添加新手引导

This commit is contained in:
DESKTOP-DDTRVOR\asus 2024-12-24 17:05:51 +08:00
parent caf6f78cd4
commit a00ecd193d
61 changed files with 4821 additions and 721 deletions

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propertyPath: m_LocalRotation.w
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propertyPath: m_LocalRotation.z
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propertyPath: m_AnchoredPosition.y
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propertyPath: m_AnchoredPosition.y
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View File

@ -290,7 +290,7 @@ public class BattleManager : MonoBehaviour
{
foreach (var p in playerItems)
{
if (p.player!=null)
if (p!=null&&p.player!=null)
{
PrefabPool.ins.RecycleObj(p.player.gameObject);
p.player = null;

View File

@ -37,9 +37,18 @@ public static class DataManager
}
private static Dictionary<int, int> itemDictionary;
public static int GuidInt(int key)
{
return (int)LoadValue(typeof(int), "guidItem"+key);
}
public static void SaveGuidItem(int key,int num)
{
SaveValue("guidItem" + key, num);
}
public static int GetItem(int id)
{
return ItemDictionary.ContainsKey(id) ? ItemDictionary[id] : 0;
return (ItemDictionary.ContainsKey(id) ? ItemDictionary[id] : 0)+GuidInt(id);
//return ItemDatas.FirstOrDefault(vaItemData => vaItemData.item.id == id);
}
@ -328,13 +337,13 @@ public static class DataManager
}
private static void SetPrefab(string key ,int num)
public static void SetPrefab(string key ,int num)
{
SaveValue(key,num);
}
private static int GetPrefab(string key)
public static int GetPrefab(string key)
{
return (int)LoadValue(typeof(int),key);
}

View File

@ -42,12 +42,19 @@ public class GameSystem : MonoBehaviour
{
DataManager.SetLevelLock(int.Parse(JsonTab.Instance.tables.Main.Get(20).ConstantValue),true);
DataManager.SaveItemUnLock(int.Parse(JsonTab.Instance.tables.Main.Get(21).ConstantValue), true);
UnlockItem(int.Parse(JsonTab.Instance.tables.Main.Get(21).ConstantValue));
DataManager.SaveItemUnLock(int.Parse(JsonTab.Instance.tables.Main.Get(22).ConstantValue), true);
UnlockItem(int.Parse(JsonTab.Instance.tables.Main.Get(22).ConstantValue));
DataManager.SaveItemUnLock(int.Parse(JsonTab.Instance.tables.Main.Get(23).ConstantValue), true);
UnlockItem(int.Parse(JsonTab.Instance.tables.Main.Get(23).ConstantValue));
DataManager.SaveItemUnLock(int.Parse(JsonTab.Instance.tables.Main.Get(24).ConstantValue), true);
UnlockItem(int.Parse(JsonTab.Instance.tables.Main.Get(24).ConstantValue));
DataManager.SaveItemUnLock(int.Parse(JsonTab.Instance.tables.Main.Get(25).ConstantValue), true);
UnlockItem(int.Parse(JsonTab.Instance.tables.Main.Get(25).ConstantValue));
DataManager.SaveItemUnLock(int.Parse(JsonTab.Instance.tables.Main.Get(26).ConstantValue), true);
UnlockItem(int.Parse(JsonTab.Instance.tables.Main.Get(26).ConstantValue));
DataManager.SaveItemUnLock(int.Parse(JsonTab.Instance.tables.Main.Get(27).ConstantValue), true);
UnlockItem(int.Parse(JsonTab.Instance.tables.Main.Get(27).ConstantValue));
DataManager.SaveItemUnLock(1, true);
DataManager.SaveItemUnLock(2, true);
DataManager.SaveItemUnLock(3, true);
@ -61,6 +68,32 @@ public class GameSystem : MonoBehaviour
DataManager.SaveDrawLevel(302401, 1);
DataManager.SaveDrawLevel(302501, 1);
DataManager.SaveDrawLevel(302601, 1);
DataManager.SaveItem(1011,int.Parse(JsonTab.Instance.tables.Main.Get(28).ConstantValue));
DataManager.SaveItem(1021,int.Parse(JsonTab.Instance.tables.Main.Get(29).ConstantValue));
DataManager.SaveItem(1031,int.Parse(JsonTab.Instance.tables.Main.Get(30).ConstantValue));
DataManager.SaveItem(1041,int.Parse(JsonTab.Instance.tables.Main.Get(31).ConstantValue));
DataManager.SaveItem(1051,int.Parse(JsonTab.Instance.tables.Main.Get(32).ConstantValue));
}
private void UnlockItem(int id)
{
var data = JsonTab.Instance.tables.CraftingRecipes.Get(id);
if (data.Levelprops1!=0)
{
DataManager.SaveItemUnLock(data.Levelprops1,true);
}
if (data.Levelprops2!=0)
{
DataManager.SaveItemUnLock(data.Levelprops2,true);
}
if (data.Levelprops3!=0)
{
DataManager.SaveItemUnLock(data.Levelprops3,true);
}
if (data.Levelprops4!=0)
{
DataManager.SaveItemUnLock(data.Levelprops4,true);
}
}
private void Awake()
{
@ -120,6 +153,10 @@ public class GameSystem : MonoBehaviour
SaveFirstID();
UIMgr.ins.OpenForgePanel();
forgePanel.ResetGold();
if (DataManager.GetPrefab("firstGuideV1")!=1)
{
uiMgr.OpenFirstGuidePanel();
}
// abManager.InitAsset(() =>
// {
// if (!DataManager.GetFirst())
@ -180,6 +217,7 @@ public class GameSystem : MonoBehaviour
/// </summary>
public void StartNpcData()
{
_npcBuyDatas.Clear();
foreach (var data in JsonTab.Instance.tables.Item.DataList)
{
if (DataManager.GetItemUnLock(data.ID) && data.NPC.Count != 0)
@ -195,6 +233,21 @@ public class GameSystem : MonoBehaviour
SaveFirstID();
}
public void GuidData()
{
NPCBuyData npcBuyData = new NPCBuyData();
npcBuyData.buyID = 2011;
npcBuyData.npcID = 50007;
_npcBuyDatas.Add(npcBuyData);
NPCBuyData npcBuyData1 = new NPCBuyData();
npcBuyData1.buyID = 2011;
npcBuyData1.npcID = 50008;
_npcBuyDatas.Add(npcBuyData);
DataManager.SaveGuidItem(1011,3);
nowTime = 0;
SaveFirstID();
}
public void SaveNPCbo(bool bo)
{
getNpc = bo;
@ -366,4 +419,12 @@ public class GameSystem : MonoBehaviour
}
}
}
public void GuideV2()
{
var npcData = _npcBuyDatas[0];
_npcBuyDatas.Remove(_npcBuyDatas[0]);
SaveFirstID();
forgePanel.SetData(true,npcData);
}
}

View File

@ -113,7 +113,7 @@ public class BattlePanel : MonoBehaviour
ResetGold();
}
private void OpenCombatPanel()
public void OpenCombatPanel()
{
DataManager.RemovePhysical();
@ -233,15 +233,21 @@ public class BattlePanel : MonoBehaviour
#region
private void OpenVideoWeaponryEvent()
{
ADSystem.getInstance().PlayAd(() =>
{
BattleManager.ins.OpenVideoWeaponryEvent();
ResetReadyPanel();
});
}
private void OpenVideoSoldierEvent()
{
ADSystem.getInstance().PlayAd(() =>
{
BattleManager.ins.OpenVideoSoldierEvent();
ResetReadyPanel();
});
}
#endregion

View File

@ -49,6 +49,10 @@ public class CombatPanel : MonoBehaviour
_rogenPanel.gameObject.SetActive(true);
_rogenPanel.SetResetIndex(1);
_rogenPanel.InitData();
if (DataManager.GetPrefab("firstGuideV3")!=1)
{
UIMgr.ins.OpenFirstGuidePanelv3();
}
}
public void CloseRogenPanel()

View File

@ -56,7 +56,7 @@ public class RogenItem : MonoBehaviour
}
private void SendEvent()
public void SendEvent()
{
BattleManager.ins.SetRogen(skillData);
UIMgr.ins.CloseRogenPanel();

View File

@ -115,9 +115,29 @@ public class ForgePanel : MonoBehaviour
void GameStart()
{
if (DataManager.GetPhysical()>=5)
{
DataManager.RemovePhysical();
ResetGold();
startAni.AnimationState.SetAnimation(0, "EnterAnim_2", false);
startAni.AnimationState.Complete += StartEvent;
}
}
public void GuideV1()
{
DataManager.RemovePhysical();
ResetGold();
startAni.AnimationState.SetAnimation(0, "EnterAnim_2", false);
startAni.AnimationState.Complete += GuideV1b;
}
public void GuideV1b(TrackEntry trackentry)
{
startAni.AnimationState.Complete -= GuideV1b;
GameSystem.ins.StartNpcData();
openParent.SetActive(false);
}
void CloseStore()
{
@ -139,6 +159,16 @@ public class ForgePanel : MonoBehaviour
GameSystem.ins.Crafting(bo);
});
}
public void CraftGuideEvent(Action action)
{
_craftingPanel.gameObject.SetActive(true);
_craftingPanel.StartOpen(true, (bool bo) =>
{
GameSystem.ins.Crafting(bo);
action?.Invoke();
});
}
public void ResetCrafting(int id,int npcID)
{
getCrafting.SaveIcon(id);

View File

@ -0,0 +1,254 @@
using System;
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using UnityEngine;
using UnityEngine.UI;
public class GuidePanel : MonoBehaviour
{
[SerializeField] private List<RectTransform> textList;
[SerializeField] private RectTransform seleTra;
[SerializeField] private Button eventButton;
[SerializeField] private ForgePanel _forgePanel;
[SerializeField] private BattlePanel _battlePanel;
[SerializeField] private RogenItem _rogenItem;
[SerializeField] private Image _sceleImage;
[SerializeField] private Text _text;
[SerializeField] private Text _text2;
[SerializeField] private GameObject crafting;
[SerializeField] private GameObject cra2;
[SerializeField] private RectTransform hand;
private Tween ani;
private Tween ani2;
[SerializeField] private RectTransform lock1;
[SerializeField] private RectTransform lock2;
[SerializeField] private RectTransform lock2c1;
[SerializeField] private RectTransform lock3;
[SerializeField] private RectTransform lock4;
[SerializeField] private RectTransform lock5;
[SerializeField] private RectTransform lock5c1;
[SerializeField] private RectTransform lock5c2;
[SerializeField] private RectTransform lock6;
[SerializeField] private RectTransform lock7;
[SerializeField] private RectTransform lock8;
private void Start()
{
}
public void GLock1()
{
_sceleImage.gameObject.SetActive(false);
_text.text = "点击开店";
_text.GetComponent<RectTransform>().position = textList[0].position;
_text2.gameObject.SetActive(false);
seleTra.position = lock1.position;
eventButton.onClick.AddListener(Event1);
}
private void Event1()
{
eventButton.onClick.RemoveListener(Event1);
seleTra.position = lock2.position;
eventButton.onClick.AddListener(SaveE1);
_sceleImage.gameObject.SetActive(true);
_text.text = "拖拽到锻造栏";
_text.GetComponent<RectTransform>().position = textList[3].position;
_forgePanel.GuideV1();
var data = JsonTab.Instance.tables.Item.Get(1011);
_sceleImage.sprite = AssetBundleManager.ins.Sprite(data.Icon, AtlasType.ItemIcon);
_sceleImage.GetComponent<RectTransform>().position = lock2.position;
ani2=_sceleImage.GetComponent<RectTransform>().DOMove(lock2c1.position, 1f).SetLoops(-1);
hand.localPosition = Vector3.zero;
ani.Kill();
ani= hand.GetComponent<RectTransform>().DOMove(lock2c1.position, 1f).SetLoops(-1);
}
private void SaveE1()
{
GameSystem.ins.drawingManager.itemsSlot[0] = 1011;
_forgePanel.ResetSlotItem();
eventButton.onClick.RemoveListener(SaveE1);
eventButton.onClick.AddListener(SaveE2);
}
private void SaveE2()
{
GameSystem.ins.drawingManager.itemsSlot[1] = 1011;
_forgePanel.ResetSlotItem();
eventButton.onClick.RemoveListener(SaveE2);
eventButton.onClick.AddListener(SaveE3);
}
private void SaveE3()
{
GameSystem.ins.drawingManager.itemsSlot[2] = 1011;
_forgePanel.ResetSlotItem();
eventButton.onClick.RemoveListener(SaveE3);
_sceleImage.gameObject.SetActive(false);
ani.Kill();
ani= hand.GetComponent<RectTransform>().DOLocalMove(Vector3.zero, 0.1f);
_text.text = "点击锻造";
_text.GetComponent<RectTransform>().position = textList[0].position;
seleTra.position = lock3.position;
eventButton.onClick.AddListener(Event2);
}
private void Event2()
{
eventButton.onClick.RemoveListener(Event2);
eventButton.gameObject.SetActive(false);
GetComponent<Image>().enabled = false;
seleTra.gameObject.SetActive(false);
_text2.gameObject.SetActive(true);
_text2.text = "在红色区域点击加速";
_forgePanel.CraftGuideEvent(() =>
{
Event3();
});
}
private void Event3()
{
seleTra.gameObject.SetActive(true);
seleTra.position = lock2c1.position;
eventButton.onClick.AddListener(Event4);
eventButton.gameObject.SetActive(true);
_text2.gameObject.SetActive(false);
GetComponent<Image>().enabled = true;
_text.text = "点击任意区域关闭页面";
_text.GetComponent<RectTransform>().position = textList[0].position;
}
private void Event4()
{
seleTra.position = lock5.position;
crafting.SetActive(false);
eventButton.onClick.RemoveListener(Event4);
eventButton.onClick.AddListener(Event4c1);
_text.text = "拖拽铁剑给客户";
_text.GetComponent<RectTransform>().position = textList[1].position;
_sceleImage.gameObject.SetActive(true);
var data = JsonTab.Instance.tables.Item.Get(2011);
_sceleImage.sprite = AssetBundleManager.ins.Sprite(data.Icon, AtlasType.ItemIcon);
ani2.Kill();
_sceleImage.GetComponent<RectTransform>().position = lock5.position;
ani2=_sceleImage.GetComponent<RectTransform>().DOMove(lock5c1.position, 1f).SetLoops(-1);
hand.localPosition = Vector3.zero;
ani.Kill();
ani=hand.GetComponent<RectTransform>().DOMove(lock5c1.position, 1f).SetLoops(-1);
}
private void Event4c1()
{
_sceleImage.gameObject.SetActive(false);
seleTra.position = lock2c1.position;
ani.Kill();
ani= hand.GetComponent<RectTransform>().DOLocalMove(Vector3.zero, 0.1f);
eventButton.onClick.RemoveListener(Event4c1);
eventButton.onClick.AddListener(Event5);
GameSystem.ins.GuideV2();
_text.text = "点击关闭";
_text.GetComponent<RectTransform>().position = textList[0].position;
}
private void Event5()
{
seleTra.position = lock4.position;
cra2.SetActive(false);
eventButton.onClick.RemoveListener(Event5);
eventButton.onClick.AddListener(Event6);
_text.text = "点击关店";
_text.GetComponent<RectTransform>().position = textList[0].position;
}
private void Event6()
{
seleTra.position = lock5c2.position;
eventButton.onClick.RemoveListener(Event6);
GameSystem.ins.CloseStore();
eventButton.onClick.AddListener(Event6c1);
}
private void Event6c1()
{
eventButton.onClick.RemoveListener(Event6c1);
UIMgr.ins.OpenBattlePanel();
DataManager.SetPrefab("firstGuideV1",1);
}
public void Event7()
{
_sceleImage.gameObject.SetActive(false);
_text2.gameObject.SetActive(false);
seleTra.position = lock6.position;
_text.text = "点击开始进入关卡";
_text.GetComponent<RectTransform>().position = textList[0].position;
eventButton.onClick.AddListener(Event8);
}
private void Event8()
{
eventButton.onClick.RemoveListener(Event8);
seleTra.position = lock7.position;
_text.text = "点击放置武器";
_text.GetComponent<RectTransform>().position = textList[0].position;
DataManager.AddItem(2011,3);
_battlePanel.OpenCombatPanel();
eventButton.onClick.AddListener(Event9);
}
private void Event9()
{
eventButton.onClick.RemoveListener(Event9);
BattleManager.ins.GetItemNum(2011,out var itemNum);
if (DataManager.GetItem(2011) - itemNum-1>=0)
{
BattleManager.ins.AddItem(2011,out bool bo);
UIMgr.ins.ResetBattleReadyPanel();
}
eventButton.onClick.AddListener(Event10);
}
private void Event10()
{
eventButton.onClick.RemoveListener(Event10);
BattleManager.ins.GetItemNum(2011,out var itemNum);
if (DataManager.GetItem(2011) - itemNum-1>=0)
{
BattleManager.ins.AddItem(2011,out bool bo);
UIMgr.ins.ResetBattleReadyPanel();
}
eventButton.onClick.AddListener(Event11);
}
private void Event11()
{
eventButton.onClick.RemoveListener(Event11);
BattleManager.ins.GetItemNum(2011,out var itemNum);
if (DataManager.GetItem(2011) - itemNum-1>=0)
{
BattleManager.ins.AddItem(2011,out bool bo);
UIMgr.ins.ResetBattleReadyPanel();
}
seleTra.position = lock8.position;
eventButton.onClick.AddListener(Event12);
}
private void Event12()
{
eventButton.onClick.RemoveListener(Event12);
gameObject.SetActive(false);
BattleManager.ins.StartBattle();
DataManager.SetPrefab("firstGuideV2",1);
}
public void Event13()
{
_sceleImage.gameObject.SetActive(false);
_text2.gameObject.SetActive(false);
seleTra.position = _rogenItem.transform.position;
_text.text = "点击随机技能";
_text.GetComponent<RectTransform>().position = textList[0].position;
eventButton.onClick.AddListener(Event14);
}
public void Event14()
{
gameObject.SetActive(false);
_rogenItem.SendEvent();
eventButton.onClick.RemoveListener(Event14);
DataManager.SetPrefab("firstGuideV3",1);
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 41263223f8a140e48aa2e010911737a1
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -15,6 +15,7 @@ public class SwithPanel : MonoBehaviour
[SerializeField] private Button shopButton;
[SerializeField] private Button battleButton;
[SerializeField] private List<GameObject> _gameObjects;
// Start is called before the first frame update
void Start()
@ -63,4 +64,13 @@ public class SwithPanel : MonoBehaviour
{
UIMgr.ins.OpenBattlePanel();
}
public void SetIndex(int index)
{
foreach (var gameObject in _gameObjects)
{
gameObject.SetActive(false);
}
_gameObjects[index].SetActive(true);
}
}

View File

@ -18,6 +18,7 @@ public class UIMgr : MonoBehaviour
[SerializeField] private StorePanel storePanel;
[SerializeField] private CombatPanel combatPanel;
[SerializeField] private EndPanel endPanel;
[SerializeField] private GuidePanel guidePanel;
private void Awake()
{
@ -39,6 +40,7 @@ public class UIMgr : MonoBehaviour
combatPanel.gameObject.SetActive(false);
endPanel.gameObject.SetActive(false);
forgePanel.Close();
swithPanel.SetIndex(2);
}
public void OpenBattlePanel()
@ -51,6 +53,12 @@ public class UIMgr : MonoBehaviour
combatPanel.gameObject.SetActive(false);
endPanel.gameObject.SetActive(false);
battlePanel.ResetLevelID();
if (DataManager.GetPrefab("firstGuideV2")!=1)
{
guidePanel.gameObject.SetActive(true);
guidePanel.Event7();
}
swithPanel.SetIndex(3);
}
public void OpenDrawingPanel()
@ -63,6 +71,7 @@ public class UIMgr : MonoBehaviour
combatPanel.gameObject.SetActive(false);
endPanel.gameObject.SetActive(false);
drawingPanel.OpenPanel();
swithPanel.SetIndex(1);
}
public void OpenStorePanel()
@ -75,6 +84,7 @@ public class UIMgr : MonoBehaviour
combatPanel.gameObject.SetActive(false);
endPanel.gameObject.SetActive(false);
storePanel.StartPanel();
swithPanel.SetIndex(0);
}
/// <summary>
/// 战斗过程界面
@ -133,7 +143,16 @@ public class UIMgr : MonoBehaviour
combatPanel.ResetExp();
}
public void OpenFirstGuidePanel()
{
guidePanel.gameObject.SetActive(true);
guidePanel.GLock1();
}
public void OpenFirstGuidePanelv3()
{
guidePanel.gameObject.SetActive(true);
guidePanel.Event13();
}
public void ResetCombatSkill()
{
}

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@ -3,6 +3,7 @@
"com.code-philosophy.luban": "https://gitee.com/focus-creative-games/luban_unity.git",
"com.tuyoogame.yooasset": "2.2.4-preview",
"com.unity.collab-proxy": "2.4.4",
"com.unity.device-simulator.devices": "1.0.0",
"com.unity.feature.2d": "2.0.1",
"com.unity.ide.rider": "3.0.31",
"com.unity.ide.visualstudio": "2.0.22",

View File

@ -139,6 +139,13 @@
},
"url": "https://packages.unity.cn"
},
"com.unity.device-simulator.devices": {
"version": "1.0.0",
"depth": 0,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.cn"
},
"com.unity.editorcoroutines": {
"version": "1.0.0",
"depth": 1,