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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 20, y: 20}
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m_Pivot: {x: 0.5, y: 0.5}
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@ -12969,11 +12969,11 @@ MonoBehaviour:
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@ -17670,7 +17670,7 @@ RectTransform:
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m_Pivot: {x: 0.5, y: 0.5}
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@ -18456,8 +18456,8 @@ RectTransform:
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m_Father: {fileID: 895627274}
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m_SizeDelta: {x: 20, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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@ -19655,9 +19655,9 @@ RectTransform:
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m_Father: {fileID: 1873219950}
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m_Pivot: {x: 0, y: 0}
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m_Father: {fileID: 175822800}
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m_Pivot: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 20, y: -17}
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m_SizeDelta: {x: 20, y: 0}
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m_Pivot: {x: 1, y: 1}
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--- !u!114 &2141331316
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@ -125,6 +125,10 @@ public class AssetBundleManager : MonoBehaviour
|
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{
|
||||
_atlasData.Add(AtlasType.NpcIcon,obj);
|
||||
});
|
||||
LoadAsset(AtlasPath(AtlasType.ButtleIcon), (obj) =>
|
||||
{
|
||||
_atlasData.Add(AtlasType.ButtleIcon,obj);
|
||||
});
|
||||
}
|
||||
public void LoadAsset(string path, Action<SpriteAtlas> action)
|
||||
{
|
||||
@ -143,6 +147,8 @@ public class AssetBundleManager : MonoBehaviour
|
||||
return "UI/AtlasIcon";
|
||||
case AtlasType.NpcIcon:
|
||||
return "UI/AtlasNpc";
|
||||
case AtlasType.ButtleIcon:
|
||||
return "UI/AtlasButtle";
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(atlasType), atlasType, null);
|
||||
}
|
||||
@ -240,4 +246,5 @@ public enum AtlasType
|
||||
{
|
||||
ItemIcon,
|
||||
NpcIcon,
|
||||
ButtleIcon,
|
||||
}
|
@ -17,9 +17,11 @@ public class Bullet : MonoBehaviour
|
||||
public bool Start => start;
|
||||
private bool start=false;
|
||||
|
||||
public void SetAttack(ItemData itemData, int a,float sp= 1,int nu=1)
|
||||
public void SetAttack(SkillState itemData, int a,float sp= 1,int nu=1)
|
||||
{
|
||||
_sprite.sprite = AssetBundleManager.ins.Sprite(itemData.Icon, AtlasType.ItemIcon);
|
||||
var skillData=JsonTab.Instance.tables.SkillStructure.Get(itemData.data.Skillbody);
|
||||
BDebug.LogError(skillData.Skillbodyicon);
|
||||
_sprite.sprite = AssetBundleManager.ins.Sprite(skillData.Skillbodyicon, AtlasType.ButtleIcon);
|
||||
attack = a;
|
||||
speed = sp;
|
||||
num = nu;
|
||||
|
@ -54,7 +54,7 @@ public class PlayerItem : MonoBehaviour
|
||||
obj.transform.localPosition = UnityEngine.Vector3.zero;
|
||||
BattleManager.ins.AxisLookAt(obj.transform,
|
||||
BattleManager.ins.Mousters[Random.Range(0, BattleManager.ins.MousterCount)].transform.position);
|
||||
obj.GetComponent<Bullet>().SetAttack(data.itemData,(int)(data.Attack*(data.Ratio+((float)BattleManager.ins.Buff(data.itemData.Includearms).attack/10000))),10,1);
|
||||
obj.GetComponent<Bullet>().SetAttack(data,(int)(data.Attack*(data.Ratio+((float)BattleManager.ins.Buff(data.itemData.Includearms).attack/10000))),10,1);
|
||||
BattleManager.ins.AddBullets(obj.GetComponent<Bullet>());
|
||||
});
|
||||
}
|
||||
|
@ -36,6 +36,7 @@ public class GameSystem : MonoBehaviour
|
||||
}
|
||||
|
||||
[InspectorButton]
|
||||
#endif
|
||||
private void AddDicData()
|
||||
{
|
||||
var datas = JsonTab.Instance.tables.Item.DataList;
|
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@ -54,8 +55,6 @@ public class GameSystem : MonoBehaviour
|
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DataManager.SaveDrawLevel(302601, 1);
|
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DataManager.SetNowLevel(71001);
|
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}
|
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#endif
|
||||
|
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private void Awake()
|
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{
|
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ins = this;
|
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|
@ -23,7 +23,7 @@ MonoBehaviour:
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StreamCDN:
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bundleHashLength: 32
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bundlePathIdentifier: StreamingAssets;
|
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bundleExcludeExtensions: .json;.version;.bytes;
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bundleExcludeExtensions: json;version;bytes;
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AssetsUrl:
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MemorySize: 256
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HideAfterCallMain: 1
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|