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||||
|
||||
public void PackEvent()
|
||||
@ -73,8 +74,16 @@ public class GameManager : MonoBehaviour
|
||||
}
|
||||
|
||||
start = false;
|
||||
MapManager.ins.PlayBoxClose();
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
MapManager.ins.PlayBoxClose(()=>
|
||||
{
|
||||
MapManager.ins.PlayBoxOpen();
|
||||
});
|
||||
}
|
||||
|
||||
ItemSystem.ins.PackItem();
|
||||
}
|
||||
@ -103,6 +112,29 @@ public class GameManager : MonoBehaviour
|
||||
ItemSystem.ins.SetPosition(seletObj, seletObj.startGrid);
|
||||
stopGrid = null;
|
||||
seletObj = null;
|
||||
MapManager.ins.ResetAnimation();
|
||||
}
|
||||
|
||||
if (seletObj!=null)
|
||||
{
|
||||
Ray rays = mainCamera.ScreenPointToRay(Input.mousePosition);
|
||||
RaycastHit hits;
|
||||
if (Physics.Raycast(rays, out hits))
|
||||
{
|
||||
//射线检测,第三个参数可根据需求设置或不设置,具体看api;
|
||||
Physics.Raycast(rays, out hits, 500000);
|
||||
Vector3 mousePos = hits.point+seletObj.mouseDev;
|
||||
if (MapManager.ins.GetRegionGridType(mousePos,out var type))
|
||||
{
|
||||
MapManager.ins.RegionGrid(mousePos, type, out var grid);
|
||||
Debug.LogError(grid.X+" "+grid.Y);
|
||||
if (stopGrid!=grid)
|
||||
{
|
||||
stopGrid = grid;
|
||||
MapManager.ins.RegionGridBack(stopGrid, seletObj.itemSize.x+stopGrid.X, seletObj.itemSize.y+stopGrid.Y);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (Input.GetMouseButton(0) && seletObj!=null&& start)
|
||||
{
|
||||
|
@ -8,16 +8,29 @@ public class ItemObj : MonoBehaviour
|
||||
{
|
||||
public ItemSize itemSize => size;
|
||||
public GridType type = GridType.wait;
|
||||
public int ID => id;
|
||||
[SerializeField] private int id = 0;
|
||||
[SerializeField] private int maxLevel = 1;
|
||||
public int Level => level;
|
||||
[SerializeField] private int level = 0;
|
||||
[SerializeField] private ItemSize size;
|
||||
|
||||
[SerializeField] public List<Grid> _grids;
|
||||
public Grid startGrid;
|
||||
public Vector3 dev;
|
||||
public Vector3 mouseDev;
|
||||
|
||||
public void SetOccGrid(List<Grid> _list)
|
||||
{
|
||||
_grids = _list;
|
||||
}
|
||||
|
||||
public bool LevelUp()
|
||||
{
|
||||
if (level + 1 <= maxLevel) return false;
|
||||
level++;
|
||||
return true;
|
||||
}
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
@ -15,6 +15,10 @@ public class ItemSystem : MonoBehaviour
|
||||
ins = this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 初始化物品列表
|
||||
/// </summary>
|
||||
/// <param name="itemDatas"></param>
|
||||
public void InitItem(List<ItemData> itemDatas)
|
||||
{
|
||||
if (itemObjs.Count>0)
|
||||
@ -40,6 +44,7 @@ public class ItemSystem : MonoBehaviour
|
||||
for (var j = itemData.y; j < itemData.y + item.itemSize.y; j++)
|
||||
{
|
||||
MapManager.ins.WaitGrids[i, j].item = item;
|
||||
//MapManager.ins.WaitGrids[i, j].SaveItemObj(item);
|
||||
grids.Add(MapManager.ins.WaitGrids[i, j]);
|
||||
}
|
||||
}
|
||||
@ -96,11 +101,23 @@ public class ItemSystem : MonoBehaviour
|
||||
if (item.type==GridType.box)
|
||||
{
|
||||
RestGrid(item._grids);
|
||||
item.transform.DOMove(packPosition.position, 0.2f);
|
||||
item.transform.position = packPosition.position;
|
||||
//item.transform.DOMove(packPosition.position, 0.2f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ItemLevelUp(ItemObj item0,ItemObj item1)
|
||||
{
|
||||
if (item0!=item1)
|
||||
{
|
||||
if (item0.LevelUp())
|
||||
{
|
||||
itemObjs.Remove(item1);
|
||||
Destroy(item1);
|
||||
}
|
||||
}
|
||||
}
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Spine.Unity;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Serialization;
|
||||
|
||||
@ -14,7 +15,10 @@ public class Grid : MonoBehaviour
|
||||
[SerializeField] private int gX;
|
||||
public int Y => gY;
|
||||
[SerializeField] private int gY;
|
||||
public SkeletonAnimation Spine => spine;
|
||||
[SerializeField] private SkeletonAnimation spine;
|
||||
public ItemObj item;
|
||||
public Stack<ItemObj> stackItem=new Stack<ItemObj>();
|
||||
|
||||
public void SetData(int lx,int ly)
|
||||
{
|
||||
@ -22,15 +26,44 @@ public class Grid : MonoBehaviour
|
||||
gY = ly;
|
||||
}
|
||||
|
||||
public void SaveItemObj(ItemObj itemObj)
|
||||
{
|
||||
stackItem.Push(itemObj);
|
||||
}
|
||||
|
||||
public ItemObj itemObj()
|
||||
{
|
||||
return stackItem.Peek();
|
||||
}
|
||||
|
||||
private ItemObj Pop()
|
||||
{
|
||||
return stackItem.Pop();
|
||||
}
|
||||
|
||||
public void PlayEnterAnimation()
|
||||
{
|
||||
if (spine.AnimationName!="play_1")
|
||||
{
|
||||
spine.AnimationState.SetAnimation(0, "play_1", false);
|
||||
}
|
||||
}
|
||||
|
||||
public void PlayExitAnimation()
|
||||
{
|
||||
if (spine.AnimationName!="play_2")
|
||||
{
|
||||
spine.AnimationState.SetAnimation(0, "play_2", false);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnMouseEnter()
|
||||
{
|
||||
GetComponent<SpriteRenderer>().color=Color.red;
|
||||
GameManager.ins.stopGrid = this;
|
||||
}
|
||||
|
||||
private void OnMouseExit()
|
||||
{
|
||||
GetComponent<SpriteRenderer>().color = Color.white;
|
||||
if (GameManager.ins.stopGrid==this)
|
||||
{
|
||||
GameManager.ins.stopGrid = null;
|
||||
|
@ -1,6 +1,8 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Spine;
|
||||
using Spine.Unity;
|
||||
using UnityEngine;
|
||||
|
||||
public class MapManager : MonoBehaviour
|
||||
@ -8,6 +10,7 @@ public class MapManager : MonoBehaviour
|
||||
public static MapManager ins;
|
||||
[SerializeField] private int bx;
|
||||
[SerializeField] private int by;
|
||||
[SerializeField] private float spacing=1;
|
||||
[SerializeField] private GameObject gridObj;
|
||||
[SerializeField] private Transform boxGridParent;
|
||||
[SerializeField] private List<Grid> _boxGridList;
|
||||
@ -15,6 +18,8 @@ public class MapManager : MonoBehaviour
|
||||
[SerializeField] private int wy;
|
||||
[SerializeField] private Transform waitGridParent;
|
||||
[SerializeField] private List<Grid> _waitGridList;
|
||||
[SerializeField] private SkeletonAnimation boxSpine;
|
||||
public Action boxani;
|
||||
public Grid[,] boxGrid;
|
||||
public Grid[,] WaitGrids;
|
||||
#if UNITY_EDITOR
|
||||
@ -60,8 +65,18 @@ public class MapManager : MonoBehaviour
|
||||
{
|
||||
WaitGrids[grid.X, grid.Y] = grid;
|
||||
}
|
||||
boxSpine.state.Complete += delegate(TrackEntry track)
|
||||
{
|
||||
PlayBoxAniStop(track.Animation.Name);
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 检测区域是否可以放置
|
||||
/// </summary>
|
||||
/// <param name="grid"></param>
|
||||
/// <param name="itemObj"></param>
|
||||
/// <returns></returns>
|
||||
/// <exception cref="ArgumentOutOfRangeException"></exception>
|
||||
public bool openSave(Grid grid,ItemObj itemObj)
|
||||
{
|
||||
switch (grid.Type)
|
||||
@ -79,7 +94,7 @@ public class MapManager : MonoBehaviour
|
||||
{
|
||||
for (var j = grid.Y; j < grid.Y+itemObj.itemSize.y; j++)
|
||||
{
|
||||
if (boxGrid[i,j].item!=null)
|
||||
if (boxGrid[i,j].item!=itemObj&&boxGrid[i,j].item!=null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@ -102,7 +117,7 @@ public class MapManager : MonoBehaviour
|
||||
{
|
||||
for (int j = grid.Y; j < grid.Y+itemObj.itemSize.y; j++)
|
||||
{
|
||||
if (WaitGrids[i,j].item!=null)
|
||||
if (WaitGrids[i,j].itemObj() !=null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@ -114,7 +129,150 @@ public class MapManager : MonoBehaviour
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
}
|
||||
|
||||
#region 检测点击位置
|
||||
|
||||
/// <summary>
|
||||
/// 检测点击区域是否在范围内
|
||||
/// </summary>
|
||||
/// <param name="worldPosition"></param>
|
||||
/// <param name="type"></param>
|
||||
/// <returns></returns>
|
||||
public bool GetRegionGridType(Vector3 worldPosition ,out GridType type)
|
||||
{
|
||||
type = GridType.box;
|
||||
if (worldPosition.x > boxGridParent.position.x-(spacing/2) && worldPosition.x<boxGridParent.position.x+(bx*spacing)-(spacing/2) && worldPosition.y>boxGridParent.position.y-(spacing/2) && worldPosition.y < boxGridParent.position.y +(by * spacing)-(spacing/2))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (worldPosition.x>waitGridParent.position.x-(spacing/2)&& worldPosition.x<waitGridParent.position.x+(wx*spacing)-(spacing/2) && worldPosition.y>waitGridParent.position.y-(spacing/2) && worldPosition.y < waitGridParent.position.y +(wy * spacing)-(spacing/2))
|
||||
{
|
||||
type = GridType.wait;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取坐标点区块
|
||||
/// </summary>
|
||||
/// <param name="point"></param>
|
||||
/// <param name="type"></param>
|
||||
/// <param name="grid"></param>
|
||||
/// <exception cref="ArgumentOutOfRangeException"></exception>
|
||||
public void RegionGrid(Vector3 point,GridType type ,out Grid grid)
|
||||
{
|
||||
grid = null;
|
||||
point = type switch
|
||||
{
|
||||
GridType.box => point - boxGridParent.position - new Vector3(-0.5f, -0.5f, 0),
|
||||
GridType.wait => point - waitGridParent.position - new Vector3(-0.5f, -0.5f, 0),
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(type), type, null)
|
||||
};
|
||||
if (point.x<0 || point.y<0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var indexX = (int)(point.x / spacing);
|
||||
var indexY =(int) (point.y / spacing);
|
||||
switch( type)
|
||||
{
|
||||
case GridType.box:
|
||||
if (indexX>=0&&indexX<bx&& indexY>=0&&indexY<by)
|
||||
{
|
||||
grid = boxGrid[indexX, indexY];
|
||||
}
|
||||
break;
|
||||
case GridType.wait:
|
||||
if (indexX>=0&&indexX<wx&& indexY>=0&&indexY<wy)
|
||||
{
|
||||
grid = WaitGrids[indexX, indexY];
|
||||
}
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(type), type, null);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 动画模块
|
||||
|
||||
/// <summary>
|
||||
/// 重置动画状态
|
||||
/// </summary>
|
||||
public void ResetAnimation()
|
||||
{
|
||||
foreach (var grid in boxGrid)
|
||||
{
|
||||
grid.PlayEnterAnimation();
|
||||
}
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// 点击区域动画播放
|
||||
/// </summary>
|
||||
/// <param name="start"></param>
|
||||
/// <param name="x"></param>
|
||||
/// <param name="y"></param>
|
||||
/// <exception cref="ArgumentOutOfRangeException"></exception>
|
||||
public void RegionGridBack(Grid start,int x,int y)
|
||||
{
|
||||
switch (start.Type)
|
||||
{
|
||||
case GridType.box:
|
||||
foreach (var grid in boxGrid)
|
||||
{
|
||||
grid.PlayEnterAnimation();
|
||||
}
|
||||
|
||||
if (x>bx||y>by)
|
||||
{
|
||||
return;
|
||||
}
|
||||
for (int i = start.X; i < x; i++)
|
||||
{
|
||||
for (int j = start.Y; j < y; j++)
|
||||
{
|
||||
boxGrid[i, j].PlayExitAnimation();
|
||||
}
|
||||
}
|
||||
break;
|
||||
case GridType.wait:
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
}
|
||||
|
||||
public void PlayBoxOpen(Action action=null)
|
||||
{
|
||||
boxGridParent.gameObject.SetActive(false);
|
||||
boxani = action;
|
||||
boxSpine.state.SetAnimation(0, "play_1", false);
|
||||
}
|
||||
|
||||
public void PlayBoxClose(Action action=null)
|
||||
{
|
||||
boxGridParent.gameObject.SetActive(false);
|
||||
boxani = action;
|
||||
boxSpine.state.SetAnimation(0, "play_2", false);
|
||||
}
|
||||
|
||||
private void PlayBoxAniStop(string aniName)
|
||||
{
|
||||
if (aniName=="play_1")
|
||||
{
|
||||
boxGridParent.gameObject.SetActive(true);
|
||||
}
|
||||
if (boxani != null)
|
||||
{
|
||||
boxani.Invoke();
|
||||
boxani = null;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
}
|
@ -38,7 +38,9 @@ public class MainPanel : MonoBehaviour
|
||||
_textMeshPro.text = "剩余箱子数" + (GameManager.ins.index - 1);
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 关闭页面方法
|
||||
/// </summary>
|
||||
private void ClosePanelEvent()
|
||||
{
|
||||
GameManager.ins.start = false;
|
||||
@ -48,7 +50,9 @@ public class MainPanel : MonoBehaviour
|
||||
losePanel.SetActive(false);
|
||||
_closeButton.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 开始游戏页面方法
|
||||
/// </summary>
|
||||
private void StartPanelEvent()
|
||||
{
|
||||
startPanel.SetActive(false);
|
||||
@ -59,12 +63,17 @@ public class MainPanel : MonoBehaviour
|
||||
GameManager.ins.ResetPack();
|
||||
_textMeshPro.text = "剩余箱子数:" + (GameManager.ins.index - 1);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 胜利页面
|
||||
/// </summary>
|
||||
public void Win()
|
||||
{
|
||||
winPanel.SetActive(true);
|
||||
_closeButton.gameObject.SetActive(false);
|
||||
}
|
||||
/// <summary>
|
||||
/// 失败页面
|
||||
/// </summary>
|
||||
public void Lose()
|
||||
{
|
||||
_closeButton.gameObject.SetActive(false);
|
||||
|
35
box1/Assets/Script/UI/PlaySpineAni.cs
Normal file
35
box1/Assets/Script/UI/PlaySpineAni.cs
Normal file
@ -0,0 +1,35 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Spine.Unity;
|
||||
using UnityEngine;
|
||||
|
||||
public class PlaySpineAni : MonoBehaviour
|
||||
{
|
||||
public SkeletonGraphic spine;
|
||||
[SerializeField] private int trackIndex;
|
||||
[SerializeField] private string spineAniName;
|
||||
[SerializeField] private bool loop = false;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
spine = GetComponent<SkeletonGraphic>();
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
spine.AnimationState.SetAnimation(0, spineAniName, loop);
|
||||
}
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
11
box1/Assets/Script/UI/PlaySpineAni.cs.meta
Normal file
11
box1/Assets/Script/UI/PlaySpineAni.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7ddc2893cb4e5f349875a5277f0b35e6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
5
box1/Assets/Spine Examples.meta
Normal file
5
box1/Assets/Spine Examples.meta
Normal file
@ -0,0 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e6712a5a0c05f9f4092f9a3197925e99
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
userData:
|
9
box1/Assets/Spine Examples/Getting Started.meta
Normal file
9
box1/Assets/Spine Examples/Getting Started.meta
Normal file
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fb68fe44ae68d834b8be5d854b2b402e
|
||||
folderAsset: yes
|
||||
timeCreated: 1452591237
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,615 @@
|
||||
%YAML 1.1
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7436
box1/Assets/Spine Examples/Getting Started/5 Basic Platformer.unity
Normal file
7436
box1/Assets/Spine Examples/Getting Started/5 Basic Platformer.unity
Normal file
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Load Diff
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1578
box1/Assets/Spine Examples/Getting Started/6 SkeletonGraphic.unity
Normal file
1578
box1/Assets/Spine Examples/Getting Started/6 SkeletonGraphic.unity
Normal file
File diff suppressed because it is too large
Load Diff
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Reference in New Issue
Block a user