铁匠备份

This commit is contained in:
oldpeper 2024-11-21 10:26:47 +08:00
parent c4447a0b3f
commit d9906c468d
65 changed files with 11070 additions and 1745 deletions

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点击锻造材料放置区拖拽卖给他售卖正确错误 点击锻造材料放置区拖拽卖给他售卖正确错误获得金币1234567890一二三四五六七八九十百千万亿+-=%*!@#$不足看视频购买剩余人数到合成观双倍关闭位其指针在红色域屏幕加速当

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} }
[Serializable] [Serializable]

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public ItemDataAsset DataAsset; public ItemDataAsset DataAsset;
public float maxTime=100; public float maxTime=100;
public float nowTime; public float nowTime;
public int goldCoin=0;
public int playingGold=0;
[SerializeField] [SerializeField]
private ForgePanel forgePanel; public ForgePanel forgePanel;
[SerializeField] private List<NPCBuyData> _npcBuyDatas; [SerializeField] public List<NPCBuyData> _npcBuyDatas;
[SerializeField] private RectTransform seleTransform; [SerializeField] private RectTransform seleTransform;
@ -31,12 +33,20 @@ public class GameSystem : MonoBehaviour
{ {
DataManager.AddItem(data.item,data.num); DataManager.AddItem(data.item,data.num);
} }
goldCoin = 5;
drawingManager=transform.AddComponent<DrawingManager>(); drawingManager=transform.AddComponent<DrawingManager>();
forgePanel.ResetItemData(); forgePanel.ResetItemData();
forgePanel.ResetSlotItem(); forgePanel.ResetSlotItem();
_npcBuyDatas = new List<NPCBuyData>(); _npcBuyDatas = new List<NPCBuyData>();
getNpc = false; getNpc = false;
SaveFirstID(); SaveFirstID();
forgePanel.ResetGold();
}
public void ResetItem()
{
forgePanel.ResetItemData();
} }
public void StartNpcData() public void StartNpcData()
@ -54,6 +64,28 @@ public class GameSystem : MonoBehaviour
{ {
getNpc = bo; getNpc = bo;
} }
/// <summary>
/// 默认获得金币
/// </summary>
public void GoldRest()
{
goldCoin += playingGold;
forgePanel.ResetGold();
}
/// <summary>
/// 双倍获得金币
/// </summary>
public void DoubleGoldRest()
{
goldCoin += (playingGold*2);
forgePanel.ResetGold();
}
public void StartGamePanel()
{
forgePanel.OpenStartPanel();
}
private void SaveFirstID() private void SaveFirstID()
{ {
@ -119,6 +151,28 @@ public class GameSystem : MonoBehaviour
{ {
if (drawingManager.itemID==id) if (drawingManager.itemID==id)
{ {
playingGold += 10;
DataManager.RemoveItem(id, (bool bo) =>
{
if (bo)
{
_npcBuyDatas.Remove(_npcBuyDatas[0]);
SaveFirstID();
if (_npcBuyDatas.Count>0)
{
forgePanel.SetData(true);
}
else
{
forgePanel.OpenStartPanel();
}
}
});
}
else
{
playingGold += 2;
DataManager.RemoveItem(id, (bool bo) => DataManager.RemoveItem(id, (bool bo) =>
{ {
if (bo) if (bo)
@ -127,15 +181,15 @@ public class GameSystem : MonoBehaviour
SaveFirstID(); SaveFirstID();
if (_npcBuyDatas.Count>0) if (_npcBuyDatas.Count>0)
{ {
forgePanel.SetData(true); forgePanel.SetData(false);
}
else
{
forgePanel.OpenStartPanel();
} }
} }
}); });
} }
else
{
forgePanel.SetData(false);
}
} }
else else
{ {

View File

@ -21,6 +21,14 @@ public class ItemDataAsset : ScriptableObject
#endif #endif
public List<ItemResourcesData> Datas; public List<ItemResourcesData> Datas;
public List<SlotCrafting> crafting; public List<SlotCrafting> crafting;
public List<BuyItemValue> buyItem;
public int ItemValue(int id)
{
var buy = buyItem.FirstOrDefault(data => data.id == id);
return buy!=null?buyItem.FirstOrDefault(data => data.id == id).num:0;
}
public Sprite IconSprite(int id) public Sprite IconSprite(int id)
{ {
@ -47,3 +55,10 @@ public class NPCBuyData
{ {
public int buyID; public int buyID;
} }
[Serializable]
public class BuyItemValue
{
public int id;
public int num;
}

View File

@ -0,0 +1,62 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.UI;
public class BuyButton : MonoBehaviour
{
[SerializeField] private int id;
[SerializeField] private int needGold;
[SerializeField] private Image icon;
[SerializeField] private Button _button;
[SerializeField] private TextMeshProUGUI text;
private void Awake()
{
_button = GetComponent<Button>();
text.text = needGold.ToString();
}
private void OnEnable()
{
_button.onClick.AddListener(ButtonEvent);
}
// Start is called before the first frame update
void Start()
{
icon.sprite = GameSystem.ins.DataAsset.IconSprite(id);
}
// Update is called once per frame
void Update()
{
}
private void OnDisable()
{
_button.onClick.RemoveListener(ButtonEvent);
}
void ButtonEvent()
{
if (GameSystem.ins.goldCoin>needGold)
{
Item item = new Item();
item.id = id;
DataManager.AddItem(item,1);
GameSystem.ins.goldCoin -= needGold;
GameSystem.ins.ResetItem();
GameSystem.ins.forgePanel.ResetGold();
}
else
{
GameSystem.ins.forgePanel._buyEventButton.gameObject.SetActive(true);
}
}
}

View File

@ -0,0 +1,11 @@
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View File

@ -11,6 +11,9 @@ public class ItemButton : MonoBehaviour
[SerializeField] private int id; [SerializeField] private int id;
[SerializeField] private Image _image; [SerializeField] private Image _image;
[SerializeField] private TextMeshProUGUI numPro; [SerializeField] private TextMeshProUGUI numPro;
[SerializeField] private GameObject obj;
[SerializeField] private TextMeshProUGUI buyNum;
private int buy = 0;
private void Awake() private void Awake()
{ {
@ -39,7 +42,29 @@ public class ItemButton : MonoBehaviour
public void SendID() public void SendID()
{ {
GameSystem.ins.SaveSeledID(id); if (DataManager.item(id).num-GameSystem.ins.drawingManager.slotNum(id)>0)
{
GameSystem.ins.SaveSeledID(id);
}
else
{
if (obj.activeSelf)
{
if (GameSystem.ins.goldCoin>buy)
{
Item item = new Item();
item.id = id;
DataManager.AddItem(item,1);
GameSystem.ins.goldCoin -= buy;
GameSystem.ins.ResetItem();
GameSystem.ins.forgePanel.ResetGold();
}
else
{
GameSystem.ins.forgePanel._buyEventButton.gameObject.SetActive(true);
}
}
}
} }
public void SetItemData(int dataID) public void SetItemData(int dataID)
@ -47,6 +72,28 @@ public class ItemButton : MonoBehaviour
id = dataID; id = dataID;
_image.sprite = GameSystem.ins.DataAsset.IconSprite(id); _image.sprite = GameSystem.ins.DataAsset.IconSprite(id);
numPro.text = (DataManager.item(id).num-GameSystem.ins.drawingManager.slotNum(id)).ToString(); numPro.text = (DataManager.item(id).num-GameSystem.ins.drawingManager.slotNum(id)).ToString();
if (DataManager.item(id).num-GameSystem.ins.drawingManager.slotNum(id)==0)
{
var num = GameSystem.ins.DataAsset.ItemValue(dataID);
if (num>0)
{
obj.SetActive(true);
numPro.gameObject.SetActive(false);
buyNum.text = num.ToString();
buy = num;
}
else
{
obj.SetActive(false);
numPro.gameObject.SetActive(true);
}
}
else
{
obj.SetActive(false);
numPro.gameObject.SetActive(true);
}
} }
private void OnMouseDown() private void OnMouseDown()

View File

@ -17,13 +17,27 @@ public class ForgePanel : MonoBehaviour
[SerializeField] private NPCTrigger _npcTrigger; [SerializeField] private NPCTrigger _npcTrigger;
[SerializeField] private Button startButton; [SerializeField] private Button startButton;
[SerializeField] private Button title; [SerializeField] private Button title;
[SerializeField] public Button _buyEventButton;
[SerializeField] private Button _getGoldButton;
[SerializeField] private TextMeshProUGUI textPro; [SerializeField] private TextMeshProUGUI textPro;
[SerializeField] private CraftingPanel _craftingPanel; [SerializeField] private CraftingPanel _craftingPanel;
[SerializeField] private SettlementPanel _settlementPanel;
[SerializeField] private TextMeshProUGUI _npcCount;
[SerializeField] private TextMeshProUGUI _goldNum;
public Transform seletIcon; public Transform seletIcon;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
_buyEventButton.onClick.AddListener(() =>
{
_buyEventButton.gameObject.SetActive(false);
});
_getGoldButton.onClick.AddListener(() =>
{
_buyEventButton.gameObject.SetActive(false);
GameSystem.ins.goldCoin += 100;
ResetGold();
});
} }
private void OnEnable() private void OnEnable()
@ -51,6 +65,11 @@ public class ForgePanel : MonoBehaviour
_craftingPanel.gameObject.SetActive(false); _craftingPanel.gameObject.SetActive(false);
} }
public void OpenStartPanel()
{
_settlementPanel.gameObject.SetActive(true);
_settlementPanel.SettlementEvent();
}
public void CloseTitle() public void CloseTitle()
{ {
title.gameObject.SetActive(false); title.gameObject.SetActive(false);
@ -86,6 +105,7 @@ public class ForgePanel : MonoBehaviour
{ {
getCrafting.SaveIcon(id); getCrafting.SaveIcon(id);
getNPCCrafting.SaveIcon(id); getNPCCrafting.SaveIcon(id);
_npcCount.text = GameSystem.ins._npcBuyDatas.Count.ToString();
var data = GameSystem.ins.DataAsset.crafting.FirstOrDefault(d => d.id == id); var data = GameSystem.ins.DataAsset.crafting.FirstOrDefault(d => d.id == id);
List<int> itemId = new List<int>(); List<int> itemId = new List<int>();
foreach (var item in data.craftID) foreach (var item in data.craftID)
@ -121,4 +141,9 @@ public class ForgePanel : MonoBehaviour
} }
} }
public void ResetGold()
{
_goldNum.text = GameSystem.ins.goldCoin.ToString();
}
} }

View File

@ -0,0 +1,55 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// 结算ui
/// </summary>
public class SettlementPanel : MonoBehaviour
{
[SerializeField] private TextMeshProUGUI textPro;
[SerializeField] private Button _button;
[SerializeField] private Button _videoButton;
private void Awake()
{
_button = GetComponent<Button>();
}
private void OnEnable()
{
_button.onClick.AddListener(OnButtonEvent);
_videoButton.onClick.AddListener(DoubleGold);
}
private void OnDisable()
{
_button.onClick.RemoveListener(OnButtonEvent);
_videoButton.onClick.RemoveListener(DoubleGold);
}
/// <summary>
/// 显示获得金币
/// </summary>
public void SettlementEvent()
{
textPro.text ="+"+ GameSystem.ins.playingGold.ToString();
}
/// <summary>
/// 默认获得金币
/// </summary>
private void OnButtonEvent()
{
gameObject.SetActive(false);
GameSystem.ins.GoldRest();
}
/// <summary>
/// 双倍获得金币
/// </summary>
private void DoubleGold()
{
gameObject.SetActive(false);
GameSystem.ins.DoubleGoldRest();
}
}

View File

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width: 1920 width: 1920
height: 990 height: 990
m_Scale: {x: 0.515625, y: 0.515625} m_Scale: {x: 0.5291844, y: 0.5291844}
m_Translation: {x: 960, y: 495} m_Translation: {x: 960, y: 508.01703}
m_MarginLeft: 0 m_MarginLeft: 0
m_MarginRight: 0 m_MarginRight: 0
m_MarginTop: 0 m_MarginTop: 0
m_MarginBottom: 0 m_MarginBottom: 0
m_LastShownAreaInsideMargins: m_LastShownAreaInsideMargins:
serializedVersion: 2 serializedVersion: 2
x: -1861.8182 x: -1814.1124
y: -960 y: -960
width: 3723.6365 width: 3628.2249
height: 1920 height: 1870.8035
m_MinimalGUI: 1 m_MinimalGUI: 1
m_defaultScale: 0.515625 m_defaultScale: 0.515625
m_LastWindowPixelSize: {x: 1920, y: 1011} m_LastWindowPixelSize: {x: 1920, y: 1011}

View File

@ -43,8 +43,11 @@ public static class DataManager
public static bool LevelOpen(int id) public static bool LevelOpen(int id)
{ {
if (_directory.TryGetValue(id, out var open)) return open; if (_directory.TryGetValue(id, out var open)) return open;
var bo = PlayerPrefs.GetInt(id.ToString())==1; var bo = PlayerPrefs.GetInt("level"+id.ToString())==1;
if (id==0)
{
bo = true;
}
_directory.Add(id,bo); _directory.Add(id,bo);
return _directory[id]; return _directory[id];
@ -54,6 +57,6 @@ public static class DataManager
{ {
_directory[id] = bo; _directory[id] = bo;
PlayerPrefs.SetInt(id.ToString(),bo?1:0); PlayerPrefs.SetInt("level"+id.ToString(),bo?1:0);
} }
} }

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@ -20,6 +20,12 @@ public class GameManager : MonoBehaviour
public List<ItemData> itemDatas2; public List<ItemData> itemDatas2;
public List<RandomItemData> list; public List<RandomItemData> list;
[InspectorButton]
private void PlayerPrefsClear()
{
PlayerPrefs.DeleteAll();
}
public ItemObj seletObj public ItemObj seletObj
{ {
get { return seletItem; } get { return seletItem; }

View File

@ -39,7 +39,7 @@ public class LevelButton : MonoBehaviour
name.text = data.Name; name.text = data.Name;
back.SetActive(false); back.SetActive(false);
_button.gameObject.SetActive(true); _button.gameObject.SetActive(true);
lockObj.SetActive(!DataManager.LevelOpen(id)); lockObj.SetActive(DataManager.LevelOpen(data.Front));
levelID = id; levelID = id;
} }
else else

View File

@ -271,6 +271,7 @@ public class TourPanel : MonoBehaviour
{ {
BoxDebug.Log("到达终点"); BoxDebug.Log("到达终点");
nowLenght = MaxLengh(); nowLenght = MaxLengh();
DataManager.SetLevelOpen(GameManager.ins.level,true);
MainPanel.ins.ClosePanelEvent(); MainPanel.ins.ClosePanelEvent();
playing = false; playing = false;
} }