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File diff suppressed because it is too large
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@ -11,29 +11,32 @@ using Random = UnityEngine.Random;
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public class BattleManager : MonoBehaviour
|
||||
{
|
||||
public static BattleManager ins;
|
||||
[SerializeField] private Transform mousterPoint;
|
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[SerializeField] private Transform[] mousters;
|
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[SerializeField] private Transform mousterPoint;//怪所在节点
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[SerializeField] private Transform[] mousters;//怪生成区域
|
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[SerializeField] private Transform[] playerParent;
|
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[SerializeField] private Transform[] playerParent;//玩家所在节点
|
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public List<Mouster> Mousters => _mousters;
|
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[SerializeField] private List<Mouster> _mousters=new List<Mouster>();
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[SerializeField]
|
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private Vector3 lookVec;
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[SerializeField] private List<Mouster> _mousters=new List<Mouster>();//怪列表
|
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public int MousterCount => _mousters.Count;
|
||||
|
||||
[SerializeField] private PlayerRunState[] playerItems;
|
||||
[SerializeField] private List<MousterTeam> _mousterTeams = new List<MousterTeam>();
|
||||
[SerializeField] private List<Bullet> _bullets = new List<Bullet>();
|
||||
[SerializeField] private PlayerRunState[] playerItems;//玩家列表
|
||||
[SerializeField] private List<MousterTeam> _mousterTeams = new List<MousterTeam>();//波次列表
|
||||
[SerializeField] private List<Bullet> _bullets = new List<Bullet>();//玩家子弹列表
|
||||
public List<SkillState> SkillStates => _skillStates;
|
||||
[SerializeField] private List<SkillState> _skillStates;
|
||||
[SerializeField] private List<int> id=new List<int>();
|
||||
|
||||
public float NowTime => nowTime;
|
||||
private float nowTime=0;
|
||||
private float nowTime=0;//关卡内时间
|
||||
public int HP => hp;
|
||||
private int hp;
|
||||
private int hp;//总血量
|
||||
public int Injured => injured;
|
||||
private int injured;
|
||||
private bool player = false;
|
||||
private int mousterIndex=0;
|
||||
private int injured;//受到的伤害
|
||||
private bool player = false;//运行状态
|
||||
private int mousterIndex=0;//当前波次
|
||||
private int exp;
|
||||
private int expLevel;
|
||||
private int maxExp;
|
||||
public BattleEquipment[] BattleEquipments => _battleEquipments;
|
||||
private BattleEquipment[] _battleEquipments = new BattleEquipment[3];
|
||||
/// <summary>
|
||||
@ -46,6 +49,7 @@ public class BattleManager : MonoBehaviour
|
||||
/// </summary>
|
||||
public bool OpenVideoSoldier => openVideoSoldier;
|
||||
private bool openVideoSoldier;
|
||||
private Dictionary<int, BuffAddData> buff = new Dictionary<int, BuffAddData>();
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
@ -235,10 +239,14 @@ public class BattleManager : MonoBehaviour
|
||||
AddNum(equipment.audioWeapon2ID, ref allHP);
|
||||
}
|
||||
|
||||
_skillStates = new List<SkillState>();
|
||||
hp = allHP;
|
||||
injured = 0;
|
||||
BDebug.Log(hp);
|
||||
nowTime = 0;
|
||||
exp = 0;
|
||||
expLevel = 1;
|
||||
maxExp = JsonTab.Instance.tables.ExpRogue.Get(expLevel).Developexp;
|
||||
playerItems = new PlayerRunState[playerParent.Length];
|
||||
for (int i = 0; i < playerParent.Length; i++)
|
||||
{
|
||||
@ -262,6 +270,10 @@ public class BattleManager : MonoBehaviour
|
||||
player = true;
|
||||
}
|
||||
|
||||
public void AddSkillStates(SkillState state)
|
||||
{
|
||||
_skillStates.Add(state);
|
||||
}
|
||||
public void SetInjured(int num)
|
||||
{
|
||||
injured += num;
|
||||
@ -317,7 +329,9 @@ public class BattleManager : MonoBehaviour
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 波次组刷新
|
||||
/// </summary>
|
||||
public void TeamUpdate()
|
||||
{
|
||||
if (mousterIndex<_mousterTeams.Count)
|
||||
@ -349,7 +363,9 @@ public class BattleManager : MonoBehaviour
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 玩家子弹组刷新
|
||||
/// </summary>
|
||||
public void BulletUpdata()
|
||||
{
|
||||
for (int i = _bullets.Count-1; i >= 0; i--)
|
||||
@ -357,30 +373,38 @@ public class BattleManager : MonoBehaviour
|
||||
_bullets[i].BulletUpdate();
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 添加玩家子弹
|
||||
/// </summary>
|
||||
/// <param name="bullet"></param>
|
||||
public void AddBullets(Bullet bullet )
|
||||
{
|
||||
_bullets.Add(bullet);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 移除玩家子弹
|
||||
/// </summary>
|
||||
/// <param name="bullet"></param>
|
||||
public void RemoveBullets(Bullet bullet)
|
||||
{
|
||||
_bullets.Remove(bullet);
|
||||
PrefabPool.ins.RecycleObj(bullet.gameObject);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加怪
|
||||
/// </summary>
|
||||
public void AddMouster()
|
||||
{
|
||||
var index = mousterIndex;
|
||||
foreach (var entity in _mousterTeams[mousterIndex].moustList)
|
||||
{
|
||||
|
||||
PrefabPool.ins.LoadObj(entity._data.Prefab, (GameObject obj) =>
|
||||
{
|
||||
obj.transform.parent = mousterPoint;
|
||||
var pos = new Vector3(Random.Range(mousters[0].position.x, mousters[1].position.x),
|
||||
Random.Range(mousters[0].position.y, mousters[1].position.y), 0);
|
||||
obj.transform.position=pos;
|
||||
AxisLookAt(obj.transform, obj.transform.position - new Vector3(0, 2, 0));
|
||||
AxisLookAt(obj.transform, obj.transform.position - new Vector3(0, -2, 0));
|
||||
var m = obj.GetComponent<Mouster>();
|
||||
m.InitMousterData(entity);
|
||||
_mousters.Add(m);
|
||||
@ -388,7 +412,10 @@ public class BattleManager : MonoBehaviour
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 移除怪
|
||||
/// </summary>
|
||||
/// <param name="obj"></param>
|
||||
public void RemoveMouster(Mouster obj)
|
||||
{
|
||||
var index = mousterIndex;
|
||||
@ -408,7 +435,90 @@ public class BattleManager : MonoBehaviour
|
||||
}
|
||||
_mousters.Remove(obj);
|
||||
PrefabPool.ins.RecycleObj(obj.gameObject);
|
||||
exp++;
|
||||
BDebug.LogWarning(exp);
|
||||
if (exp>=maxExp)
|
||||
{
|
||||
player = false;
|
||||
exp = 0;
|
||||
expLevel++;
|
||||
if (expLevel>15)
|
||||
{
|
||||
return;
|
||||
}
|
||||
maxExp = JsonTab.Instance.tables.ExpRogue.Get(expLevel).Developexp;
|
||||
UIMgr.ins.OpenRogenPanel();
|
||||
}
|
||||
}
|
||||
|
||||
public void SetRogen(SkillRogueData data)
|
||||
{
|
||||
if (data.Frontend!=0)
|
||||
{
|
||||
foreach (var state in _skillStates)
|
||||
{
|
||||
state.UpRogen(data);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var skill = JsonTab.Instance.tables.Skill.Get(data.Addskill);
|
||||
var buffdata = JsonTab.Instance.tables.Buff.Get(skill.Skilladdbuff);
|
||||
AddBuff(buffdata.Bufftarget, buffdata);
|
||||
}
|
||||
|
||||
player = true;
|
||||
}
|
||||
|
||||
public BuffAddData Buff(int id)
|
||||
{
|
||||
if (buff.TryGetValue(id, out var buff1)) return buff1;
|
||||
var buffData = new BuffAddData();
|
||||
buff.Add(id,buffData);
|
||||
|
||||
return buff[id];
|
||||
}
|
||||
|
||||
public void AddBuff(int id, BuffData scale)
|
||||
{
|
||||
if (buff.ContainsKey(id))
|
||||
{
|
||||
BuffAddData objData = new BuffAddData();
|
||||
switch (scale.Buffeffect1)
|
||||
{
|
||||
case 1:
|
||||
objData.attack = scale.Buffparameter1;
|
||||
break;
|
||||
case 2:
|
||||
objData.cd = scale.Buffparameter1;
|
||||
break;
|
||||
case 3:
|
||||
objData.crit = scale.Buffparameter1;
|
||||
break;
|
||||
case 4:
|
||||
objData.critNum = scale.Buffparameter1;
|
||||
break;
|
||||
case 5:
|
||||
break;
|
||||
case 6:
|
||||
break;
|
||||
case 7:
|
||||
break;
|
||||
case 8:
|
||||
break;
|
||||
case 9:
|
||||
break;
|
||||
case 10:
|
||||
break;
|
||||
}
|
||||
buff[id].SetBuff(objData);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 朝向通用接口
|
||||
/// </summary>
|
||||
/// <param name="tr_self"></param>
|
||||
/// <param name="lookPos"></param>
|
||||
public void AxisLookAt(Transform tr_self, Vector3 lookPos)
|
||||
{
|
||||
Vector3 dir = lookPos - tr_self.position;
|
||||
@ -454,26 +564,32 @@ public class BattleEquipment
|
||||
if (weaponID!=0)
|
||||
{
|
||||
weapon = new SkillState(weaponID,"weaponID");
|
||||
BattleManager.ins.AddSkillStates(weapon);
|
||||
}
|
||||
if (weapon2ID!=0)
|
||||
{
|
||||
weapon2 = new SkillState(weapon2ID,"weapon2ID");
|
||||
BattleManager.ins.AddSkillStates(weapon2);
|
||||
}
|
||||
if (armorID!=0)
|
||||
{
|
||||
armor = new SkillState(armorID,"armorID");
|
||||
BattleManager.ins.AddSkillStates(armor);
|
||||
}
|
||||
if (audioUniversalID!=0)
|
||||
{
|
||||
audioUniversal = new SkillState(audioUniversalID,"audioUniversalID");
|
||||
BattleManager.ins.AddSkillStates(audioUniversal);
|
||||
}
|
||||
if (audioWeaponID!=0)
|
||||
{
|
||||
audioWeapon = new SkillState(audioWeaponID,"audioWeaponID");
|
||||
BattleManager.ins.AddSkillStates(audioWeapon);
|
||||
}
|
||||
if (audioWeapon2ID!=0)
|
||||
{
|
||||
audioWeapon2 = new SkillState(audioWeapon2ID,"audioWeapon2ID");
|
||||
BattleManager.ins.AddSkillStates(audioWeapon2);
|
||||
}
|
||||
|
||||
}
|
||||
@ -531,6 +647,11 @@ public class SkillState
|
||||
skillLock = false;
|
||||
}
|
||||
|
||||
public void ResetSkill()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void SkillCD()
|
||||
{
|
||||
// skillLock = false;
|
||||
@ -572,13 +693,23 @@ public class SkillState
|
||||
// return;
|
||||
// }
|
||||
|
||||
if (BattleManager.ins.NowTime-cdTime>cd)
|
||||
if (BattleManager.ins.NowTime-cdTime>cd-(cd*(float)BattleManager.ins.Buff(itemData.Includearms).cd/10000))
|
||||
{
|
||||
// skillLock = true;
|
||||
SkillCD();
|
||||
}
|
||||
}
|
||||
|
||||
public void UpRogen(SkillRogueData rogueData)
|
||||
{
|
||||
if (rogueData.Frontend==data.ID)
|
||||
{
|
||||
data = JsonTab.Instance.tables.Skill.Get(rogueData.Replace);
|
||||
ratio = data.SkillDamage;
|
||||
cd = data.SkillCD / 10000;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class PlayerRunState
|
||||
@ -597,3 +728,20 @@ public class PlayerRunState
|
||||
equipent.RunTime();
|
||||
}
|
||||
}
|
||||
|
||||
public class BuffAddData
|
||||
{
|
||||
public int id = 0;
|
||||
public int hp = 0;
|
||||
public int attack = 0;
|
||||
public int cd = 0;
|
||||
public int crit = 0;
|
||||
public int critNum = 0;
|
||||
|
||||
public void SetBuff(BuffAddData data)
|
||||
{
|
||||
hp= hp + data.hp;
|
||||
attack = attack + data.attack;
|
||||
cd = cd + data.cd;
|
||||
}
|
||||
}
|
@ -45,7 +45,7 @@ public class Mouster : MonoBehaviour
|
||||
{
|
||||
if (transform.position.y - point.position.y>entity._data.Range)
|
||||
{
|
||||
transform.Translate(transform.up * entity._data.Move* Time.deltaTime,Space.World);
|
||||
transform.Translate(-transform.up * entity._data.Move* Time.deltaTime,Space.World);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -44,6 +44,14 @@ public class MousterTeam
|
||||
}
|
||||
}
|
||||
|
||||
public int Drop()
|
||||
{
|
||||
if (Type==MousterTeamType.end)
|
||||
{
|
||||
return _data.Drop;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
public void SetEventDynamicData()
|
||||
{
|
||||
switch (EventType)
|
||||
|
@ -48,7 +48,6 @@ public class PlayerItem : MonoBehaviour
|
||||
|
||||
private void SkillEvent(SkillState data)
|
||||
{
|
||||
BDebug.LogWarning(data.Name);
|
||||
PrefabPool.ins.LoadObj("Battle_Buttle", (GameObject obj) =>
|
||||
{
|
||||
obj.transform.parent = transform;
|
||||
@ -56,7 +55,7 @@ public class PlayerItem : MonoBehaviour
|
||||
BattleManager.ins.AxisLookAt(obj.transform,
|
||||
BattleManager.ins.Mousters[Random.Range(0, BattleManager.ins.MousterCount)].transform.position);
|
||||
BDebug.Log(data.Attack + " "+data.Ratio);
|
||||
obj.GetComponent<Bullet>().SetAttack(data.itemData,(int)(data.Attack*data.Ratio),10,1);
|
||||
obj.GetComponent<Bullet>().SetAttack(data.itemData,(int)(data.Attack*(data.Ratio+((float)BattleManager.ins.Buff(data.itemData.Includearms).attack/10000))),10,1);
|
||||
BattleManager.ins.AddBullets(obj.GetComponent<Bullet>());
|
||||
});
|
||||
}
|
||||
|
@ -52,6 +52,80 @@ public static class DataManager
|
||||
ItemDictionary[key] = num;
|
||||
ItemDictionary = ItemDictionary;
|
||||
}
|
||||
|
||||
public static void SetTime(string key)
|
||||
{
|
||||
var ts = GetTimeStamp(DateTime.Now);
|
||||
SaveValue("time" + key, (long)ts);
|
||||
}
|
||||
//获取时间戳
|
||||
private static Int64 GetTimeStamp(DateTime dt)
|
||||
{
|
||||
TimeSpan ts = dt - new DateTime(1970, 1, 1, 0, 0, 0);
|
||||
return System.Convert.ToInt64(ts.TotalSeconds);
|
||||
}
|
||||
//时间戳换算成时间
|
||||
private static DateTime ConvertIntDatetime(Int64 utc)
|
||||
{
|
||||
System.DateTime startTime = TimeZone.CurrentTimeZone.ToLocalTime(new System.DateTime(1970, 1, 1));
|
||||
startTime = startTime.AddSeconds(utc);
|
||||
return startTime;
|
||||
}
|
||||
public static bool NextDay(string key)
|
||||
{
|
||||
var testTime2 =GetTimeStamp (DateTime.Now);
|
||||
var testTime = GetTimeStamp(GetTime(key));
|
||||
var testTimeLingchen = testTime - ((testTime + 8 * 3600) % 86400);
|
||||
if (testTime2 > testTime)
|
||||
{
|
||||
if (testTime2 - testTimeLingchen < 24 * 60 * 60)
|
||||
{
|
||||
Debug.Log("testTime2 和 testTime,在同一天,且在testTime之后");
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("testTime2 和 testTime,不同一天,且在testTime之后");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else if (testTime2 < testTime)
|
||||
{
|
||||
if (testTime2 - testTimeLingchen < 24 * 60 * 60)
|
||||
{
|
||||
Debug.Log("testTime2 和 testTime,在同一天,且在testTime之前");
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("testTime2 和 testTime,不同一天,且在testTime之前");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("testTime2 和 testTime,是同一个时刻");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
public static DateTime GetTime(string key)
|
||||
{
|
||||
return ConvertIntDatetime(GetPrefab("time" + key));;
|
||||
}
|
||||
|
||||
public static int GetHours(string key)
|
||||
{
|
||||
//计算两个时间间隔
|
||||
TimeSpan timeSpan = new TimeSpan(DateTimeOffset.UtcNow.Ticks - GetTime(key).Ticks);
|
||||
return timeSpan.Hours;
|
||||
}
|
||||
|
||||
public static int GetDay(string key)
|
||||
{
|
||||
//计算两个时间间隔
|
||||
TimeSpan timeSpan = new TimeSpan(DateTime.Now.Ticks - GetTime(key).Ticks);
|
||||
return timeSpan.Days;
|
||||
}
|
||||
/// <summary>
|
||||
/// 获取当前图纸等级
|
||||
/// </summary>
|
||||
|
18
Blacksmith/Assets/Script/EndPanel.cs
Normal file
18
Blacksmith/Assets/Script/EndPanel.cs
Normal file
@ -0,0 +1,18 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class EndPanel : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
11
Blacksmith/Assets/Script/EndPanel.cs.meta
Normal file
11
Blacksmith/Assets/Script/EndPanel.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 29c88c288d257e746897c16f0e26d707
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
53
Blacksmith/Assets/Script/Excel/BlacksmithData/ExpRogue.cs
Normal file
53
Blacksmith/Assets/Script/Excel/BlacksmithData/ExpRogue.cs
Normal file
@ -0,0 +1,53 @@
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
using Luban;
|
||||
using SimpleJSON;
|
||||
|
||||
|
||||
namespace cfg.BlacksmithData
|
||||
{
|
||||
public partial class ExpRogue
|
||||
{
|
||||
private readonly System.Collections.Generic.Dictionary<int, BlacksmithData.ExpRogueData> _dataMap;
|
||||
private readonly System.Collections.Generic.List<BlacksmithData.ExpRogueData> _dataList;
|
||||
|
||||
public ExpRogue(JSONNode _buf)
|
||||
{
|
||||
_dataMap = new System.Collections.Generic.Dictionary<int, BlacksmithData.ExpRogueData>();
|
||||
_dataList = new System.Collections.Generic.List<BlacksmithData.ExpRogueData>();
|
||||
|
||||
foreach(JSONNode _ele in _buf.Children)
|
||||
{
|
||||
BlacksmithData.ExpRogueData _v;
|
||||
{ if(!_ele.IsObject) { throw new SerializationException(); } _v = BlacksmithData.ExpRogueData.DeserializeExpRogueData(_ele); }
|
||||
_dataList.Add(_v);
|
||||
_dataMap.Add(_v.ID, _v);
|
||||
}
|
||||
}
|
||||
|
||||
public System.Collections.Generic.Dictionary<int, BlacksmithData.ExpRogueData> DataMap => _dataMap;
|
||||
public System.Collections.Generic.List<BlacksmithData.ExpRogueData> DataList => _dataList;
|
||||
|
||||
public BlacksmithData.ExpRogueData GetOrDefault(int key) => _dataMap.TryGetValue(key, out var v) ? v : null;
|
||||
public BlacksmithData.ExpRogueData Get(int key) => _dataMap[key];
|
||||
public BlacksmithData.ExpRogueData this[int key] => _dataMap[key];
|
||||
|
||||
public void ResolveRef(Tables tables)
|
||||
{
|
||||
foreach(var _v in _dataList)
|
||||
{
|
||||
_v.ResolveRef(tables);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0593d74db5d05cb47af9b5f8419f81d6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,55 @@
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
using Luban;
|
||||
using SimpleJSON;
|
||||
|
||||
|
||||
namespace cfg.BlacksmithData
|
||||
{
|
||||
public sealed partial class ExpRogueData : Luban.BeanBase
|
||||
{
|
||||
public ExpRogueData(JSONNode _buf)
|
||||
{
|
||||
{ if(!_buf["ID"].IsNumber) { throw new SerializationException(); } ID = _buf["ID"]; }
|
||||
{ if(!_buf["Developexp"].IsNumber) { throw new SerializationException(); } Developexp = _buf["Developexp"]; }
|
||||
}
|
||||
|
||||
public static ExpRogueData DeserializeExpRogueData(JSONNode _buf)
|
||||
{
|
||||
return new BlacksmithData.ExpRogueData(_buf);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// ID等级
|
||||
/// </summary>
|
||||
public readonly int ID;
|
||||
/// <summary>
|
||||
/// 弹出三选一需要的经验
|
||||
/// </summary>
|
||||
public readonly int Developexp;
|
||||
|
||||
public const int __ID__ = 1600548807;
|
||||
public override int GetTypeId() => __ID__;
|
||||
|
||||
public void ResolveRef(Tables tables)
|
||||
{
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return "{ "
|
||||
+ "ID:" + ID + ","
|
||||
+ "Developexp:" + Developexp + ","
|
||||
+ "}";
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3851d36752676fa46a19a593450e307a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -21,6 +21,7 @@ public sealed partial class LevelData : Luban.BeanBase
|
||||
{ if(!_buf["Levelicon"].IsString) { throw new SerializationException(); } Levelicon = _buf["Levelicon"]; }
|
||||
{ if(!_buf["Level"].IsNumber) { throw new SerializationException(); } Level = _buf["Level"]; }
|
||||
{ if(!_buf["Name"].IsString) { throw new SerializationException(); } Name = _buf["Name"]; }
|
||||
{ if(!_buf["Levelscence"].IsNumber) { throw new SerializationException(); } Levelscence = _buf["Levelscence"]; }
|
||||
{ if(!_buf["Levelopen"].IsNumber) { throw new SerializationException(); } Levelopen = _buf["Levelopen"]; }
|
||||
{ var __json0 = _buf["Levelwaves"]; if(!__json0.IsArray) { throw new SerializationException(); } Levelwaves = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } Levelwaves.Add(__v0); } }
|
||||
{ var __json0 = _buf["Stagerewards"]; if(!__json0.IsArray) { throw new SerializationException(); } Stagerewards = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } Stagerewards.Add(__v0); } }
|
||||
@ -51,6 +52,10 @@ public sealed partial class LevelData : Luban.BeanBase
|
||||
/// </summary>
|
||||
public readonly string Name;
|
||||
/// <summary>
|
||||
/// 关卡所用场景
|
||||
/// </summary>
|
||||
public readonly int Levelscence;
|
||||
/// <summary>
|
||||
/// 关卡开启条件
|
||||
/// </summary>
|
||||
public readonly int Levelopen;
|
||||
@ -89,6 +94,7 @@ public sealed partial class LevelData : Luban.BeanBase
|
||||
+ "Levelicon:" + Levelicon + ","
|
||||
+ "Level:" + Level + ","
|
||||
+ "Name:" + Name + ","
|
||||
+ "Levelscence:" + Levelscence + ","
|
||||
+ "Levelopen:" + Levelopen + ","
|
||||
+ "Levelwaves:" + Luban.StringUtil.CollectionToString(Levelwaves) + ","
|
||||
+ "Stagerewards:" + Luban.StringUtil.CollectionToString(Stagerewards) + ","
|
||||
|
@ -95,6 +95,9 @@ public sealed partial class MousterData : Luban.BeanBase
|
||||
/// 怪物缩放
|
||||
/// </summary>
|
||||
public readonly int Zoom;
|
||||
/// <summary>
|
||||
/// 预制体名
|
||||
/// </summary>
|
||||
public readonly string Prefab;
|
||||
|
||||
public const int __ID__ = -20628757;
|
||||
|
@ -24,13 +24,14 @@ public sealed partial class SkillData : Luban.BeanBase
|
||||
{ if(!_buf["SkillSpecial"].IsNumber) { throw new SerializationException(); } SkillSpecial = _buf["SkillSpecial"]; }
|
||||
{ if(!_buf["Skillcover"].IsNumber) { throw new SerializationException(); } Skillcover = _buf["Skillcover"]; }
|
||||
{ if(!_buf["Skillhurt"].IsNumber) { throw new SerializationException(); } Skillhurt = _buf["Skillhurt"]; }
|
||||
{ if(!_buf["Skilldistance"].IsNumber) { throw new SerializationException(); } Skilldistance = _buf["Skilldistance"]; }
|
||||
{ if(!_buf["SkillCD"].IsNumber) { throw new SerializationException(); } SkillCD = _buf["SkillCD"]; }
|
||||
{ if(!_buf["SkillDamage"].IsNumber) { throw new SerializationException(); } SkillDamage = _buf["SkillDamage"]; }
|
||||
{ var __json0 = _buf["Skillrange"]; if(!__json0.IsArray) { throw new SerializationException(); } Skillrange = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } Skillrange.Add(__v0); } }
|
||||
{ var __json0 = _buf["Skillbuild"]; if(!__json0.IsArray) { throw new SerializationException(); } Skillbuild = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } Skillbuild.Add(__v0); } }
|
||||
{ if(!_buf["Skillgeneratetime"].IsNumber) { throw new SerializationException(); } Skillgeneratetime = _buf["Skillgeneratetime"]; }
|
||||
{ if(!_buf["Skillmove"].IsNumber) { throw new SerializationException(); } Skillmove = _buf["Skillmove"]; }
|
||||
{ if(!_buf["Skillscattering"].IsString) { throw new SerializationException(); } Skillscattering = _buf["Skillscattering"]; }
|
||||
{ var __json0 = _buf["Skillscattering"]; if(!__json0.IsArray) { throw new SerializationException(); } Skillscattering = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } Skillscattering.Add(__v0); } }
|
||||
{ if(!_buf["Skilladdbuff"].IsNumber) { throw new SerializationException(); } Skilladdbuff = _buf["Skilladdbuff"]; }
|
||||
{ if(!_buf["Skilltarget"].IsNumber) { throw new SerializationException(); } Skilltarget = _buf["Skilltarget"]; }
|
||||
{ if(!_buf["Skillmusic"].IsNumber) { throw new SerializationException(); } Skillmusic = _buf["Skillmusic"]; }
|
||||
@ -70,6 +71,10 @@ public sealed partial class SkillData : Luban.BeanBase
|
||||
/// </summary>
|
||||
public readonly int Skillhurt;
|
||||
/// <summary>
|
||||
/// 技能范围
|
||||
/// </summary>
|
||||
public readonly int Skilldistance;
|
||||
/// <summary>
|
||||
/// 技能CD
|
||||
/// </summary>
|
||||
public readonly int SkillCD;
|
||||
@ -96,7 +101,7 @@ public sealed partial class SkillData : Luban.BeanBase
|
||||
/// <summary>
|
||||
/// 子弹散射
|
||||
/// </summary>
|
||||
public readonly string Skillscattering;
|
||||
public readonly System.Collections.Generic.List<int> Skillscattering;
|
||||
/// <summary>
|
||||
/// 增加BUFF
|
||||
/// </summary>
|
||||
@ -127,13 +132,14 @@ public sealed partial class SkillData : Luban.BeanBase
|
||||
+ "SkillSpecial:" + SkillSpecial + ","
|
||||
+ "Skillcover:" + Skillcover + ","
|
||||
+ "Skillhurt:" + Skillhurt + ","
|
||||
+ "Skilldistance:" + Skilldistance + ","
|
||||
+ "SkillCD:" + SkillCD + ","
|
||||
+ "SkillDamage:" + SkillDamage + ","
|
||||
+ "Skillrange:" + Luban.StringUtil.CollectionToString(Skillrange) + ","
|
||||
+ "Skillbuild:" + Luban.StringUtil.CollectionToString(Skillbuild) + ","
|
||||
+ "Skillgeneratetime:" + Skillgeneratetime + ","
|
||||
+ "Skillmove:" + Skillmove + ","
|
||||
+ "Skillscattering:" + Skillscattering + ","
|
||||
+ "Skillscattering:" + Luban.StringUtil.CollectionToString(Skillscattering) + ","
|
||||
+ "Skilladdbuff:" + Skilladdbuff + ","
|
||||
+ "Skilltarget:" + Skilltarget + ","
|
||||
+ "Skillmusic:" + Skillmusic + ","
|
||||
|
@ -25,6 +25,7 @@ public sealed partial class SkillRogueData : Luban.BeanBase
|
||||
{ if(!_buf["Addskill"].IsNumber) { throw new SerializationException(); } Addskill = _buf["Addskill"]; }
|
||||
{ if(!_buf["Replace"].IsNumber) { throw new SerializationException(); } Replace = _buf["Replace"]; }
|
||||
{ if(!_buf["Weight"].IsNumber) { throw new SerializationException(); } Weight = _buf["Weight"]; }
|
||||
{ if(!_buf["Describe"].IsString) { throw new SerializationException(); } Describe = _buf["Describe"]; }
|
||||
}
|
||||
|
||||
public static SkillRogueData DeserializeSkillRogueData(JSONNode _buf)
|
||||
@ -64,6 +65,10 @@ public sealed partial class SkillRogueData : Luban.BeanBase
|
||||
/// 出现权重
|
||||
/// </summary>
|
||||
public readonly int Weight;
|
||||
/// <summary>
|
||||
/// 说明
|
||||
/// </summary>
|
||||
public readonly string Describe;
|
||||
|
||||
public const int __ID__ = -1909589485;
|
||||
public override int GetTypeId() => __ID__;
|
||||
@ -83,6 +88,7 @@ public sealed partial class SkillRogueData : Luban.BeanBase
|
||||
+ "Addskill:" + Addskill + ","
|
||||
+ "Replace:" + Replace + ","
|
||||
+ "Weight:" + Weight + ","
|
||||
+ "Describe:" + Describe + ","
|
||||
+ "}";
|
||||
}
|
||||
}
|
||||
|
@ -22,6 +22,7 @@ public sealed partial class WeaponData : Luban.BeanBase
|
||||
{ var __json0 = _buf["Include"]; if(!__json0.IsArray) { throw new SerializationException(); } Include = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } Include.Add(__v0); } }
|
||||
{ if(!_buf["Level"].IsNumber) { throw new SerializationException(); } Level = _buf["Level"]; }
|
||||
{ if(!_buf["Levelmax"].IsNumber) { throw new SerializationException(); } Levelmax = _buf["Levelmax"]; }
|
||||
{ if(!_buf["Distance"].IsNumber) { throw new SerializationException(); } Distance = _buf["Distance"]; }
|
||||
{ if(!_buf["Levelup"].IsNumber) { throw new SerializationException(); } Levelup = _buf["Levelup"]; }
|
||||
{ if(!_buf["Icon"].IsString) { throw new SerializationException(); } Icon = _buf["Icon"]; }
|
||||
{ if(!_buf["Describe"].IsString) { throw new SerializationException(); } Describe = _buf["Describe"]; }
|
||||
@ -53,6 +54,10 @@ public sealed partial class WeaponData : Luban.BeanBase
|
||||
/// </summary>
|
||||
public readonly int Levelmax;
|
||||
/// <summary>
|
||||
/// 攻击范围
|
||||
/// </summary>
|
||||
public readonly int Distance;
|
||||
/// <summary>
|
||||
/// 升级调用ID
|
||||
/// </summary>
|
||||
public readonly int Levelup;
|
||||
@ -80,6 +85,7 @@ public sealed partial class WeaponData : Luban.BeanBase
|
||||
+ "Include:" + Luban.StringUtil.CollectionToString(Include) + ","
|
||||
+ "Level:" + Level + ","
|
||||
+ "Levelmax:" + Levelmax + ","
|
||||
+ "Distance:" + Distance + ","
|
||||
+ "Levelup:" + Levelup + ","
|
||||
+ "Icon:" + Icon + ","
|
||||
+ "Describe:" + Describe + ","
|
||||
|
@ -28,6 +28,7 @@ public partial class Tables
|
||||
public BlacksmithData.SkillRogue SkillRogue {get; }
|
||||
public BlacksmithData.SkillStructure SkillStructure {get; }
|
||||
public BlacksmithData.WeaponSkill WeaponSkill {get; }
|
||||
public BlacksmithData.ExpRogue ExpRogue {get; }
|
||||
|
||||
public Tables(System.Func<string, JSONNode> loader)
|
||||
{
|
||||
@ -45,6 +46,7 @@ public partial class Tables
|
||||
SkillRogue = new BlacksmithData.SkillRogue(loader("blacksmithdata_skillrogue"));
|
||||
SkillStructure = new BlacksmithData.SkillStructure(loader("blacksmithdata_skillstructure"));
|
||||
WeaponSkill = new BlacksmithData.WeaponSkill(loader("blacksmithdata_weaponskill"));
|
||||
ExpRogue = new BlacksmithData.ExpRogue(loader("blacksmithdata_exprogue"));
|
||||
ResolveRef();
|
||||
}
|
||||
|
||||
@ -64,6 +66,7 @@ public partial class Tables
|
||||
SkillRogue.ResolveRef(this);
|
||||
SkillStructure.ResolveRef(this);
|
||||
WeaponSkill.ResolveRef(this);
|
||||
ExpRogue.ResolveRef(this);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -19,6 +19,7 @@ public class PrefabPool : MonoBehaviour
|
||||
//如果池中没有该游戏物体或者游戏物体的队列中已经没有剩余的游戏对象时。
|
||||
//在这种情况下需要实例化一个新的物体,然后在判断是否需要在池中新加一个健值对还是直接放入队列中去
|
||||
//然后把新生成的放入池中。
|
||||
|
||||
if (!objDic.ContainsKey(key)||objDic[key].Count==0) {
|
||||
AssetBundleManager.ins.LoadAsset(key, (GameObject obj) =>
|
||||
{
|
||||
|
@ -4,5 +4,21 @@ using UnityEngine;
|
||||
|
||||
public class CombatPanel : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private RogenPanel _rogenPanel;
|
||||
|
||||
public void StartPanel()
|
||||
{
|
||||
_rogenPanel.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
public void OpenRogenPanel()
|
||||
{
|
||||
_rogenPanel.gameObject.SetActive(true);
|
||||
_rogenPanel.InitData();
|
||||
}
|
||||
|
||||
public void CloseRogenPanel()
|
||||
{
|
||||
_rogenPanel.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
8
Blacksmith/Assets/Script/UI/CombatPanel.meta
Normal file
8
Blacksmith/Assets/Script/UI/CombatPanel.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4298482807b57974487e8d9ce9181f67
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
40
Blacksmith/Assets/Script/UI/CombatPanel/RogenItem.cs
Normal file
40
Blacksmith/Assets/Script/UI/CombatPanel/RogenItem.cs
Normal file
@ -0,0 +1,40 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using cfg.BlacksmithData;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class RogenItem : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Text describe;
|
||||
[SerializeField] private Button _button;
|
||||
[SerializeField] private SkillRogueData skillData;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_button = GetComponent<Button>();
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
_button.onClick.AddListener(SendEvent);
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
_button.onClick.RemoveListener(SendEvent);
|
||||
}
|
||||
|
||||
public void SetData(SkillRogueData data)
|
||||
{
|
||||
describe.text = data.Describe;
|
||||
skillData = data;
|
||||
}
|
||||
|
||||
private void SendEvent()
|
||||
{
|
||||
BattleManager.ins.SetRogen(skillData);
|
||||
UIMgr.ins.CloseRogenPanel();
|
||||
}
|
||||
}
|
11
Blacksmith/Assets/Script/UI/CombatPanel/RogenItem.cs.meta
Normal file
11
Blacksmith/Assets/Script/UI/CombatPanel/RogenItem.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 015e2a0ba6075aa46886c8e03c62690c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
61
Blacksmith/Assets/Script/UI/CombatPanel/RogenPanel.cs
Normal file
61
Blacksmith/Assets/Script/UI/CombatPanel/RogenPanel.cs
Normal file
@ -0,0 +1,61 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using cfg.BlacksmithData;
|
||||
using UnityEngine;
|
||||
|
||||
public class RogenPanel : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private RogenItem[] _rogenItems;
|
||||
|
||||
public void InitData()
|
||||
{
|
||||
var skillRogues = new List<SkillRogueData>();
|
||||
|
||||
foreach (var skill in JsonTab.Instance.tables.SkillRogue.DataList)
|
||||
{
|
||||
foreach (var state in BattleManager.ins.SkillStates)
|
||||
{
|
||||
foreach (var c in skill.Carryingprops)
|
||||
{
|
||||
if (state.itemData.ID==c&& (skill.Frontend==0||skill.Frontend==state.data.ID) && !skillRogues.Exists(t => t.ID == skill.ID))
|
||||
{
|
||||
skillRogues.Add(skill);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var rogueData in skillRogues)
|
||||
{
|
||||
BDebug.LogError(rogueData);
|
||||
}
|
||||
var skill0 = SkillRandom(ref skillRogues);
|
||||
_rogenItems[0].SetData(skill0);
|
||||
var skill1 = SkillRandom(ref skillRogues);
|
||||
_rogenItems[1].SetData(skill1);
|
||||
var skill2 = SkillRandom(ref skillRogues);
|
||||
_rogenItems[2].SetData(skill2);
|
||||
|
||||
}
|
||||
|
||||
private static SkillRogueData SkillRandom(ref List<SkillRogueData> skillRogues)
|
||||
{
|
||||
int weight = skillRogues.Sum(data => data.Weight);
|
||||
int index = Random.Range(0, weight);
|
||||
foreach (var data in skillRogues)
|
||||
{
|
||||
if (index>data.Weight)
|
||||
{
|
||||
index -= data.Weight;
|
||||
}
|
||||
else
|
||||
{
|
||||
skillRogues.Remove(data);
|
||||
return data;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
11
Blacksmith/Assets/Script/UI/CombatPanel/RogenPanel.cs.meta
Normal file
11
Blacksmith/Assets/Script/UI/CombatPanel/RogenPanel.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a85c8404495bb9c41851e4e36c834867
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -4,15 +4,11 @@ using UnityEngine;
|
||||
|
||||
public class StorePanel : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
public void StartPanel()
|
||||
{
|
||||
if (DataManager.GetDay("open")>1)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -74,6 +74,7 @@ public class UIMgr : MonoBehaviour
|
||||
drawingPanel.gameObject.SetActive(false);
|
||||
storePanel.gameObject.SetActive(false);
|
||||
combatPanel.gameObject.SetActive(true);
|
||||
combatPanel.StartPanel();
|
||||
}
|
||||
|
||||
public void CloseSwithPanel()
|
||||
@ -85,6 +86,16 @@ public class UIMgr : MonoBehaviour
|
||||
{
|
||||
battlePanel.ResetReadyPanel();
|
||||
}
|
||||
|
||||
public void OpenRogenPanel()
|
||||
{
|
||||
combatPanel.OpenRogenPanel();
|
||||
}
|
||||
|
||||
public void CloseRogenPanel()
|
||||
{
|
||||
combatPanel.CloseRogenPanel();
|
||||
}
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
Binary file not shown.
@ -1 +1 @@
|
||||
12546e258617ef4e0a8130d7caf429b3
|
||||
0fd92ae46f0bfcef2684c2e914315700
|
@ -60,7 +60,7 @@
|
||||
"UnityCRC": 0,
|
||||
"FileHash": "514a5a045a49efe0ea3811a6f8235493",
|
||||
"FileCRC": "00000000",
|
||||
"FileSize": 4637,
|
||||
"FileSize": 4625,
|
||||
"Encrypted": false,
|
||||
"Tags": [],
|
||||
"DependIDs": []
|
||||
@ -70,7 +70,7 @@
|
||||
"UnityCRC": 0,
|
||||
"FileHash": "9c8871fcce83a92234cc8fc73595a93c",
|
||||
"FileCRC": "00000000",
|
||||
"FileSize": 8116,
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||||
"FileSize": 4495,
|
||||
"Encrypted": false,
|
||||
"Tags": [],
|
||||
"DependIDs": []
|
||||
@ -80,7 +80,7 @@
|
||||
"UnityCRC": 0,
|
||||
"FileHash": "7d484a4172c8e8d490265c4961bc812c",
|
||||
"FileCRC": "00000000",
|
||||
"FileSize": 4342,
|
||||
"FileSize": 4621,
|
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"Encrypted": false,
|
||||
"Tags": [],
|
||||
"DependIDs": []
|
||||
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -1,6 +1,30 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &1
|
||||
MonoBehaviour:
|
||||
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m_CorrespondingSourceObject: {fileID: 0}
|
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 12004, guid: 0000000000000000e000000000000000, type: 0}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
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m_PixelRect:
|
||||
serializedVersion: 2
|
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x: 1963
|
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y: 179
|
||||
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m_Title: AssetBundle Collector
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m_RootView: {fileID: 5}
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|
||||
MonoBehaviour:
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@ -20,11 +44,11 @@ MonoBehaviour:
|
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height: 1032
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m_ShowMode: 0
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m_Title: Game
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m_TreeViewState:
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scrollPos: {x: 0, y: 0}
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m_SelectedIDs:
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m_SelectedIDs: 14340100
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m_LastClickedID: 0
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m_ExpandedIDs: 3aa4fcffba44feffb6e9ffff16fbffff326f0000866f000022710000367100007e71000088710000247200009c720000bc7200001875000050750000687600009c760000f6760000
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m_ExpandedIDs: 9223feffe823feffc026feff92e8feff94c7ffff16fbffff846f00008c6f00002a700000bc700000e8710000d6720000f2730000
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m_RenameOverlay:
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m_UserAcceptedRename: 0
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m_Name:
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@ -663,7 +772,7 @@ MonoBehaviour:
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m_IsRenaming: 0
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m_OriginalEventType: 11
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m_IsRenamingFilename: 0
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m_ClientGUIView: {fileID: 7}
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m_ClientGUIView: {fileID: 10}
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m_SearchString:
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m_ExpandedScenes: []
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m_CurrenRootInstanceID: 0
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@ -671,7 +780,7 @@ MonoBehaviour:
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m_IsLocked: 0
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m_CurrentSortingName: TransformSorting
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m_WindowGUID: 4c969a2b90040154d917609493e03593
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--- !u!114 &19
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--- !u!114 &23
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MonoBehaviour:
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m_ObjectHideFlags: 52
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m_CorrespondingSourceObject: {fileID: 0}
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@ -694,7 +803,7 @@ MonoBehaviour:
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x: 277
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y: 81
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width: 1185
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height: 558
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height: 326
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m_SerializedDataModeController:
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m_DataMode: 0
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m_PreferredDataMode: 0
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@ -1066,9 +1175,9 @@ MonoBehaviour:
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m_PlayAudio: 0
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m_AudioPlay: 0
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m_Position:
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m_Target: {x: 2.6455626, y: -42.01993, z: -0.04728644}
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m_Target: {x: 326.12485, y: 1080.517, z: -0.75768137}
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speed: 2
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m_Value: {x: 2.6455626, y: -42.01993, z: -0.04728644}
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m_Value: {x: 326.12485, y: 1080.517, z: -0.75768137}
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m_RenderMode: 0
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m_CameraMode:
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drawMode: 0
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@ -1118,9 +1227,9 @@ MonoBehaviour:
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speed: 2
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m_Value: {x: 0, y: 0, z: 0, w: 1}
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m_Size:
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m_Target: 5.6561346
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m_Target: 136.99725
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speed: 2
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m_Value: 5.6561346
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m_Value: 136.99725
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m_Ortho:
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m_Target: 1
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speed: 2
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@ -1138,14 +1247,14 @@ MonoBehaviour:
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m_FarClip: 10000
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m_DynamicClip: 1
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m_OcclusionCulling: 0
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m_LastSceneViewRotation: {x: -0.12690045, y: -0.09300026, z: 0.011951933, w: -0.9874758}
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m_LastSceneViewRotation: {x: -0.08717229, y: 0.89959055, z: -0.21045254, w: -0.3726226}
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m_LastSceneViewOrtho: 0
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m_ReplacementShader: {fileID: 0}
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m_ReplacementString:
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m_SceneVisActive: 1
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m_LastLockedObject: {fileID: 0}
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m_ViewIsLockedToObject: 0
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--- !u!114 &20
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||||
--- !u!114 &24
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MonoBehaviour:
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m_ObjectHideFlags: 52
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m_CorrespondingSourceObject: {fileID: 0}
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@ -1166,9 +1275,9 @@ MonoBehaviour:
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m_Pos:
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serializedVersion: 2
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x: 8
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y: 660
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y: 428
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width: 1455
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height: 323
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height: 555
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m_SerializedDataModeController:
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m_DataMode: 0
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m_PreferredDataMode: 0
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@ -1179,7 +1288,7 @@ MonoBehaviour:
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m_LastAppliedPresetName: Default
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m_SaveData: []
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m_OverlaysVisible: 1
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--- !u!114 &21
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||||
--- !u!114 &25
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||||
MonoBehaviour:
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m_ObjectHideFlags: 52
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||||
m_CorrespondingSourceObject: {fileID: 0}
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||||
|
Loading…
x
Reference in New Issue
Block a user