铁匠备份

This commit is contained in:
oldpeper 2024-11-21 10:26:47 +08:00
parent c4447a0b3f
commit d9906c468d
65 changed files with 11070 additions and 1745 deletions

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id: 102
num: 2
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@ -1 +1 @@
点击锻造材料放置区拖拽卖给他售卖正确错误
点击锻造材料放置区拖拽卖给他售卖正确错误获得金币1234567890一二三四五六七八九十百千万亿+-=%*!@#$不足看视频购买剩余人数到合成观双倍关闭位其指针在红色域屏幕加速当

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@ -103,13 +103,7 @@ public static class DataManager
private static void ResetData()
{
for (int i = ItemDatas.Count-1; i >= 0; i--)
{
if (ItemDatas[i].num<=0)
{
ItemDatas.Remove(ItemDatas[i]);
}
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[Serializable]

View File

@ -13,10 +13,12 @@ public class GameSystem : MonoBehaviour
public ItemDataAsset DataAsset;
public float maxTime=100;
public float nowTime;
public int goldCoin=0;
public int playingGold=0;
[SerializeField]
private ForgePanel forgePanel;
public ForgePanel forgePanel;
[SerializeField] private List<NPCBuyData> _npcBuyDatas;
[SerializeField] public List<NPCBuyData> _npcBuyDatas;
[SerializeField] private RectTransform seleTransform;
@ -31,12 +33,20 @@ public class GameSystem : MonoBehaviour
{
DataManager.AddItem(data.item,data.num);
}
goldCoin = 5;
drawingManager=transform.AddComponent<DrawingManager>();
forgePanel.ResetItemData();
forgePanel.ResetSlotItem();
_npcBuyDatas = new List<NPCBuyData>();
getNpc = false;
SaveFirstID();
forgePanel.ResetGold();
}
public void ResetItem()
{
forgePanel.ResetItemData();
}
public void StartNpcData()
@ -54,6 +64,28 @@ public class GameSystem : MonoBehaviour
{
getNpc = bo;
}
/// <summary>
/// 默认获得金币
/// </summary>
public void GoldRest()
{
goldCoin += playingGold;
forgePanel.ResetGold();
}
/// <summary>
/// 双倍获得金币
/// </summary>
public void DoubleGoldRest()
{
goldCoin += (playingGold*2);
forgePanel.ResetGold();
}
public void StartGamePanel()
{
forgePanel.OpenStartPanel();
}
private void SaveFirstID()
{
@ -119,6 +151,28 @@ public class GameSystem : MonoBehaviour
{
if (drawingManager.itemID==id)
{
playingGold += 10;
DataManager.RemoveItem(id, (bool bo) =>
{
if (bo)
{
_npcBuyDatas.Remove(_npcBuyDatas[0]);
SaveFirstID();
if (_npcBuyDatas.Count>0)
{
forgePanel.SetData(true);
}
else
{
forgePanel.OpenStartPanel();
}
}
});
}
else
{
playingGold += 2;
DataManager.RemoveItem(id, (bool bo) =>
{
if (bo)
@ -127,15 +181,15 @@ public class GameSystem : MonoBehaviour
SaveFirstID();
if (_npcBuyDatas.Count>0)
{
forgePanel.SetData(true);
forgePanel.SetData(false);
}
else
{
forgePanel.OpenStartPanel();
}
}
});
}
else
{
forgePanel.SetData(false);
}
}
else
{

View File

@ -21,6 +21,14 @@ public class ItemDataAsset : ScriptableObject
#endif
public List<ItemResourcesData> Datas;
public List<SlotCrafting> crafting;
public List<BuyItemValue> buyItem;
public int ItemValue(int id)
{
var buy = buyItem.FirstOrDefault(data => data.id == id);
return buy!=null?buyItem.FirstOrDefault(data => data.id == id).num:0;
}
public Sprite IconSprite(int id)
{
@ -47,3 +55,10 @@ public class NPCBuyData
{
public int buyID;
}
[Serializable]
public class BuyItemValue
{
public int id;
public int num;
}

View File

@ -0,0 +1,62 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.UI;
public class BuyButton : MonoBehaviour
{
[SerializeField] private int id;
[SerializeField] private int needGold;
[SerializeField] private Image icon;
[SerializeField] private Button _button;
[SerializeField] private TextMeshProUGUI text;
private void Awake()
{
_button = GetComponent<Button>();
text.text = needGold.ToString();
}
private void OnEnable()
{
_button.onClick.AddListener(ButtonEvent);
}
// Start is called before the first frame update
void Start()
{
icon.sprite = GameSystem.ins.DataAsset.IconSprite(id);
}
// Update is called once per frame
void Update()
{
}
private void OnDisable()
{
_button.onClick.RemoveListener(ButtonEvent);
}
void ButtonEvent()
{
if (GameSystem.ins.goldCoin>needGold)
{
Item item = new Item();
item.id = id;
DataManager.AddItem(item,1);
GameSystem.ins.goldCoin -= needGold;
GameSystem.ins.ResetItem();
GameSystem.ins.forgePanel.ResetGold();
}
else
{
GameSystem.ins.forgePanel._buyEventButton.gameObject.SetActive(true);
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 03f86e030e29b1d4bb6b00395c7e5d8f
MonoImporter:
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serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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View File

@ -11,6 +11,9 @@ public class ItemButton : MonoBehaviour
[SerializeField] private int id;
[SerializeField] private Image _image;
[SerializeField] private TextMeshProUGUI numPro;
[SerializeField] private GameObject obj;
[SerializeField] private TextMeshProUGUI buyNum;
private int buy = 0;
private void Awake()
{
@ -39,7 +42,29 @@ public class ItemButton : MonoBehaviour
public void SendID()
{
GameSystem.ins.SaveSeledID(id);
if (DataManager.item(id).num-GameSystem.ins.drawingManager.slotNum(id)>0)
{
GameSystem.ins.SaveSeledID(id);
}
else
{
if (obj.activeSelf)
{
if (GameSystem.ins.goldCoin>buy)
{
Item item = new Item();
item.id = id;
DataManager.AddItem(item,1);
GameSystem.ins.goldCoin -= buy;
GameSystem.ins.ResetItem();
GameSystem.ins.forgePanel.ResetGold();
}
else
{
GameSystem.ins.forgePanel._buyEventButton.gameObject.SetActive(true);
}
}
}
}
public void SetItemData(int dataID)
@ -47,6 +72,28 @@ public class ItemButton : MonoBehaviour
id = dataID;
_image.sprite = GameSystem.ins.DataAsset.IconSprite(id);
numPro.text = (DataManager.item(id).num-GameSystem.ins.drawingManager.slotNum(id)).ToString();
if (DataManager.item(id).num-GameSystem.ins.drawingManager.slotNum(id)==0)
{
var num = GameSystem.ins.DataAsset.ItemValue(dataID);
if (num>0)
{
obj.SetActive(true);
numPro.gameObject.SetActive(false);
buyNum.text = num.ToString();
buy = num;
}
else
{
obj.SetActive(false);
numPro.gameObject.SetActive(true);
}
}
else
{
obj.SetActive(false);
numPro.gameObject.SetActive(true);
}
}
private void OnMouseDown()

View File

@ -17,13 +17,27 @@ public class ForgePanel : MonoBehaviour
[SerializeField] private NPCTrigger _npcTrigger;
[SerializeField] private Button startButton;
[SerializeField] private Button title;
[SerializeField] public Button _buyEventButton;
[SerializeField] private Button _getGoldButton;
[SerializeField] private TextMeshProUGUI textPro;
[SerializeField] private CraftingPanel _craftingPanel;
[SerializeField] private SettlementPanel _settlementPanel;
[SerializeField] private TextMeshProUGUI _npcCount;
[SerializeField] private TextMeshProUGUI _goldNum;
public Transform seletIcon;
// Start is called before the first frame update
void Start()
{
_buyEventButton.onClick.AddListener(() =>
{
_buyEventButton.gameObject.SetActive(false);
});
_getGoldButton.onClick.AddListener(() =>
{
_buyEventButton.gameObject.SetActive(false);
GameSystem.ins.goldCoin += 100;
ResetGold();
});
}
private void OnEnable()
@ -51,6 +65,11 @@ public class ForgePanel : MonoBehaviour
_craftingPanel.gameObject.SetActive(false);
}
public void OpenStartPanel()
{
_settlementPanel.gameObject.SetActive(true);
_settlementPanel.SettlementEvent();
}
public void CloseTitle()
{
title.gameObject.SetActive(false);
@ -86,6 +105,7 @@ public class ForgePanel : MonoBehaviour
{
getCrafting.SaveIcon(id);
getNPCCrafting.SaveIcon(id);
_npcCount.text = GameSystem.ins._npcBuyDatas.Count.ToString();
var data = GameSystem.ins.DataAsset.crafting.FirstOrDefault(d => d.id == id);
List<int> itemId = new List<int>();
foreach (var item in data.craftID)
@ -121,4 +141,9 @@ public class ForgePanel : MonoBehaviour
}
}
public void ResetGold()
{
_goldNum.text = GameSystem.ins.goldCoin.ToString();
}
}

View File

@ -0,0 +1,55 @@
using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// 结算ui
/// </summary>
public class SettlementPanel : MonoBehaviour
{
[SerializeField] private TextMeshProUGUI textPro;
[SerializeField] private Button _button;
[SerializeField] private Button _videoButton;
private void Awake()
{
_button = GetComponent<Button>();
}
private void OnEnable()
{
_button.onClick.AddListener(OnButtonEvent);
_videoButton.onClick.AddListener(DoubleGold);
}
private void OnDisable()
{
_button.onClick.RemoveListener(OnButtonEvent);
_videoButton.onClick.RemoveListener(DoubleGold);
}
/// <summary>
/// 显示获得金币
/// </summary>
public void SettlementEvent()
{
textPro.text ="+"+ GameSystem.ins.playingGold.ToString();
}
/// <summary>
/// 默认获得金币
/// </summary>
private void OnButtonEvent()
{
gameObject.SetActive(false);
GameSystem.ins.GoldRest();
}
/// <summary>
/// 双倍获得金币
/// </summary>
private void DoubleGold()
{
gameObject.SetActive(false);
GameSystem.ins.DoubleGoldRest();
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
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MonoImporter:
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serializedVersion: 2
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icon: {instanceID: 0}
userData:
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View File

@ -67,7 +67,7 @@ MonoBehaviour:
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height: 989
m_ShowMode: 4
m_Title: Inspector
m_Title: Project
m_RootView: {fileID: 12}
m_MinSize: {x: 875, y: 300}
m_MaxSize: {x: 10000, y: 10000}
@ -91,8 +91,8 @@ MonoBehaviour:
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m_MinSize: {x: 800, y: 271}
m_MaxSize: {x: 4000, y: 4021}
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m_Panes:
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@ -121,7 +121,7 @@ MonoBehaviour:
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m_MaxSize: {x: 4000, y: 4021}
vertical: 0
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controlID: 44
draggingID: 0
--- !u!114 &6
MonoBehaviour:
@ -142,8 +142,8 @@ MonoBehaviour:
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vertical: 0
controlID: 116
controlID: 122
draggingID: 0
--- !u!114 &9
MonoBehaviour:
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@ -262,23 +262,23 @@ MonoBehaviour:
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m_EditorHideFlags: 1
m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0}
m_Name: ConsoleWindow
m_Name: ProjectBrowser
m_EditorClassIdentifier:
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MonoBehaviour:
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@ -374,7 +374,7 @@ MonoBehaviour:
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vertical: 1
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controlID: 396
draggingID: 0
--- !u!114 &16
MonoBehaviour:
@ -396,11 +396,11 @@ MonoBehaviour:
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draggingID: 0
--- !u!114 &17
MonoBehaviour:
@ -420,9 +420,9 @@ MonoBehaviour:
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m_Panes:
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@ -545,9 +545,9 @@ MonoBehaviour:
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m_SerializedDataModeController:
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@ -569,7 +569,7 @@ MonoBehaviour:
m_SkipHidden: 0
m_SearchArea: 1
m_Folders:
- Assets/Script/UI
- Assets/Pack/Icon
m_Globs: []
m_OriginalText:
m_ImportLogFlags: 0
@ -577,16 +577,16 @@ MonoBehaviour:
m_ViewMode: 1
m_StartGridSize: 16
m_LastFolders:
- Assets/Script/UI
- Assets/Pack/Icon
m_LastFoldersGridSize: 16
m_LastProjectPath: E:\Project\WXGame\Blacksmith
m_LockTracker:
m_IsLocked: 0
m_FolderTreeState:
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m_SelectedIDs: 346a0000
m_LastClickedID: 27188
m_ExpandedIDs: 000000005c6900005e6900001e6a0000246a00009a78000000ca9a3b
scrollPos: {x: 0, y: 33}
m_SelectedIDs: 586c0000
m_LastClickedID: 27736
m_ExpandedIDs: 00000000786b00007a6b00007c6b00007e6b000000ca9a3b
m_RenameOverlay:
m_UserAcceptedRename: 0
m_Name:
@ -614,7 +614,7 @@ MonoBehaviour:
scrollPos: {x: 0, y: 0}
m_SelectedIDs:
m_LastClickedID: 0
m_ExpandedIDs: 000000005c6900005e690000
m_ExpandedIDs: 00000000786b00007a6b00007c6b00007e6b0000
m_RenameOverlay:
m_UserAcceptedRename: 0
m_Name:
@ -639,21 +639,21 @@ MonoBehaviour:
m_Icon: {fileID: 0}
m_ResourceFile:
m_ListAreaState:
m_SelectedInstanceIDs: 0c760000
m_LastClickedInstanceID: 30220
m_HadKeyboardFocusLastEvent: 1
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m_SelectedInstanceIDs:
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m_HadKeyboardFocusLastEvent: 0
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m_RenameOverlay:
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m_Name: ProgressTime
m_OriginalName: ProgressTime
m_Name: cd283cb691ae04ddf467f423a6a5b21
m_OriginalName: cd283cb691ae04ddf467f423a6a5b21
m_EditFieldRect:
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m_UserData: 43296
m_UserData: 42960
m_IsWaitingForDelay: 0
m_IsRenaming: 0
m_OriginalEventType: 0
@ -707,7 +707,7 @@ MonoBehaviour:
m_ObjectsLockedBeforeSerialization: []
m_InstanceIDsLockedBeforeSerialization:
m_PreviewResizer:
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m_CachedPref: 151
m_ControlHash: -371814159
m_PrefName: Preview_InspectorPreview
m_LastInspectedObjectInstanceID: -1
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m_SerializedDataModeController:
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@ -754,9 +754,9 @@ MonoBehaviour:
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m_LastClickedID: 0
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@ -1175,9 +1175,9 @@ MonoBehaviour:
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m_AudioPlay: 0
m_Position:
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m_Target: {x: 322.67007, y: 1314.595, z: 4.1344156}
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@ -1227,9 +1227,9 @@ MonoBehaviour:
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m_Size:
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speed: 2
m_Value: 377.65848
m_Value: 155.11476
m_Ortho:
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@ -1275,9 +1275,9 @@ MonoBehaviour:
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m_SerializedDataModeController:
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@ -1355,7 +1355,7 @@ MonoBehaviour:
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m_HSlider: 0
m_VSlider: 0
m_VSlider: 1
m_IgnoreScrollWheelUntilClicked: 0
m_EnableMouseInput: 1
m_EnableSliderZoomHorizontal: 0
@ -1368,18 +1368,18 @@ MonoBehaviour:
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height: 990
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m_Scale: {x: 0.5291844, y: 0.5291844}
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m_MarginRight: 0
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View File

@ -43,8 +43,11 @@ public static class DataManager
public static bool LevelOpen(int id)
{
if (_directory.TryGetValue(id, out var open)) return open;
var bo = PlayerPrefs.GetInt(id.ToString())==1;
var bo = PlayerPrefs.GetInt("level"+id.ToString())==1;
if (id==0)
{
bo = true;
}
_directory.Add(id,bo);
return _directory[id];
@ -54,6 +57,6 @@ public static class DataManager
{
_directory[id] = bo;
PlayerPrefs.SetInt(id.ToString(),bo?1:0);
PlayerPrefs.SetInt("level"+id.ToString(),bo?1:0);
}
}

View File

@ -20,6 +20,12 @@ public class GameManager : MonoBehaviour
public List<ItemData> itemDatas2;
public List<RandomItemData> list;
[InspectorButton]
private void PlayerPrefsClear()
{
PlayerPrefs.DeleteAll();
}
public ItemObj seletObj
{
get { return seletItem; }

View File

@ -39,7 +39,7 @@ public class LevelButton : MonoBehaviour
name.text = data.Name;
back.SetActive(false);
_button.gameObject.SetActive(true);
lockObj.SetActive(!DataManager.LevelOpen(id));
lockObj.SetActive(DataManager.LevelOpen(data.Front));
levelID = id;
}
else

View File

@ -271,6 +271,7 @@ public class TourPanel : MonoBehaviour
{
BoxDebug.Log("到达终点");
nowLenght = MaxLengh();
DataManager.SetLevelOpen(GameManager.ins.level,true);
MainPanel.ins.ClosePanelEvent();
playing = false;
}