerializeField] private TextMeshProUGUI name;
|
[SerializeField] private Text name;
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[SerializeField] private Button _button;
|
[SerializeField] private Button _button;
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[SerializeField] private GameObject back;
|
[SerializeField] private GameObject back;
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[SerializeField] private GameObject lockObj;
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