diff --git a/Blacksmith/Assets/AssetBundleCollectorSetting.asset b/Blacksmith/Assets/AssetBundleCollectorSetting.asset index 4f0e0966..9f425116 100644 --- a/Blacksmith/Assets/AssetBundleCollectorSetting.asset +++ b/Blacksmith/Assets/AssetBundleCollectorSetting.asset @@ -24,27 +24,6 @@ MonoBehaviour: AutoCollectShaders: 1 IgnoreRuleName: NormalIgnoreRule Groups: - - GroupName: icon - GroupDesc: - AssetTags: - ActiveRuleName: EnableGroup - Collectors: - - CollectPath: Assets/Pack/Npc - CollectorGUID: 4b9a0429948603e49a888a8bf862e808 - CollectorType: 0 - AddressRuleName: AddressByFileName - PackRuleName: PackDirectory - FilterRuleName: CollectAll - AssetTags: - UserData: - - CollectPath: Assets/Pack/Icon - CollectorGUID: f201bd1904dfd86439a970e1162dde7d - CollectorType: 0 - AddressRuleName: AddressByFileName - PackRuleName: PackDirectory - FilterRuleName: CollectAll - AssetTags: - UserData: - GroupName: SpriteAtlas GroupDesc: AssetTags: @@ -66,3 +45,16 @@ MonoBehaviour: FilterRuleName: CollectAll AssetTags: UserData: + - GroupName: Battle + GroupDesc: + AssetTags: + ActiveRuleName: EnableGroup + Collectors: + - CollectPath: Assets/Pack/Prefab + CollectorGUID: c062e5290f622f545935e546053b2725 + CollectorType: 0 + AddressRuleName: AddressByGroupAndFileName + PackRuleName: PackDirectory + FilterRuleName: CollectAll + AssetTags: + UserData: diff --git a/Blacksmith/Assets/Pack/AtlasIcon.spriteatlasv2.meta b/Blacksmith/Assets/Pack/AtlasIcon.spriteatlasv2.meta index 887bd15d..29e92726 100644 --- a/Blacksmith/Assets/Pack/AtlasIcon.spriteatlasv2.meta +++ b/Blacksmith/Assets/Pack/AtlasIcon.spriteatlasv2.meta @@ -8,7 +8,7 @@ SpriteAtlasImporter: compressionQuality: 50 maxTextureSize: 2048 textureCompression: 0 - filterMode: 1 + filterMode: 0 generateMipMaps: 0 readable: 0 crunchedCompression: 0 @@ -16,11 +16,11 @@ SpriteAtlasImporter: platformSettings: [] packingSettings: serializedVersion: 2 - padding: 4 + padding: 8 blockOffset: 1 allowAlphaSplitting: 0 - enableRotation: 1 - enableTightPacking: 1 + enableRotation: 0 + enableTightPacking: 0 enableAlphaDilation: 0 secondaryTextureSettings: {} variantMultiplier: 1 diff --git a/Blacksmith/Assets/Pack/2000_Icons/500_weapons/Bow_01.png b/Blacksmith/Assets/Pack/Icon/Bow_01.png similarity index 100% rename from Blacksmith/Assets/Pack/2000_Icons/500_weapons/Bow_01.png rename to Blacksmith/Assets/Pack/Icon/Bow_01.png diff --git a/Blacksmith/Assets/Pack/2000_Icons/500_weapons/Bow_01.png.meta b/Blacksmith/Assets/Pack/Icon/Bow_01.png.meta similarity index 100% rename from Blacksmith/Assets/Pack/2000_Icons/500_weapons/Bow_01.png.meta rename to Blacksmith/Assets/Pack/Icon/Bow_01.png.meta diff --git a/Blacksmith/Assets/Pack/2000_Icons/500_weapons/Bow_02.png b/Blacksmith/Assets/Pack/Icon/Bow_02.png similarity index 100% rename from Blacksmith/Assets/Pack/2000_Icons/500_weapons/Bow_02.png rename to Blacksmith/Assets/Pack/Icon/Bow_02.png diff --git a/Blacksmith/Assets/Pack/2000_Icons/500_weapons/Bow_02.png.meta b/Blacksmith/Assets/Pack/Icon/Bow_02.png.meta similarity index 100% rename from Blacksmith/Assets/Pack/2000_Icons/500_weapons/Bow_02.png.meta rename to Blacksmith/Assets/Pack/Icon/Bow_02.png.meta diff --git a/Blacksmith/Assets/Pack/2000_Icons/500_weapons/Bow_03.png b/Blacksmith/Assets/Pack/Icon/Bow_03.png similarity index 100% rename from Blacksmith/Assets/Pack/2000_Icons/500_weapons/Bow_03.png rename to Blacksmith/Assets/Pack/Icon/Bow_03.png diff --git a/Blacksmith/Assets/Pack/2000_Icons/500_weapons/Bow_03.png.meta b/Blacksmith/Assets/Pack/Icon/Bow_03.png.meta similarity index 100% rename from Blacksmith/Assets/Pack/2000_Icons/500_weapons/Bow_03.png.meta rename to Blacksmith/Assets/Pack/Icon/Bow_03.png.meta diff --git a/Blacksmith/Assets/Pack/2000_Icons/500_weapons/Bow_04.png b/Blacksmith/Assets/Pack/Icon/Bow_04.png similarity index 100% rename from Blacksmith/Assets/Pack/2000_Icons/500_weapons/Bow_04.png rename to Blacksmith/Assets/Pack/Icon/Bow_04.png diff --git a/Blacksmith/Assets/Pack/2000_Icons/500_weapons/Bow_04.png.meta b/Blacksmith/Assets/Pack/Icon/Bow_04.png.meta similarity index 100% rename from Blacksmith/Assets/Pack/2000_Icons/500_weapons/Bow_04.png.meta rename to Blacksmith/Assets/Pack/Icon/Bow_04.png.meta diff --git a/Blacksmith/Assets/Pack/2000_Icons/500_weapons/Bow_05.png b/Blacksmith/Assets/Pack/Icon/Bow_05.png similarity index 100% rename from Blacksmith/Assets/Pack/2000_Icons/500_weapons/Bow_05.png rename to Blacksmith/Assets/Pack/Icon/Bow_05.png diff --git a/Blacksmith/Assets/Pack/2000_Icons/500_weapons/Bow_05.png.meta b/Blacksmith/Assets/Pack/Icon/Bow_05.png.meta similarity index 100% rename from Blacksmith/Assets/Pack/2000_Icons/500_weapons/Bow_05.png.meta rename to Blacksmith/Assets/Pack/Icon/Bow_05.png.meta diff --git a/Blacksmith/Assets/Pack/2000_Icons/500_weapons/Bow_06.png b/Blacksmith/Assets/Pack/Icon/Bow_06.png similarity index 100% rename from Blacksmith/Assets/Pack/2000_Icons/500_weapons/Bow_06.png rename to 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b/Blacksmith/Assets/Pack/Icon/Bow_10.png similarity index 100% rename from Blacksmith/Assets/Pack/2000_Icons/500_weapons/Bow_10.png rename to Blacksmith/Assets/Pack/Icon/Bow_10.png diff --git a/Blacksmith/Assets/Pack/2000_Icons/500_weapons/Bow_10.png.meta b/Blacksmith/Assets/Pack/Icon/Bow_10.png.meta similarity index 100% rename from Blacksmith/Assets/Pack/2000_Icons/500_weapons/Bow_10.png.meta rename to Blacksmith/Assets/Pack/Icon/Bow_10.png.meta diff --git a/Blacksmith/Assets/Pack/2000_Icons/500_weapons/Bow_11.png b/Blacksmith/Assets/Pack/Icon/Bow_11.png similarity index 100% rename from Blacksmith/Assets/Pack/2000_Icons/500_weapons/Bow_11.png rename to Blacksmith/Assets/Pack/Icon/Bow_11.png diff --git a/Blacksmith/Assets/Pack/2000_Icons/500_weapons/Bow_11.png.meta b/Blacksmith/Assets/Pack/Icon/Bow_11.png.meta similarity index 100% rename from Blacksmith/Assets/Pack/2000_Icons/500_weapons/Bow_11.png.meta rename to Blacksmith/Assets/Pack/Icon/Bow_11.png.meta diff --git a/Blacksmith/Assets/Pack/2000_Icons/500_weapons/Bow_12.png b/Blacksmith/Assets/Pack/Icon/Bow_12.png similarity index 100% rename from Blacksmith/Assets/Pack/2000_Icons/500_weapons/Bow_12.png rename to Blacksmith/Assets/Pack/Icon/Bow_12.png diff --git a/Blacksmith/Assets/Pack/2000_Icons/500_weapons/Bow_12.png.meta b/Blacksmith/Assets/Pack/Icon/Bow_12.png.meta similarity index 100% rename from Blacksmith/Assets/Pack/2000_Icons/500_weapons/Bow_12.png.meta rename to Blacksmith/Assets/Pack/Icon/Bow_12.png.meta diff --git a/Blacksmith/Assets/Pack/2000_Icons/500_weapons/Bow_13.png b/Blacksmith/Assets/Pack/Icon/Bow_13.png similarity index 100% rename from Blacksmith/Assets/Pack/2000_Icons/500_weapons/Bow_13.png rename to Blacksmith/Assets/Pack/Icon/Bow_13.png diff --git a/Blacksmith/Assets/Pack/2000_Icons/500_weapons/Bow_13.png.meta b/Blacksmith/Assets/Pack/Icon/Bow_13.png.meta similarity index 100% rename from Blacksmith/Assets/Pack/2000_Icons/500_weapons/Bow_13.png.meta rename to 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"Propdescription": 0, "Forgingprogress": 0, "Forgingprogressda": 0, @@ -17,9 +18,10 @@ "Propname": "金币", "Propprices": 0, "Itemprice": 0, + "Includearms": 0, "Proptype": 0, "Propquality": 0, - "Icon": "", + "Icon": "Bow_02", "Propdescription": 0, "Forgingprogress": 0, "Forgingprogressda": 0, @@ -30,9 +32,10 @@ "Propname": "木", "Propprices": 150, "Itemprice": 0, + "Includearms": 0, "Proptype": 1, "Propquality": 2, - "Icon": "", + "Icon": "Bow_03", "Propdescription": 0, "Forgingprogress": 0, "Forgingprogressda": 0, @@ -43,9 +46,10 @@ "Propname": "硬木", "Propprices": 600, "Itemprice": 0, + "Includearms": 0, "Proptype": 1, "Propquality": 3, - "Icon": "", + "Icon": "Bow_04", "Propdescription": 0, "Forgingprogress": 10, "Forgingprogressda": 2000, @@ -56,9 +60,10 @@ "Propname": "木材", "Propprices": 2400, "Itemprice": 0, + "Includearms": 0, "Proptype": 1, "Propquality": 4, - "Icon": "", + "Icon": "Bow_05", "Propdescription": 0, "Forgingprogress": 20, "Forgingprogressda": 2000, @@ -69,9 +74,10 @@ 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"Proptype": 1, "Propquality": 3, - "Icon": "", + "Icon": "Bow_10", "Propdescription": 0, "Forgingprogress": 10, "Forgingprogressda": 2000, @@ -134,9 +144,10 @@ "Propname": "丝绸", "Propprices": 2400, "Itemprice": 0, + "Includearms": 0, "Proptype": 1, "Propquality": 4, - "Icon": "", + "Icon": "Bow_11", "Propdescription": 0, "Forgingprogress": 20, "Forgingprogressda": 2000, @@ -147,9 +158,10 @@ "Propname": "皮", "Propprices": 150, "Itemprice": 0, + "Includearms": 0, "Proptype": 1, "Propquality": 2, - "Icon": "", + "Icon": "Bow_12", "Propdescription": 0, "Forgingprogress": 0, "Forgingprogressda": 0, @@ -160,9 +172,10 @@ "Propname": "皮革", "Propprices": 600, "Itemprice": 0, + "Includearms": 0, "Proptype": 1, "Propquality": 3, - "Icon": "", + "Icon": "Bow_13", "Propdescription": 0, "Forgingprogress": 10, "Forgingprogressda": 2000, @@ -173,9 +186,10 @@ "Propname": "高级皮革", "Propprices": 2400, "Itemprice": 0, + "Includearms": 0, "Proptype": 1, "Propquality": 4, - "Icon": "", + "Icon": "Bow_14", "Propdescription": 0, "Forgingprogress": 20, "Forgingprogressda": 2000, @@ -186,9 +200,10 @@ "Propname": "银", "Propprices": 150, "Itemprice": 0, + "Includearms": 0, "Proptype": 1, "Propquality": 2, - "Icon": "", + "Icon": "Bow_15", "Propdescription": 0, "Forgingprogress": 0, "Forgingprogressda": 0, @@ -199,9 +214,10 @@ "Propname": "银块", "Propprices": 600, "Itemprice": 0, + "Includearms": 0, "Proptype": 1, "Propquality": 3, - "Icon": "", + "Icon": "Bow_16", "Propdescription": 0, "Forgingprogress": 10, "Forgingprogressda": 2000, @@ -212,9 +228,10 @@ "Propname": "银锭", "Propprices": 2400, "Itemprice": 0, + "Includearms": 0, "Proptype": 1, "Propquality": 4, - "Icon": "", + "Icon": "Bow_17", "Propdescription": 0, "Forgingprogress": 20, "Forgingprogressda": 2000, @@ -225,9 +242,10 @@ "Propname": "短剑", "Propprices": 300, "Itemprice": 600, + "Includearms": 302011, "Proptype": 3, "Propquality": 1, - "Icon": "", + "Icon": "Bow_18", "Propdescription": 0, "Forgingprogress": 15, "Forgingprogressda": 2000, @@ -243,9 +261,10 @@ "Propname": "铁剑", "Propprices": 1200, "Itemprice": 2400, + "Includearms": 302011, "Proptype": 3, "Propquality": 2, - "Icon": "", + "Icon": "Bow_19", "Propdescription": 0, "Forgingprogress": 30, "Forgingprogressda": 1500, @@ -262,9 +281,10 @@ "Propname": "骑士剑", "Propprices": 1200, "Itemprice": 2400, + "Includearms": 302011, "Proptype": 3, "Propquality": 3, - "Icon": "", + "Icon": "Bow_20", "Propdescription": 0, "Forgingprogress": 45, "Forgingprogressda": 1200, @@ -278,9 +298,10 @@ "Propname": "细身剑", "Propprices": 4800, "Itemprice": 9600, + "Includearms": 302011, "Proptype": 3, "Propquality": 4, - "Icon": "", + "Icon": "Bow_21", "Propdescription": 0, "Forgingprogress": 60, "Forgingprogressda": 1000, @@ -294,9 +315,10 @@ "Propname": "链甲", "Propprices": 1300, "Itemprice": 2600, + "Includearms": 302101, "Proptype": 4, "Propquality": 1, - "Icon": "", + "Icon": "Bow_22", "Propdescription": 0, "Forgingprogress": 15, "Forgingprogressda": 2000, @@ -310,9 +332,10 @@ "Propname": "铁胸甲", "Propprices": 900, "Itemprice": 1800, + "Includearms": 302101, "Proptype": 4, "Propquality": 2, - "Icon": "", + "Icon": "Bow_23", "Propdescription": 0, "Forgingprogress": 30, "Forgingprogressda": 1500, @@ -327,9 +350,10 @@ "Propname": "板甲", "Propprices": 1600, "Itemprice": 3200, + "Includearms": 302101, "Proptype": 4, "Propquality": 3, - "Icon": "", + "Icon": "Bow_24", "Propdescription": 0, "Forgingprogress": 45, "Forgingprogressda": 1200, @@ -344,9 +368,10 @@ "Propname": "哥特甲", "Propprices": 6400, "Itemprice": 12800, + "Includearms": 302101, "Proptype": 4, "Propquality": 4, - "Icon": "", + "Icon": "Bow_25", "Propdescription": 0, "Forgingprogress": 60, "Forgingprogressda": 1000, @@ -360,9 +385,10 @@ "Propname": "铁枪", "Propprices": 400, "Itemprice": 800, + "Includearms": 302201, "Proptype": 3, "Propquality": 1, - "Icon": "", + "Icon": "Bow_26", "Propdescription": 0, "Forgingprogress": 15, "Forgingprogressda": 2000, @@ -376,9 +402,10 @@ "Propname": "斧枪", "Propprices": 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"Proptype": 3, "Propquality": 2, - "Icon": "", + "Icon": "Bow_35", "Propdescription": 0, "Forgingprogress": 30, "Forgingprogressda": 1500, @@ -520,9 +555,10 @@ "Propname": "长弓", "Propprices": 2800, "Itemprice": 5600, + "Includearms": 302401, "Proptype": 3, "Propquality": 3, - "Icon": "", + "Icon": "Bow_36", "Propdescription": 0, "Forgingprogress": 45, "Forgingprogressda": 1200, @@ -536,9 +572,10 @@ "Propname": "复合弓", "Propprices": 5200, "Itemprice": 10400, + "Includearms": 302401, "Proptype": 3, "Propquality": 4, - "Icon": "", + "Icon": "Bow_37", "Propdescription": 0, "Forgingprogress": 60, "Forgingprogressda": 1000, @@ -552,9 +589,10 @@ "Propname": "轻弩", "Propprices": 4800, "Itemprice": 9600, + "Includearms": 302501, "Proptype": 3, "Propquality": 1, - "Icon": "", + "Icon": "Bow_38", "Propdescription": 0, "Forgingprogress": 15, "Forgingprogressda": 2000, @@ -568,9 +606,10 @@ "Propname": "重弩", "Propprices": 900, "Itemprice": 1800, + "Includearms": 302501, "Proptype": 3, "Propquality": 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"Bow_03", "Propdescription": 0, "Forgingprogress": 30, "Forgingprogressda": 1500, @@ -652,9 +695,10 @@ "Propname": "皮甲", "Propprices": 5200, "Itemprice": 10400, + "Includearms": 302601, "Proptype": 4, "Propquality": 3, - "Icon": "", + "Icon": "Bow_04", "Propdescription": 0, "Forgingprogress": 45, "Forgingprogressda": 1200, @@ -668,9 +712,10 @@ "Propname": "重皮甲", "Propprices": 6400, "Itemprice": 12800, + "Includearms": 302601, "Proptype": 4, "Propquality": 4, - "Icon": "", + "Icon": "Bow_05", "Propdescription": 0, "Forgingprogress": 60, "Forgingprogressda": 1000, @@ -684,9 +729,10 @@ "Propname": "剑类锻造书", "Propprices": 0, "Itemprice": 0, + "Includearms": 0, "Proptype": 0, "Propquality": 1, - "Icon": "", + "Icon": "Bow_06", "Propdescription": 0, "Forgingprogress": 0, "Forgingprogressda": 0, @@ -697,9 +743,10 @@ "Propname": "重甲类锻造书", "Propprices": 0, "Itemprice": 0, + "Includearms": 0, "Proptype": 0, "Propquality": 3, - "Icon": "", + "Icon": "Bow_07", "Propdescription": 0, 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34970dd2..f8e86c5e 100644 --- a/Blacksmith/Assets/Script/Battle/BattleManager.cs +++ b/Blacksmith/Assets/Script/Battle/BattleManager.cs @@ -1,27 +1,502 @@ +using System; using System.Collections; using System.Collections.Generic; +using cfg; +using cfg.BlacksmithData; +using Unity.Mathematics; using UnityEngine; +using Random = UnityEngine.Random; public class BattleManager : MonoBehaviour { + public static BattleManager ins; + [SerializeField] private Transform mousterPoint; [SerializeField] private Transform[] mousters; [SerializeField] private Transform[] playerParent; [SerializeField] private List _mousters=new List(); - [SerializeField] private PlayerItem[] playerItems; + [SerializeField] + private Vector3 lookVec; + public int MousterCount => _mousters.Count; + + [SerializeField] private PlayerRunState[] playerItems; + [SerializeField] private List _mousterTeams = new List(); + + public float NowTime => nowTime; + private float nowTime=0; + public int HP => hp; + private int hp; + private bool player = false; + private int mousterIndex=0; + public BattleEquipment[] BattleEquipments => _battleEquipments; + private BattleEquipment[] _battleEquipments = new BattleEquipment[3]; + /// + /// 是否开启装备栏 + /// + public bool OpenVideoWeaponry => openVideoWeaponry; + private bool openVideoWeaponry; + /// + /// 是否开启佣兵 + /// + public bool OpenVideoSoldier => openVideoSoldier; + private bool openVideoSoldier; + + private void Awake() + { + ins = this; + } + // Start is called before the first frame update void Start() { } + #region 准备战斗阶段 + + + +/// +/// 初始准备阶段装备数据 +/// + public void ResetBattleData() + { + _battleEquipments=new BattleEquipment[3]; + for (int i = 0; i < _battleEquipments.Length; i++) + { + _battleEquipments[i] = new BattleEquipment(); + } + + openVideoWeaponry = false; + openVideoSoldier = false; + } +/// +/// 解锁装备 +/// + public void OpenVideoWeaponryEvent() + { + openVideoWeaponry = true; + } +/// +/// 解锁佣兵 +/// + public void OpenVideoSoldierEvent() + { + openVideoSoldier = true; + } +/// +/// 设置道具到指定单位 +/// +/// +/// + public void SaveBattleData(int index,BattleEquipment data) + { + if (!openVideoSoldier) + { + if (index!=0) + { + return; + } + } + _battleEquipments[index] = data; + } +/// +/// 添加道具到单位组 +/// +/// +/// + public void AddItem(int itemId,out bool bo) + { + bo = false; + OpenAdd(itemId,_battleEquipments[0],ref bo); + if (!bo&&openVideoSoldier) + { + OpenAdd(itemId,_battleEquipments[1],ref bo); + } + if (!bo&&openVideoSoldier) + { + OpenAdd(itemId,_battleEquipments[2],ref bo); + } + } +/// +/// 添加一个道具到单位 +/// +/// +/// +/// + private void OpenAdd(int itemID, BattleEquipment data, ref bool bo) + { + var itemData = JsonTab.Instance.tables.Item.Get(itemID); + if (data.weaponID==0) + { + data.weaponID = itemData.ID; + bo = true; + return; + } + if (data.weapon2ID==0) + { + data.weapon2ID = itemData.ID; + bo = true; + return; + } + if (data.armorID==0) + { + data.armorID = itemData.ID; + bo = true; + return; + } + if (data.audioUniversalID==0&&openVideoWeaponry) + { + data.audioUniversalID = itemData.ID; + bo = true; + return; + } + if (data.audioWeaponID==0&&openVideoWeaponry) + { + data.audioWeaponID = itemData.ID; + bo = true; + return; + } + if (data.audioWeapon2ID==0&&openVideoWeaponry) + { + data.audioWeapon2ID = itemData.ID; + bo = true; + } + } +/// +/// 获取所有单位道具数量 +/// +/// +/// + public void GetItemNum(int itemID,out int num) + { + num = 0; + EquipmentNum(itemID,_battleEquipments[0],ref num); + EquipmentNum(itemID,_battleEquipments[1],ref num); + EquipmentNum(itemID,_battleEquipments[2],ref num); + } +/// +/// 获取单位该道具的数量 +/// +/// +/// +/// + private void EquipmentNum(int itemid,BattleEquipment data,ref int num) + { + if (data.weaponID==itemid) + { + num++; + } + if (data.weapon2ID==itemid) + { + num++; + } + if (data.armorID==itemid) + { + num++; + } + if (data.audioUniversalID==itemid) + { + num++; + } + if (data.audioWeaponID==itemid) + { + num++; + } + if (data.audioWeapon2ID==itemid) + { + num++; + } + } + #endregion + public void StartBattle() + { + + var allHP = 0; + foreach (var equipment in _battleEquipments) + { + AddNum(equipment.weaponID, ref allHP); + AddNum(equipment.weapon2ID, ref allHP); + AddNum(equipment.armorID, ref allHP); + AddNum(equipment.audioUniversalID, ref allHP); + AddNum(equipment.audioWeaponID, ref allHP); + AddNum(equipment.audioWeapon2ID, ref allHP); + } + + hp = allHP; + BDebug.Log(hp); + nowTime = 0; + playerItems = new PlayerRunState[playerParent.Length]; + for (int i = 0; i < playerParent.Length; i++) + { + var index = i; + PrefabPool.ins.LoadObj("Battle_player", (GameObject obj) => + { + obj.transform.parent = playerParent[index]; + obj.transform.localPosition=Vector3.zero; + playerItems[index] = new PlayerRunState(); + playerItems[index].player = obj.GetComponent(); + playerItems[index].equipent = BattleEquipments[index]; + playerItems[index].equipent.RestSkill(); + }); + } + + ResetLevelMouster(); + player = true; + } + + void ResetLevelMouster() + { + mousterIndex = 0; + BDebug.Log("mouster"); + var levelData = JsonTab.Instance.tables.Level.Get(DataManager.GetNowLevel()); + _mousterTeams = new List(); + for (int i = 0; i < levelData.Levelwaves.Count; i++) + { + var team = new MousterTeam(); + team.SaveMousterData(levelData.Levelwaves[i]); + _mousterTeams.Add(team); + } + } + + void AddNum(int id,ref int num) + { + if (id!=0) + { + var data = JsonTab.Instance.tables.Item.Get(id); + num+= JsonTab.Instance.attributeData(data.Includearms, DataManager.GetDrawLevel(data.Includearms)) + .HP; + } + } + // Update is called once per frame void Update() { + if (!player) + { + return; + } + nowTime += Time.deltaTime; foreach (var mouster in _mousters) { + AxisLookAt(mouster.transform, playerParent[0].position); + mouster.Move(playerParent[0]); + } + + TeamUpdate(); + if (playerItems!=null) + { + foreach (var player in playerItems) + { + if (player!=null&& MousterCount>0) + { + player.RunTimeMove(); + } + } + } + } + + public void TeamUpdate() + { + if (mousterIndex<_mousterTeams.Count) + { + if (_mousterTeams[mousterIndex].Type== MousterTeamType.ready) + { + _mousterTeams[mousterIndex].Type = MousterTeamType.wait; + _mousterTeams[mousterIndex].SetEventDynamicData(); + } + + if (_mousterTeams[mousterIndex].Type==MousterTeamType.wait&&_mousterTeams[mousterIndex].Update()) + { + _mousterTeams[mousterIndex].Type = MousterTeamType.player; + AddMouster(); + mousterIndex++; + } + } + } + + public void AddMouster() + { + foreach (var entity in _mousterTeams[mousterIndex].moustList) + { + PrefabPool.ins.LoadObj(entity._data.Prefab, (GameObject obj) => + { + obj.transform.parent = mousterPoint; + obj.transform.position=mousters[Random.Range(0,mousters.Length)].position; + var m = obj.GetComponent(); + m.InitMousterData(entity); + _mousters.Add(m); + }); + } + } + + public void RemoveMouster(Mouster obj) + { + _mousters.Remove(obj); + PrefabPool.ins.RecycleObj(obj.gameObject); + } + void AxisLookAt(Transform tr_self, Vector3 lookPos) + { + Vector3 dir = lookPos - tr_self.position; + float angle = Vector3.SignedAngle(Vector3.up, dir, Vector3.forward); + Quaternion rotation = Quaternion.Euler(0, 0, angle); //将欧拉角转换为四元数 + tr_self.rotation = rotation; + } + + +} +public class BattleEquipment +{ + public int playerID=0; + public int weaponID=0; + public int weapon2ID=0; + public int armorID=0; + public int audioUniversalID=0; + public int audioWeaponID=0; + public int audioWeapon2ID=0; + public SkillState Weapon => weapon; + private SkillState weapon; + public SkillState Weapon2 => weapon2; + private SkillState weapon2; + public SkillState Armor => armor; + private SkillState armor; + public SkillState AudioUniversal => audioUniversal; + private SkillState audioUniversal; + public SkillState AudioWeapon => audioWeapon; + private SkillState audioWeapon; + public SkillState AudioWeapon2 => audioWeapon2; + private SkillState audioWeapon2; + + public void RestSkill() + { + if (weaponID!=0) + { + weapon = new SkillState(weaponID); + } + if (weapon2ID!=0) + { + weapon2 = new SkillState(weapon2ID); + } + if (armorID!=0) + { + armor = new SkillState(armorID); + } + if (audioUniversalID!=0) + { + audioUniversal = new SkillState(audioUniversalID); + } + if (audioWeaponID!=0) + { + audioWeapon = new SkillState(audioWeaponID); + } + if (audioWeapon2ID!=0) + { + audioWeapon2 = new SkillState(audioWeapon2ID); + } + + } + + public void RunTime() + { + weapon?.SkillStateEvent(); + weapon2?.SkillStateEvent(); + armor?.SkillStateEvent(); + audioUniversal?.SkillStateEvent(); + audioWeapon?.SkillStateEvent(); + audioWeapon2?.SkillStateEvent(); + + } +} + +public class SkillState +{ + public int id; + public ItemData itemData; + public SkillData data; + public float cd; + public float cdTime; + public List Actions = new List(); + public List WaitActions = new List(); + public bool SkillLock => skillLock; + private bool skillLock = false; + + public SkillState(int _id) + { + if (_id==0) + { + id = 0; + return; + } + id = _id; + itemData = JsonTab.Instance.tables.Item.Get(id); + var attributeData = JsonTab.Instance.tables.WeaponSkill.Get(id); + data = JsonTab.Instance.tables.Skill.Get(attributeData.Initialskill); + cd = data.SkillCD / 10000; + cdTime = BattleManager.ins.NowTime; + Actions = new List(); + skillLock = false; + } + + public void SkillCD() + { + skillLock = false; + cdTime = BattleManager.ins.NowTime; + foreach (var a in Actions) + { + a?.Invoke(); + } + } + + public void AddAction(Action action) + { + Actions.Add(action); + } + + public void RemoveAction(Action action) + { + Actions.Remove(action); + } + + public void AddWaitActions(Action action) + { + WaitActions.Add(action); + } + public void RemoveWaitActions(Action action) + { + WaitActions.Remove(action); + } + + public void SkillStateEvent() + { + if (skillLock) + { + foreach (var a in WaitActions) + { + a?.Invoke(); + } + return; + } + + if (BattleManager.ins.NowTime-cdTime>cd) + { + skillLock = true; + foreach (var a in Actions) + { + a?.Invoke(); + } } } } + +public class PlayerRunState +{ + public PlayerItem player; + public BattleEquipment equipent; + + public void RunTimeMove() + { + equipent.RunTime(); + } +} \ No newline at end of file diff --git a/Blacksmith/Assets/Script/Battle/Mouster/Mouster.cs b/Blacksmith/Assets/Script/Battle/Mouster/Mouster.cs index 70d11a10..4e24a1aa 100644 --- a/Blacksmith/Assets/Script/Battle/Mouster/Mouster.cs +++ b/Blacksmith/Assets/Script/Battle/Mouster/Mouster.cs @@ -2,6 +2,7 @@ using System.Collections; using System.Collections.Generic; using DG.Tweening; using UnityEngine; +using UnityEngine.EventSystems; public class Mouster : MonoBehaviour { @@ -16,19 +17,64 @@ public class Mouster : MonoBehaviour [SerializeField] private int dexterity; public int CriticalStrike => criticalStrike; [SerializeField] private int criticalStrike; - private Tween _tween; + [SerializeField] + private MousterEntity entity; public void StartMove(Transform tra) { lockTra = tra; - _tween=transform.DOMove(lockTra.position, 10); - _tween.Kill(); } // Start is called before the first frame update void Start() { } +/// +/// 初始化新怪物 +/// +/// + public void InitMousterData(MousterEntity _entity) + { + entity = _entity; + entity.DeathAction = () => + { + DeathEvent(); + }; + } + public void Move(Transform point) + { + + if ((point.position-transform.position).magnitude>entity._data.Range) + { + float dis = Vector3.Distance(transform.position, point.position); + transform.position=Vector3.Lerp(transform.position, point.position, entity._data.Move*Time.deltaTime/dis); + } + else + { + if (entity.nextAttack moustList = new List(); + public MousterTeamType Type; + public MousterTeamEventType EventType; + public float dynamic = 0; + private LevelWaveData _data; + public void SaveMousterData(int waves) + { + Type = MousterTeamType.ready; + _data = JsonTab.Instance.tables.LevelWave.Get(waves); + if (_data.Appear==1) + { + EventType = MousterTeamEventType.time; + } + else + { + EventType = MousterTeamEventType.num; + } + var allWeight = _data.MonsterWeight.Sum(); + List mousterNum = new List(); + for (int i = 0; i < _data.Monsters.Count; i++) + { + var num =(int) (((float)_data.MonsterWeight[i] / (float)allWeight) * _data.Monsterall); + mousterNum.Add(num); + } + + for (int i = 0; i < mousterNum.Count; i++) + { + for (int j = 0; j < mousterNum[i]; j++) + { + var entity = new MousterEntity(); + entity.SetData(_data.Monsters[i]); + moustList.Add(entity); + } + } + } + + public void SetEventDynamicData() + { + switch (EventType) + { + case MousterTeamEventType.time: + dynamic = BattleManager.ins.NowTime + _data.Conditional; + break; + case MousterTeamEventType.num: + dynamic = _data.Conditional; + break; + default: + throw new ArgumentOutOfRangeException(); + } + } + public bool Update() + { + return EventType switch + { + MousterTeamEventType.time => BattleManager.ins.NowTime > dynamic, + MousterTeamEventType.num => BattleManager.ins.MousterCount < dynamic, + _ => throw new ArgumentOutOfRangeException() + }; + } + + public bool AllDeath() + { + return moustList.All(t => !t.Death); + } + + public int LiveNum() + { + return moustList.Count(entity => !entity.Death); + } + +} +[Serializable] +public class MousterEntity +{ + private int id; + [SerializeField] + private int hp; + [SerializeField] + private int injured; + public MousterData _data; + public SkillData skillData; + public float cd; + public float nextAttack; + public bool Death => death; + private bool death = false; + public Action DeathAction; + public void SetData(int _id) + { + id = _id; + injured = 0; + _data = JsonTab.Instance.tables.Mouster.Get(id); + hp = _data.HP; + var skillData = JsonTab.Instance.tables.Skill.Get(_data.Attackskill); + cd = skillData.SkillCD / 10000; + death = false; + + } + + public void SetInjured(int num) + { + injured += num; + if (injured <= hp) return; + death = true; + DeathAction?.Invoke(); + } +} + +public enum MousterTeamType +{ + ready, + player, + wait, + end +} + +public enum MousterTeamEventType +{ + time, + num +} diff --git a/Blacksmith/Assets/Script/Battle/MousterTeam.cs.meta b/Blacksmith/Assets/Script/Battle/MousterTeam.cs.meta new file mode 100644 index 00000000..9633bf5f --- /dev/null +++ b/Blacksmith/Assets/Script/Battle/MousterTeam.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 32f2882a7346d444a90b53c7c7bca246 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Blacksmith/Assets/Script/Battle/Player/PlayerItem.cs b/Blacksmith/Assets/Script/Battle/Player/PlayerItem.cs index fa381338..0795e83e 100644 --- a/Blacksmith/Assets/Script/Battle/Player/PlayerItem.cs +++ b/Blacksmith/Assets/Script/Battle/Player/PlayerItem.cs @@ -1,18 +1,15 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; - +/// +/// 玩家战斗预制体资源 +/// public class PlayerItem : MonoBehaviour { - // Start is called before the first frame update - void Start() - { - - } + private BattleEquipment _battleEquipment; - // Update is called once per frame - void Update() + public void SetData(BattleEquipment battleData) { - + _battleEquipment = battleData; } } diff --git a/Blacksmith/Assets/Script/DataManager.cs b/Blacksmith/Assets/Script/DataManager.cs index b6e80639..a31e98ee 100644 --- a/Blacksmith/Assets/Script/DataManager.cs +++ b/Blacksmith/Assets/Script/DataManager.cs @@ -8,8 +8,6 @@ using UnityEngine; public static class DataManager { - public static List ItemDatas; - public static bool GetFirst() { return GetPrefab("First")==1; @@ -47,10 +45,46 @@ public static class DataManager public static void SaveItem(int key, int num) { + if (key==0) + { + return; + } ItemDictionary[key] = num; ItemDictionary = ItemDictionary; } +/// +/// 获取当前图纸等级 +/// +/// +/// + public static void SaveDrawLevel(int id,int levelIDd) + { + SaveValue("Drawing"+id.ToString(), levelIDd); + } + public static int GetDrawLevel(int id) + { + return GetPrefab("Drawing" + id.ToString()); + } + + public static void SaveDrawConsumables(int id,int num) + { + SaveValue("DrawNum"+id,num); + } + + public static int GetDrawConsumables(int id) + { + return GetPrefab("DrawNum"+id); + } + + public static void SetNowLevel(int level) + { + SaveValue("Level", level); + } + public static int GetNowLevel() + { + return GetPrefab("Level"); + } public static void SaveItemUnLock(int key,bool bo) { SetPrefab("item-"+key,bo?1:0); @@ -93,7 +127,7 @@ public static class DataManager ResetData(); } - public static void RemoveItem(List itemDatas,Action action) + public static void RemoveItem(List itemDatas,Action action) { foreach (var data in itemDatas) { @@ -117,11 +151,6 @@ public static class DataManager } - private static void SetListPrefab() - { - - } - private static void SetPrefab(string key ,int num) { @@ -289,12 +318,12 @@ public static class DataManager } [Serializable] -public class ItemData +public class ItemDataNum { public int id; public int num; - public ItemData(int _id,int dataNum) + public ItemDataNum(int _id,int dataNum) { id = _id; num = dataNum; @@ -304,4 +333,12 @@ public class ItemData public class Item { public int id; +} + +[Serializable] +public class Consumables +{ + public int levelID; + public int upgradID; + public int unm; } \ No newline at end of file diff --git a/Blacksmith/Assets/Script/DrawingManager.cs b/Blacksmith/Assets/Script/DrawingManager.cs index 6df33185..8860b58d 100644 --- a/Blacksmith/Assets/Script/DrawingManager.cs +++ b/Blacksmith/Assets/Script/DrawingManager.cs @@ -7,7 +7,7 @@ using UnityEngine; public class DrawingManager : MonoBehaviour { - private List _list; + private List _list; public int[] itemsSlot=new int[4]; //当前购买的道具id @@ -24,7 +24,7 @@ public class DrawingManager : MonoBehaviour { if (DrawOpen()&&bo) { - List itemDatas = new List(); + List itemDatas = new List(); foreach (var item in itemsSlot) { if (item!=0) @@ -32,7 +32,7 @@ public class DrawingManager : MonoBehaviour var data=itemDatas.FirstOrDefault(d => d.id == item); if (data==null) { - ItemData newData = new ItemData(item, 1); + ItemDataNum newData = new ItemDataNum(item, 1); itemDatas.Add(newData); } else @@ -60,7 +60,7 @@ public class DrawingManager : MonoBehaviour /// public bool DrawOpen() { - Dictionary items = new Dictionary(); + Dictionary items = new Dictionary(); for (int i = 0; i < itemsSlot.Length; i++) { if (itemsSlot[i]!=0) @@ -71,14 +71,14 @@ public class DrawingManager : MonoBehaviour } else { - var itemNum = new ItemData(itemsSlot[i], 1); + var itemNum = new ItemDataNum(itemsSlot[i], 1); items.Add(itemsSlot[i],itemNum); } } } var srafData = JsonTab.Instance.tables.CraftingRecipes.Get(itemID); - Dictionary craftings = new Dictionary(); + Dictionary craftings = new Dictionary(); AddDrawingData(srafData.Levelprops1,ref craftings); AddDrawingData(srafData.Levelprops2,ref craftings); AddDrawingData(srafData.Levelprops3,ref craftings); @@ -110,7 +110,7 @@ public class DrawingManager : MonoBehaviour return true; } - private static void AddDrawingData(int id,ref Dictionary craftings) + private static void AddDrawingData(int id,ref Dictionary craftings) { if (id==0) { @@ -122,7 +122,7 @@ public class DrawingManager : MonoBehaviour } else { - var item =new ItemData(id,1); + var item =new ItemDataNum(id,1); craftings.Add(id,item); } } diff --git a/Blacksmith/Assets/Script/Excel/BlacksmithData/Buff.cs b/Blacksmith/Assets/Script/Excel/BlacksmithData/Buff.cs new file mode 100644 index 00000000..df5a53d2 --- /dev/null +++ b/Blacksmith/Assets/Script/Excel/BlacksmithData/Buff.cs @@ -0,0 +1,53 @@ + +//------------------------------------------------------------------------------ +// +// This code was generated by a tool. +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ + +using Luban; +using SimpleJSON; + + +namespace cfg.BlacksmithData +{ +public partial class Buff +{ + private readonly System.Collections.Generic.Dictionary _dataMap; + private readonly System.Collections.Generic.List _dataList; + + public Buff(JSONNode _buf) + { + _dataMap = new System.Collections.Generic.Dictionary(); + _dataList = new System.Collections.Generic.List(); + + foreach(JSONNode _ele in _buf.Children) + { + BlacksmithData.BuffData _v; + { if(!_ele.IsObject) { throw new SerializationException(); } _v = BlacksmithData.BuffData.DeserializeBuffData(_ele); } + _dataList.Add(_v); + _dataMap.Add(_v.ID, _v); + } + } + + public System.Collections.Generic.Dictionary DataMap => _dataMap; + public System.Collections.Generic.List DataList => _dataList; + + public BlacksmithData.BuffData GetOrDefault(int key) => _dataMap.TryGetValue(key, out var v) ? v : null; + public BlacksmithData.BuffData Get(int key) => _dataMap[key]; + public BlacksmithData.BuffData this[int key] => _dataMap[key]; + + public void ResolveRef(Tables tables) + { + foreach(var _v in _dataList) + { + _v.ResolveRef(tables); + } + } + +} + +} + diff --git a/Blacksmith/Assets/Script/Excel/BlacksmithData/Buff.cs.meta b/Blacksmith/Assets/Script/Excel/BlacksmithData/Buff.cs.meta new file mode 100644 index 00000000..1ddc7461 --- /dev/null +++ b/Blacksmith/Assets/Script/Excel/BlacksmithData/Buff.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5b840e52b0a64c34fab472f114c0e593 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Blacksmith/Assets/Script/Excel/BlacksmithData/BuffData.cs b/Blacksmith/Assets/Script/Excel/BlacksmithData/BuffData.cs new file mode 100644 index 00000000..d1c85be0 --- /dev/null +++ b/Blacksmith/Assets/Script/Excel/BlacksmithData/BuffData.cs @@ -0,0 +1,115 @@ + +//------------------------------------------------------------------------------ +// +// This code was generated by a tool. +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ + +using Luban; +using SimpleJSON; + + +namespace cfg.BlacksmithData +{ +public sealed partial class BuffData : Luban.BeanBase +{ + public BuffData(JSONNode _buf) + { + { if(!_buf["ID"].IsNumber) { throw new SerializationException(); } ID = _buf["ID"]; } + { if(!_buf["Bufftype"].IsNumber) { throw new SerializationException(); } Bufftype = _buf["Bufftype"]; } + { if(!_buf["Buffprobability"].IsNumber) { throw new SerializationException(); } Buffprobability = _buf["Buffprobability"]; } + { if(!_buf["Buffeffect1"].IsNumber) { throw new SerializationException(); } Buffeffect1 = _buf["Buffeffect1"]; } + { if(!_buf["Buffparameter1"].IsNumber) { throw new SerializationException(); } Buffparameter1 = _buf["Buffparameter1"]; } + { if(!_buf["Buffeffect2"].IsNumber) { throw new SerializationException(); } Buffeffect2 = _buf["Buffeffect2"]; } + { if(!_buf["Buffparameter2"].IsNumber) { throw new SerializationException(); } Buffparameter2 = _buf["Buffparameter2"]; } + { if(!_buf["Bufftarget"].IsNumber) { throw new SerializationException(); } Bufftarget = _buf["Bufftarget"]; } + { if(!_buf["BuffSpecial"].IsNumber) { throw new SerializationException(); } BuffSpecial = _buf["BuffSpecial"]; } + { if(!_buf["Bufftake"].IsNumber) { throw new SerializationException(); } Bufftake = _buf["Bufftake"]; } + { if(!_buf["Buffdisappear"].IsNumber) { throw new SerializationException(); } Buffdisappear = _buf["Buffdisappear"]; } + { if(!_buf["Buffdisappeartime"].IsNumber) { throw new SerializationException(); } Buffdisappeartime = _buf["Buffdisappeartime"]; } + } + + public static BuffData DeserializeBuffData(JSONNode _buf) + { + return new BlacksmithData.BuffData(_buf); + } + + /// + /// ID + /// + public readonly int ID; + /// + /// BUFF类型 + /// + public readonly int Bufftype; + /// + /// 生效几率 + /// + public readonly int Buffprobability; + /// + /// 效果1系数 + /// + public readonly int Buffeffect1; + /// + /// 效果1参数 + /// + public readonly int Buffparameter1; + /// + /// 效果2系数 + /// + public readonly int Buffeffect2; + /// + /// 效果2参数 + /// + public readonly int Buffparameter2; + /// + /// 针对目标 + /// + public readonly int Bufftarget; + /// + /// BUFF特效 + /// + public readonly int BuffSpecial; + /// + /// 生效延时 + /// + public readonly int Bufftake; + /// + /// 消失条件 + /// + public readonly int Buffdisappear; + /// + /// 条件时间 + /// + public readonly int Buffdisappeartime; + + public const int __ID__ = 1864177501; + public override int GetTypeId() => __ID__; + + public void ResolveRef(Tables tables) + { + } + + public override string ToString() + { + return "{ " + + "ID:" + ID + "," + + "Bufftype:" + Bufftype + "," + + "Buffprobability:" + Buffprobability + "," + + "Buffeffect1:" + Buffeffect1 + "," + + "Buffparameter1:" + Buffparameter1 + "," + + "Buffeffect2:" + Buffeffect2 + "," + + "Buffparameter2:" + Buffparameter2 + "," + + "Bufftarget:" + Bufftarget + "," + + "BuffSpecial:" + BuffSpecial + "," + + "Bufftake:" + Bufftake + "," + + "Buffdisappear:" + Buffdisappear + "," + + "Buffdisappeartime:" + Buffdisappeartime + "," + + "}"; + } +} + +} + diff --git a/Blacksmith/Assets/Script/Excel/BlacksmithData/BuffData.cs.meta b/Blacksmith/Assets/Script/Excel/BlacksmithData/BuffData.cs.meta new file mode 100644 index 00000000..027b1a7e --- /dev/null +++ b/Blacksmith/Assets/Script/Excel/BlacksmithData/BuffData.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 65f32924d8a1a484ebd0c4f68ea2f291 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Blacksmith/Assets/Script/Excel/BlacksmithData/ItemData.cs b/Blacksmith/Assets/Script/Excel/BlacksmithData/ItemData.cs index 4443b1f9..4d92dc41 100644 --- a/Blacksmith/Assets/Script/Excel/BlacksmithData/ItemData.cs +++ b/Blacksmith/Assets/Script/Excel/BlacksmithData/ItemData.cs @@ -21,6 +21,7 @@ public sealed partial class ItemData : Luban.BeanBase { if(!_buf["Propname"].IsString) { throw new SerializationException(); } Propname = _buf["Propname"]; } { if(!_buf["Propprices"].IsNumber) { throw new SerializationException(); } Propprices = _buf["Propprices"]; } { if(!_buf["Itemprice"].IsNumber) { throw new SerializationException(); } Itemprice = _buf["Itemprice"]; } + { if(!_buf["Includearms"].IsNumber) { throw new SerializationException(); } Includearms = _buf["Includearms"]; } { if(!_buf["Proptype"].IsNumber) { throw new SerializationException(); } Proptype = _buf["Proptype"]; } { if(!_buf["Propquality"].IsNumber) { throw new SerializationException(); } Propquality = _buf["Propquality"]; } { if(!_buf["Icon"].IsString) { throw new SerializationException(); } Icon = _buf["Icon"]; } @@ -52,6 +53,10 @@ public sealed partial class ItemData : Luban.BeanBase /// public readonly int Itemprice; /// + /// 所在类型 + /// + public readonly int Includearms; + /// /// 道具类型 /// public readonly int Proptype; @@ -94,6 +99,7 @@ public sealed partial class ItemData : Luban.BeanBase + "Propname:" + Propname + "," + "Propprices:" + Propprices + "," + "Itemprice:" + Itemprice + "," + + "Includearms:" + Includearms + "," + "Proptype:" + Proptype + "," + "Propquality:" + Propquality + "," + "Icon:" + Icon + "," diff --git a/Blacksmith/Assets/Script/Excel/BlacksmithData/Level.cs b/Blacksmith/Assets/Script/Excel/BlacksmithData/Level.cs new file mode 100644 index 00000000..c0edf548 --- /dev/null +++ b/Blacksmith/Assets/Script/Excel/BlacksmithData/Level.cs @@ -0,0 +1,53 @@ + +//------------------------------------------------------------------------------ +// +// This code was generated by a tool. +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ + +using Luban; +using SimpleJSON; + + +namespace cfg.BlacksmithData +{ +public partial class Level +{ + private readonly System.Collections.Generic.Dictionary _dataMap; + private readonly System.Collections.Generic.List _dataList; + + public Level(JSONNode _buf) + { + _dataMap = new System.Collections.Generic.Dictionary(); + _dataList = new System.Collections.Generic.List(); + + foreach(JSONNode _ele in _buf.Children) + { + BlacksmithData.LevelData _v; + { if(!_ele.IsObject) { throw new SerializationException(); } _v = BlacksmithData.LevelData.DeserializeLevelData(_ele); } + _dataList.Add(_v); + _dataMap.Add(_v.ID, _v); + } + } + + public System.Collections.Generic.Dictionary DataMap => _dataMap; + public System.Collections.Generic.List DataList => _dataList; + + public BlacksmithData.LevelData GetOrDefault(int key) => _dataMap.TryGetValue(key, out var v) ? v : null; + public BlacksmithData.LevelData Get(int key) => _dataMap[key]; + public BlacksmithData.LevelData this[int key] => _dataMap[key]; + + public void ResolveRef(Tables tables) + { + foreach(var _v in _dataList) + { + _v.ResolveRef(tables); + } + } + +} + +} + diff --git a/Blacksmith/Assets/Script/Excel/BlacksmithData/Level.cs.meta b/Blacksmith/Assets/Script/Excel/BlacksmithData/Level.cs.meta new file mode 100644 index 00000000..d72a30c7 --- /dev/null +++ b/Blacksmith/Assets/Script/Excel/BlacksmithData/Level.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1a0866a0b96ec0b4d9c2842f9dd61f9a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Blacksmith/Assets/Script/Excel/BlacksmithData/LevelData.cs b/Blacksmith/Assets/Script/Excel/BlacksmithData/LevelData.cs new file mode 100644 index 00000000..14b67e05 --- /dev/null +++ b/Blacksmith/Assets/Script/Excel/BlacksmithData/LevelData.cs @@ -0,0 +1,103 @@ + +//------------------------------------------------------------------------------ +// +// This code was generated by a tool. +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ + +using Luban; +using SimpleJSON; + + +namespace cfg.BlacksmithData +{ +public sealed partial class LevelData : Luban.BeanBase +{ + public LevelData(JSONNode _buf) + { + { if(!_buf["ID"].IsNumber) { throw new SerializationException(); } ID = _buf["ID"]; } + { if(!_buf["Levelicon"].IsString) { throw new SerializationException(); } Levelicon = _buf["Levelicon"]; } + { if(!_buf["Level"].IsNumber) { throw new SerializationException(); } Level = _buf["Level"]; } + { if(!_buf["Name"].IsString) { throw new SerializationException(); } Name = _buf["Name"]; } + { if(!_buf["Levelopen"].IsNumber) { throw new SerializationException(); } Levelopen = _buf["Levelopen"]; } + { var __json0 = _buf["Levelwaves"]; if(!__json0.IsArray) { throw new SerializationException(); } Levelwaves = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } Levelwaves.Add(__v0); } } + { var __json0 = _buf["Stagerewards"]; if(!__json0.IsArray) { throw new SerializationException(); } Stagerewards = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } Stagerewards.Add(__v0); } } + { if(!_buf["Gift"].IsNumber) { throw new SerializationException(); } Gift = _buf["Gift"]; } + { if(!_buf["Physicalexertion"].IsNumber) { throw new SerializationException(); } Physicalexertion = _buf["Physicalexertion"]; } + { if(!_buf["Music"].IsString) { throw new SerializationException(); } Music = _buf["Music"]; } + } + + public static LevelData DeserializeLevelData(JSONNode _buf) + { + return new BlacksmithData.LevelData(_buf); + } + + /// + /// ID + /// + public readonly int ID; + /// + /// 关卡图标 + /// + public readonly string Levelicon; + /// + /// 关卡 + /// + public readonly int Level; + /// + /// 关卡名称 + /// + public readonly string Name; + /// + /// 关卡开启条件 + /// + public readonly int Levelopen; + /// + /// 关卡波次 + /// + public readonly System.Collections.Generic.List Levelwaves; + /// + /// 关卡阶段奖励 + /// + public readonly System.Collections.Generic.List Stagerewards; + /// + /// 奖励礼包ID + /// + public readonly int Gift; + /// + /// 体力消耗 + /// + public readonly int Physicalexertion; + /// + /// 背景音乐 + /// + public readonly string Music; + + public const int __ID__ = 267677838; + public override int GetTypeId() => __ID__; + + public void ResolveRef(Tables tables) + { + } + + public override string ToString() + { + return "{ " + + "ID:" + ID + "," + + "Levelicon:" + Levelicon + "," + + "Level:" + Level + "," + + "Name:" + Name + "," + + "Levelopen:" + Levelopen + "," + + "Levelwaves:" + Luban.StringUtil.CollectionToString(Levelwaves) + "," + + "Stagerewards:" + Luban.StringUtil.CollectionToString(Stagerewards) + "," + + "Gift:" + Gift + "," + + "Physicalexertion:" + Physicalexertion + "," + + "Music:" + Music + "," + + "}"; + } +} + +} + diff --git a/Blacksmith/Assets/Script/Excel/BlacksmithData/LevelData.cs.meta b/Blacksmith/Assets/Script/Excel/BlacksmithData/LevelData.cs.meta new file mode 100644 index 00000000..3480d0ac --- /dev/null +++ b/Blacksmith/Assets/Script/Excel/BlacksmithData/LevelData.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 488e3d8836bcd234491e2527bd913df6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Blacksmith/Assets/Script/Excel/BlacksmithData/LevelWave.cs b/Blacksmith/Assets/Script/Excel/BlacksmithData/LevelWave.cs new file mode 100644 index 00000000..5190d9fd --- /dev/null +++ b/Blacksmith/Assets/Script/Excel/BlacksmithData/LevelWave.cs @@ -0,0 +1,53 @@ + +//------------------------------------------------------------------------------ +// +// This code was generated by a tool. +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ + +using Luban; +using SimpleJSON; + + +namespace cfg.BlacksmithData +{ +public partial class LevelWave +{ + private readonly System.Collections.Generic.Dictionary _dataMap; + private readonly System.Collections.Generic.List _dataList; + + public LevelWave(JSONNode _buf) + { + _dataMap = new System.Collections.Generic.Dictionary(); + _dataList = new System.Collections.Generic.List(); + + foreach(JSONNode _ele in _buf.Children) + { + BlacksmithData.LevelWaveData _v; + { if(!_ele.IsObject) { throw new SerializationException(); } _v = BlacksmithData.LevelWaveData.DeserializeLevelWaveData(_ele); } + _dataList.Add(_v); + _dataMap.Add(_v.ID, _v); + } + } + + public System.Collections.Generic.Dictionary DataMap => _dataMap; + public System.Collections.Generic.List DataList => _dataList; + + public BlacksmithData.LevelWaveData GetOrDefault(int key) => _dataMap.TryGetValue(key, out var v) ? v : null; + public BlacksmithData.LevelWaveData Get(int key) => _dataMap[key]; + public BlacksmithData.LevelWaveData this[int key] => _dataMap[key]; + + public void ResolveRef(Tables tables) + { + foreach(var _v in _dataList) + { + _v.ResolveRef(tables); + } + } + +} + +} + diff --git a/Blacksmith/Assets/Script/Excel/BlacksmithData/LevelWave.cs.meta b/Blacksmith/Assets/Script/Excel/BlacksmithData/LevelWave.cs.meta new file mode 100644 index 00000000..44b5f076 --- /dev/null +++ b/Blacksmith/Assets/Script/Excel/BlacksmithData/LevelWave.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e2da90a8ea5557f448392089bd3ee8ba +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Blacksmith/Assets/Script/Excel/BlacksmithData/LevelWaveData.cs b/Blacksmith/Assets/Script/Excel/BlacksmithData/LevelWaveData.cs new file mode 100644 index 00000000..46ca51ef --- /dev/null +++ b/Blacksmith/Assets/Script/Excel/BlacksmithData/LevelWaveData.cs @@ -0,0 +1,103 @@ + +//------------------------------------------------------------------------------ +// +// This code was generated by a tool. +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ + +using Luban; +using SimpleJSON; + + +namespace cfg.BlacksmithData +{ +public sealed partial class LevelWaveData : Luban.BeanBase +{ + public LevelWaveData(JSONNode _buf) + { + { if(!_buf["ID"].IsNumber) { throw new SerializationException(); } ID = _buf["ID"]; } + { if(!_buf["Levels"].IsNumber) { throw new SerializationException(); } Levels = _buf["Levels"]; } + { if(!_buf["Wave"].IsNumber) { throw new SerializationException(); } Wave = _buf["Wave"]; } + { if(!_buf["Appear"].IsNumber) { throw new SerializationException(); } Appear = _buf["Appear"]; } + { if(!_buf["Conditional"].IsNumber) { throw new SerializationException(); } Conditional = _buf["Conditional"]; } + { var __json0 = _buf["Monsters"]; if(!__json0.IsArray) { throw new SerializationException(); } Monsters = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } Monsters.Add(__v0); } } + { if(!_buf["Coefficient"].IsNumber) { throw new SerializationException(); } Coefficient = _buf["Coefficient"]; } + { if(!_buf["Monsterall"].IsNumber) { throw new SerializationException(); } Monsterall = _buf["Monsterall"]; } + { var __json0 = _buf["MonsterWeight"]; if(!__json0.IsArray) { throw new SerializationException(); } MonsterWeight = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } MonsterWeight.Add(__v0); } } + { if(!_buf["Drop"].IsNumber) { throw new SerializationException(); } Drop = _buf["Drop"]; } + } + + public static LevelWaveData DeserializeLevelWaveData(JSONNode _buf) + { + return new BlacksmithData.LevelWaveData(_buf); + } + + /// + /// ID + /// + public readonly int ID; + /// + /// 关卡数 + /// + public readonly int Levels; + /// + /// 对应波次 + /// + public readonly int Wave; + /// + /// 出怪条件 + /// + public readonly int Appear; + /// + /// 条件系数 + /// + public readonly int Conditional; + /// + /// 怪物ID + /// + public readonly System.Collections.Generic.List Monsters; + /// + /// 属性系数 + /// + public readonly float Coefficient; + /// + /// 怪物总数 + /// + public readonly int Monsterall; + /// + /// 出怪权重 + /// + public readonly System.Collections.Generic.List MonsterWeight; + /// + /// 波次掉落ID + /// + public readonly int Drop; + + public const int __ID__ = -511295193; + public override int GetTypeId() => __ID__; + + public void ResolveRef(Tables tables) + { + } + + public override string ToString() + { + return "{ " + + "ID:" + ID + "," + + "Levels:" + Levels + "," + + "Wave:" + Wave + "," + + "Appear:" + Appear + "," + + "Conditional:" + Conditional + "," + + "Monsters:" + Luban.StringUtil.CollectionToString(Monsters) + "," + + "Coefficient:" + Coefficient + "," + + "Monsterall:" + Monsterall + "," + + "MonsterWeight:" + Luban.StringUtil.CollectionToString(MonsterWeight) + "," + + "Drop:" + Drop + "," + + "}"; + } +} + +} + diff --git a/Blacksmith/Assets/Script/Excel/BlacksmithData/LevelWaveData.cs.meta b/Blacksmith/Assets/Script/Excel/BlacksmithData/LevelWaveData.cs.meta new file mode 100644 index 00000000..d5fed2bd --- /dev/null +++ b/Blacksmith/Assets/Script/Excel/BlacksmithData/LevelWaveData.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: fc78b968a1b0eee43b9363a16ca5876d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Blacksmith/Assets/Script/Excel/BlacksmithData/Mouster.cs b/Blacksmith/Assets/Script/Excel/BlacksmithData/Mouster.cs new file mode 100644 index 00000000..6299235a --- /dev/null +++ b/Blacksmith/Assets/Script/Excel/BlacksmithData/Mouster.cs @@ -0,0 +1,53 @@ + +//------------------------------------------------------------------------------ +// +// This code was generated by a tool. +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ + +using Luban; +using SimpleJSON; + + +namespace cfg.BlacksmithData +{ +public partial class Mouster +{ + private readonly System.Collections.Generic.Dictionary _dataMap; + private readonly System.Collections.Generic.List _dataList; + + public Mouster(JSONNode _buf) + { + _dataMap = new System.Collections.Generic.Dictionary(); + _dataList = new System.Collections.Generic.List(); + + foreach(JSONNode _ele in _buf.Children) + { + BlacksmithData.MousterData _v; + { if(!_ele.IsObject) { throw new SerializationException(); } _v = BlacksmithData.MousterData.DeserializeMousterData(_ele); } + _dataList.Add(_v); + _dataMap.Add(_v.ID, _v); + } + } + + public System.Collections.Generic.Dictionary DataMap => _dataMap; + public System.Collections.Generic.List DataList => _dataList; + + public BlacksmithData.MousterData GetOrDefault(int key) => _dataMap.TryGetValue(key, out var v) ? v : null; + public BlacksmithData.MousterData Get(int key) => _dataMap[key]; + public BlacksmithData.MousterData this[int key] => _dataMap[key]; + + public void ResolveRef(Tables tables) + { + foreach(var _v in _dataList) + { + _v.ResolveRef(tables); + } + } + +} + +} + diff --git a/Blacksmith/Assets/Script/Excel/BlacksmithData/Mouster.cs.meta b/Blacksmith/Assets/Script/Excel/BlacksmithData/Mouster.cs.meta new file mode 100644 index 00000000..7956eeec --- /dev/null +++ b/Blacksmith/Assets/Script/Excel/BlacksmithData/Mouster.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 710d30be8a4502c40b995c08b5855090 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Blacksmith/Assets/Script/Excel/BlacksmithData/MousterData.cs b/Blacksmith/Assets/Script/Excel/BlacksmithData/MousterData.cs new file mode 100644 index 00000000..01518b1d --- /dev/null +++ b/Blacksmith/Assets/Script/Excel/BlacksmithData/MousterData.cs @@ -0,0 +1,130 @@ + +//------------------------------------------------------------------------------ +// +// This code was generated by a tool. +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ + +using Luban; +using SimpleJSON; + + +namespace cfg.BlacksmithData +{ +public sealed partial class MousterData : Luban.BeanBase +{ + public MousterData(JSONNode _buf) + { + { if(!_buf["ID"].IsNumber) { throw new SerializationException(); } ID = _buf["ID"]; } + { if(!_buf["Name"].IsString) { throw new SerializationException(); } Name = _buf["Name"]; } + { if(!_buf["MonsterLevel"].IsNumber) { throw new SerializationException(); } MonsterLevel = _buf["MonsterLevel"]; } + { if(!_buf["Attack"].IsNumber) { throw new SerializationException(); } Attack = _buf["Attack"]; } + { if(!_buf["HP"].IsNumber) { throw new SerializationException(); } HP = _buf["HP"]; } + { if(!_buf["Attackda"].IsNumber) { throw new SerializationException(); } Attackda = _buf["Attackda"]; } + { if(!_buf["HPda"].IsNumber) { throw new SerializationException(); } HPda = _buf["HPda"]; } + { if(!_buf["Range"].IsNumber) { throw new SerializationException(); } Range = _buf["Range"]; } + { if(!_buf["Move"].IsNumber) { throw new SerializationException(); } Move = _buf["Move"]; } + { if(!_buf["Battle_mouster"].IsString) { throw new SerializationException(); } BattleMouster = _buf["Battle_mouster"]; } + { if(!_buf["Attackskill"].IsNumber) { throw new SerializationException(); } Attackskill = _buf["Attackskill"]; } + { if(!_buf["Bloodbar"].IsNumber) { throw new SerializationException(); } Bloodbar = _buf["Bloodbar"]; } + { if(!_buf["Warning"].IsNumber) { throw new SerializationException(); } Warning = _buf["Warning"]; } + { if(!_buf["Zoom"].IsNumber) { throw new SerializationException(); } Zoom = _buf["Zoom"]; } + { if(!_buf["Prefab"].IsString) { throw new SerializationException(); } Prefab = _buf["Prefab"]; } + } + + public static MousterData DeserializeMousterData(JSONNode _buf) + { + return new BlacksmithData.MousterData(_buf); + } + + /// + /// id + /// + public readonly int ID; + /// + /// 怪物名称 + /// + public readonly string Name; + /// + /// 怪物等级 + /// + public readonly int MonsterLevel; + /// + /// 关卡内攻击 + /// + public readonly int Attack; + /// + /// 关卡内生命 + /// + public readonly int HP; + /// + /// 关卡内最大攻击 + /// + public readonly int Attackda; + /// + /// 关卡最大生命 + /// + public readonly int HPda; + /// + /// 攻击范围 + /// + public readonly int Range; + /// + /// 移动速度 + /// + public readonly int Move; + /// + /// 怪物皮肤 + /// + public readonly string BattleMouster; + /// + /// 攻击调用技能 + /// + public readonly int Attackskill; + /// + /// 是否显示血条 + /// + public readonly int Bloodbar; + /// + /// 出现是否预警 + /// + public readonly int Warning; + /// + /// 怪物缩放 + /// + public readonly int Zoom; + public readonly string Prefab; + + public const int __ID__ = -20628757; + public override int GetTypeId() => __ID__; + + public void ResolveRef(Tables tables) + { + } + + public override string ToString() + { + return "{ " + + "ID:" + ID + "," + + "Name:" + Name + "," + + "MonsterLevel:" + MonsterLevel + "," + + "Attack:" + Attack + "," + + "HP:" + HP + "," + + "Attackda:" + Attackda + "," + + "HPda:" + HPda + "," + + "Range:" + Range + "," + + "Move:" + Move + "," + + "BattleMouster:" + BattleMouster + "," + + "Attackskill:" + Attackskill + "," + + "Bloodbar:" + Bloodbar + "," + + "Warning:" + Warning + "," + + "Zoom:" + Zoom + "," + + "Prefab:" + Prefab + "," + + "}"; + } +} + +} + diff --git a/Blacksmith/Assets/Script/Excel/BlacksmithData/MousterData.cs.meta b/Blacksmith/Assets/Script/Excel/BlacksmithData/MousterData.cs.meta new file mode 100644 index 00000000..d65702aa --- /dev/null +++ b/Blacksmith/Assets/Script/Excel/BlacksmithData/MousterData.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d6f26d332ffae314dae87e10b7b70f3a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Blacksmith/Assets/Script/Excel/BlacksmithData/Skill.cs b/Blacksmith/Assets/Script/Excel/BlacksmithData/Skill.cs new file mode 100644 index 00000000..d8477d8e --- /dev/null +++ b/Blacksmith/Assets/Script/Excel/BlacksmithData/Skill.cs @@ -0,0 +1,53 @@ + +//------------------------------------------------------------------------------ +// +// This code was generated by a tool. +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ + +using Luban; +using SimpleJSON; + + +namespace cfg.BlacksmithData +{ +public partial class Skill +{ + private readonly System.Collections.Generic.Dictionary _dataMap; + private readonly System.Collections.Generic.List _dataList; + + public Skill(JSONNode _buf) + { + _dataMap = new System.Collections.Generic.Dictionary(); + _dataList = new System.Collections.Generic.List(); + + foreach(JSONNode _ele in _buf.Children) + { + BlacksmithData.SkillData _v; + { if(!_ele.IsObject) { throw new SerializationException(); } _v = BlacksmithData.SkillData.DeserializeSkillData(_ele); } + _dataList.Add(_v); + _dataMap.Add(_v.ID, _v); + } + } + + public System.Collections.Generic.Dictionary DataMap => _dataMap; + public System.Collections.Generic.List DataList => _dataList; + + public BlacksmithData.SkillData GetOrDefault(int key) => _dataMap.TryGetValue(key, out var v) ? v : null; + public BlacksmithData.SkillData Get(int key) => _dataMap[key]; + public BlacksmithData.SkillData this[int key] => _dataMap[key]; + + public void ResolveRef(Tables tables) + { + foreach(var _v in _dataList) + { + _v.ResolveRef(tables); + } + } + +} + +} + diff --git a/Blacksmith/Assets/Script/Excel/BlacksmithData/Skill.cs.meta b/Blacksmith/Assets/Script/Excel/BlacksmithData/Skill.cs.meta new file mode 100644 index 00000000..d0855318 --- /dev/null +++ b/Blacksmith/Assets/Script/Excel/BlacksmithData/Skill.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1fac926ba975ecf40a08dde4ef4cdf9c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Blacksmith/Assets/Script/Excel/BlacksmithData/SkillData.cs b/Blacksmith/Assets/Script/Excel/BlacksmithData/SkillData.cs new file mode 100644 index 00000000..2f8eabdf --- /dev/null +++ b/Blacksmith/Assets/Script/Excel/BlacksmithData/SkillData.cs @@ -0,0 +1,145 @@ + +//------------------------------------------------------------------------------ +// +// This code was generated by a tool. +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ + +using Luban; +using SimpleJSON; + + +namespace cfg.BlacksmithData +{ +public sealed partial class SkillData : Luban.BeanBase +{ + public SkillData(JSONNode _buf) + { + { if(!_buf["ID"].IsNumber) { throw new SerializationException(); } ID = _buf["ID"]; } + { if(!_buf["Skilltype"].IsNumber) { throw new SerializationException(); } Skilltype = _buf["Skilltype"]; } + { if(!_buf["Skillname"].IsString) { throw new SerializationException(); } Skillname = _buf["Skillname"]; } + { if(!_buf["Skillbody"].IsNumber) { throw new SerializationException(); } Skillbody = _buf["Skillbody"]; } + { if(!_buf["SkillSpecial"].IsNumber) { throw new SerializationException(); } SkillSpecial = _buf["SkillSpecial"]; } + { if(!_buf["Skillcover"].IsNumber) { throw new SerializationException(); } Skillcover = _buf["Skillcover"]; } + { if(!_buf["Skillhurt"].IsNumber) { throw new SerializationException(); } Skillhurt = _buf["Skillhurt"]; } + { if(!_buf["SkillCD"].IsNumber) { throw new SerializationException(); } SkillCD = _buf["SkillCD"]; } + { if(!_buf["SkillDamage"].IsNumber) { throw new SerializationException(); } SkillDamage = _buf["SkillDamage"]; } + { var __json0 = _buf["Skillrange"]; if(!__json0.IsArray) { throw new SerializationException(); } Skillrange = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } Skillrange.Add(__v0); } } + { var __json0 = _buf["Skillbuild"]; if(!__json0.IsArray) { throw new SerializationException(); } Skillbuild = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } Skillbuild.Add(__v0); } } + { if(!_buf["Skillgeneratetime"].IsNumber) { throw new SerializationException(); } Skillgeneratetime = _buf["Skillgeneratetime"]; } + { if(!_buf["Skillmove"].IsNumber) { throw new SerializationException(); } Skillmove = _buf["Skillmove"]; } + { if(!_buf["Skillscattering"].IsString) { throw new SerializationException(); } Skillscattering = _buf["Skillscattering"]; } + { if(!_buf["Skilladdbuff"].IsNumber) { throw new SerializationException(); } Skilladdbuff = _buf["Skilladdbuff"]; } + { if(!_buf["Skilltarget"].IsNumber) { throw new SerializationException(); } Skilltarget = _buf["Skilltarget"]; } + { if(!_buf["Skillmusic"].IsNumber) { throw new SerializationException(); } Skillmusic = _buf["Skillmusic"]; } + } + + public static SkillData DeserializeSkillData(JSONNode _buf) + { + return new BlacksmithData.SkillData(_buf); + } + + /// + /// ID + /// + public readonly int ID; + /// + /// 类型 + /// + public readonly int Skilltype; + /// + /// 技能名称 + /// + public readonly string Skillname; + /// + /// 预制体ID + /// + public readonly int Skillbody; + /// + /// 技能特效 + /// + public readonly int SkillSpecial; + /// + /// 受击特效 + /// + public readonly int Skillcover; + /// + /// 伤害类型 + /// + public readonly int Skillhurt; + /// + /// 技能CD + /// + public readonly int SkillCD; + /// + /// 技能伤害倍率 + /// + public readonly float SkillDamage; + /// + /// 技能范围类型 + /// + public readonly System.Collections.Generic.List Skillrange; + /// + /// 技能体生成位置 + /// + public readonly System.Collections.Generic.List Skillbuild; + /// + /// 预制体生成时间 + /// + public readonly int Skillgeneratetime; + /// + /// 技能体移动速度 + /// + public readonly int Skillmove; + /// + /// 子弹散射 + /// + public readonly string Skillscattering; + /// + /// 增加BUFF + /// + public readonly int Skilladdbuff; + /// + /// 攻击目标 + /// + public readonly int Skilltarget; + /// + /// 技能音效 + /// + public readonly int Skillmusic; + + public const int __ID__ = -379883301; + public override int GetTypeId() => __ID__; + + public void ResolveRef(Tables tables) + { + } + + public override string ToString() + { + return "{ " + + "ID:" + ID + "," + + "Skilltype:" + Skilltype + "," + + "Skillname:" + Skillname + "," + + "Skillbody:" + Skillbody + "," + + "SkillSpecial:" + SkillSpecial + "," + + "Skillcover:" + Skillcover + "," + + "Skillhurt:" + Skillhurt + "," + + "SkillCD:" + SkillCD + "," + + "SkillDamage:" + SkillDamage + "," + + "Skillrange:" + Luban.StringUtil.CollectionToString(Skillrange) + "," + + "Skillbuild:" + Luban.StringUtil.CollectionToString(Skillbuild) + "," + + "Skillgeneratetime:" + Skillgeneratetime + "," + + "Skillmove:" + Skillmove + "," + + "Skillscattering:" + Skillscattering + "," + + "Skilladdbuff:" + Skilladdbuff + "," + + "Skilltarget:" + Skilltarget + "," + + "Skillmusic:" + Skillmusic + "," + + "}"; + } +} + +} + diff --git a/Blacksmith/Assets/Script/Excel/BlacksmithData/SkillData.cs.meta b/Blacksmith/Assets/Script/Excel/BlacksmithData/SkillData.cs.meta new file mode 100644 index 00000000..3b956645 --- /dev/null +++ b/Blacksmith/Assets/Script/Excel/BlacksmithData/SkillData.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d0c68854274de4b45820aa23d8c20593 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Blacksmith/Assets/Script/Excel/BlacksmithData/SkillRogue.cs b/Blacksmith/Assets/Script/Excel/BlacksmithData/SkillRogue.cs new file mode 100644 index 00000000..b1ce2dfa --- /dev/null +++ b/Blacksmith/Assets/Script/Excel/BlacksmithData/SkillRogue.cs @@ -0,0 +1,53 @@ + +//------------------------------------------------------------------------------ +// +// This code was generated by a tool. +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ + +using Luban; +using SimpleJSON; + + +namespace cfg.BlacksmithData +{ +public partial class SkillRogue +{ + private readonly System.Collections.Generic.Dictionary _dataMap; + private readonly System.Collections.Generic.List _dataList; + + public SkillRogue(JSONNode _buf) + { + _dataMap = new System.Collections.Generic.Dictionary(); + _dataList = new System.Collections.Generic.List(); + + foreach(JSONNode _ele in _buf.Children) + { + BlacksmithData.SkillRogueData _v; + { if(!_ele.IsObject) { throw new SerializationException(); } _v = BlacksmithData.SkillRogueData.DeserializeSkillRogueData(_ele); } + _dataList.Add(_v); + _dataMap.Add(_v.ID, _v); + } + } + + public System.Collections.Generic.Dictionary DataMap => _dataMap; + public System.Collections.Generic.List DataList => _dataList; + + public BlacksmithData.SkillRogueData GetOrDefault(int key) => _dataMap.TryGetValue(key, out var v) ? v : null; + public BlacksmithData.SkillRogueData Get(int key) => _dataMap[key]; + public BlacksmithData.SkillRogueData this[int key] => _dataMap[key]; + + public void ResolveRef(Tables tables) + { + foreach(var _v in _dataList) + { + _v.ResolveRef(tables); + } + } + +} + +} + diff --git a/Blacksmith/Assets/Script/Excel/BlacksmithData/SkillRogue.cs.meta b/Blacksmith/Assets/Script/Excel/BlacksmithData/SkillRogue.cs.meta new file mode 100644 index 00000000..76914f20 --- /dev/null +++ b/Blacksmith/Assets/Script/Excel/BlacksmithData/SkillRogue.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: bf8b7c7bdf3ad0f409783de8726b135d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Blacksmith/Assets/Script/Excel/BlacksmithData/SkillRogueData.cs b/Blacksmith/Assets/Script/Excel/BlacksmithData/SkillRogueData.cs new file mode 100644 index 00000000..5c4fc442 --- /dev/null +++ b/Blacksmith/Assets/Script/Excel/BlacksmithData/SkillRogueData.cs @@ -0,0 +1,91 @@ + +//------------------------------------------------------------------------------ +// +// This code was generated by a tool. +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ + +using Luban; +using SimpleJSON; + + +namespace cfg.BlacksmithData +{ +public sealed partial class SkillRogueData : Luban.BeanBase +{ + public SkillRogueData(JSONNode _buf) + { + { if(!_buf["ID"].IsNumber) { throw new SerializationException(); } ID = _buf["ID"]; } + { var __json0 = _buf["Carryingprops"]; if(!__json0.IsArray) { throw new SerializationException(); } Carryingprops = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } Carryingprops.Add(__v0); } } + { if(!_buf["Frontend"].IsNumber) { throw new SerializationException(); } Frontend = _buf["Frontend"]; } + { if(!_buf["Quality"].IsNumber) { throw new SerializationException(); } Quality = _buf["Quality"]; } + { if(!_buf["Icon"].IsString) { throw new SerializationException(); } Icon = _buf["Icon"]; } + { if(!_buf["Addskill"].IsNumber) { throw new SerializationException(); } Addskill = _buf["Addskill"]; } + { if(!_buf["Replace"].IsNumber) { throw new SerializationException(); } Replace = _buf["Replace"]; } + { if(!_buf["Weight"].IsNumber) { throw new SerializationException(); } Weight = _buf["Weight"]; } + } + + public static SkillRogueData DeserializeSkillRogueData(JSONNode _buf) + { + return new BlacksmithData.SkillRogueData(_buf); + } + + /// + /// 肉鸽ID + /// + public readonly int ID; + /// + /// 判断携带道具 + /// + public readonly System.Collections.Generic.List Carryingprops; + /// + /// 肉鸽技能出现前置技能 + /// + public readonly int Frontend; + /// + /// 选项品质 + /// + public readonly int Quality; + /// + /// 肉鸽技能图标 + /// + public readonly string Icon; + /// + /// 添加技能 + /// + public readonly int Addskill; + /// + /// 替换技能 + /// + public readonly int Replace; + /// + /// 出现权重 + /// + public readonly int Weight; + + public const int __ID__ = -1909589485; + public override int GetTypeId() => __ID__; + + public void ResolveRef(Tables tables) + { + } + + public override string ToString() + { + return "{ " + + "ID:" + ID + "," + + "Carryingprops:" + Luban.StringUtil.CollectionToString(Carryingprops) + "," + + "Frontend:" + Frontend + "," + + "Quality:" + Quality + "," + + "Icon:" + Icon + "," + + "Addskill:" + Addskill + "," + + "Replace:" + Replace + "," + + "Weight:" + Weight + "," + + "}"; + } +} + +} + diff --git a/Blacksmith/Assets/Script/Excel/BlacksmithData/SkillRogueData.cs.meta b/Blacksmith/Assets/Script/Excel/BlacksmithData/SkillRogueData.cs.meta new file mode 100644 index 00000000..5f6ecf8b --- /dev/null +++ b/Blacksmith/Assets/Script/Excel/BlacksmithData/SkillRogueData.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ed724ec176f1ac74d8b08e8f6cbc86c7 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Blacksmith/Assets/Script/Excel/BlacksmithData/SkillStructure.cs b/Blacksmith/Assets/Script/Excel/BlacksmithData/SkillStructure.cs new file mode 100644 index 00000000..e7a7cce2 --- /dev/null +++ b/Blacksmith/Assets/Script/Excel/BlacksmithData/SkillStructure.cs @@ -0,0 +1,53 @@ + +//------------------------------------------------------------------------------ +// +// This code was generated by a tool. +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ + +using Luban; +using SimpleJSON; + + +namespace cfg.BlacksmithData +{ +public partial class SkillStructure +{ + private readonly System.Collections.Generic.Dictionary _dataMap; + private readonly System.Collections.Generic.List _dataList; + + public SkillStructure(JSONNode _buf) + { + _dataMap = new System.Collections.Generic.Dictionary(); + _dataList = new System.Collections.Generic.List(); + + foreach(JSONNode _ele in _buf.Children) + { + BlacksmithData.SkillStructureData _v; + { if(!_ele.IsObject) { throw new SerializationException(); } _v = BlacksmithData.SkillStructureData.DeserializeSkillStructureData(_ele); } + _dataList.Add(_v); + _dataMap.Add(_v.SkillbodyID, _v); + } + } + + public System.Collections.Generic.Dictionary DataMap => _dataMap; + public System.Collections.Generic.List DataList => _dataList; + + public BlacksmithData.SkillStructureData GetOrDefault(int key) => _dataMap.TryGetValue(key, out var v) ? v : null; + public BlacksmithData.SkillStructureData Get(int key) => _dataMap[key]; + public BlacksmithData.SkillStructureData this[int key] => _dataMap[key]; + + public void ResolveRef(Tables tables) + { + foreach(var _v in _dataList) + { + _v.ResolveRef(tables); + } + } + +} + +} + diff --git a/Blacksmith/Assets/Script/Excel/BlacksmithData/SkillStructure.cs.meta b/Blacksmith/Assets/Script/Excel/BlacksmithData/SkillStructure.cs.meta new file mode 100644 index 00000000..8a951c86 --- /dev/null +++ b/Blacksmith/Assets/Script/Excel/BlacksmithData/SkillStructure.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8746672aee64d40419743c3a867a5da5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Blacksmith/Assets/Script/Excel/BlacksmithData/SkillStructureData.cs b/Blacksmith/Assets/Script/Excel/BlacksmithData/SkillStructureData.cs new file mode 100644 index 00000000..935605b9 --- /dev/null +++ b/Blacksmith/Assets/Script/Excel/BlacksmithData/SkillStructureData.cs @@ -0,0 +1,79 @@ + +//------------------------------------------------------------------------------ +// +// This code was generated by a tool. +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ + +using Luban; +using SimpleJSON; + + +namespace cfg.BlacksmithData +{ +public sealed partial class SkillStructureData : Luban.BeanBase +{ + public SkillStructureData(JSONNode _buf) + { + { if(!_buf["SkillbodyID"].IsNumber) { throw new SerializationException(); } SkillbodyID = _buf["SkillbodyID"]; } + { if(!_buf["Skillbodyicon"].IsString) { throw new SerializationException(); } Skillbodyicon = _buf["Skillbodyicon"]; } + { if(!_buf["Skillbodyeffect"].IsString) { throw new SerializationException(); } Skillbodyeffect = _buf["Skillbodyeffect"]; } + { if(!_buf["Skillbodytime"].IsNumber) { throw new SerializationException(); } Skillbodytime = _buf["Skillbodytime"]; } + { if(!_buf["Skillbody"].IsNumber) { throw new SerializationException(); } Skillbody = _buf["Skillbody"]; } + { if(!_buf["Continued"].IsNumber) { throw new SerializationException(); } Continued = _buf["Continued"]; } + } + + public static SkillStructureData DeserializeSkillStructureData(JSONNode _buf) + { + return new BlacksmithData.SkillStructureData(_buf); + } + + /// + /// 技能体ID + /// + public readonly int SkillbodyID; + /// + /// 技能体图 + /// + public readonly string Skillbodyicon; + /// + /// 技能体特效 + /// + public readonly string Skillbodyeffect; + /// + /// 碰撞时长 + /// + public readonly int Skillbodytime; + /// + /// 携带BUFF + /// + public readonly int Skillbody; + /// + /// 持续时间伤害间隔 + /// + public readonly int Continued; + + public const int __ID__ = 1595336108; + public override int GetTypeId() => __ID__; + + public void ResolveRef(Tables tables) + { + } + + public override string ToString() + { + return "{ " + + "SkillbodyID:" + SkillbodyID + "," + + "Skillbodyicon:" + Skillbodyicon + "," + + "Skillbodyeffect:" + Skillbodyeffect + "," + + "Skillbodytime:" + Skillbodytime + "," + + "Skillbody:" + Skillbody + "," + + "Continued:" + Continued + "," + + "}"; + } +} + +} + diff --git a/Blacksmith/Assets/Script/Excel/BlacksmithData/SkillStructureData.cs.meta b/Blacksmith/Assets/Script/Excel/BlacksmithData/SkillStructureData.cs.meta new file mode 100644 index 00000000..561cda39 --- /dev/null +++ b/Blacksmith/Assets/Script/Excel/BlacksmithData/SkillStructureData.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e4afbedf163cbad44b8ff78a0d80b38d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Blacksmith/Assets/Script/Excel/BlacksmithData/Weapon.cs b/Blacksmith/Assets/Script/Excel/BlacksmithData/Weapon.cs new file mode 100644 index 00000000..cd7fa6f6 --- /dev/null +++ b/Blacksmith/Assets/Script/Excel/BlacksmithData/Weapon.cs @@ -0,0 +1,53 @@ + +//------------------------------------------------------------------------------ +// +// This code was generated by a tool. +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ + +using Luban; +using SimpleJSON; + + +namespace cfg.BlacksmithData +{ +public partial class Weapon +{ + private readonly System.Collections.Generic.Dictionary _dataMap; + private readonly System.Collections.Generic.List _dataList; + + public Weapon(JSONNode _buf) + { + _dataMap = new System.Collections.Generic.Dictionary(); + _dataList = new System.Collections.Generic.List(); + + foreach(JSONNode _ele in _buf.Children) + { + BlacksmithData.WeaponData _v; + { if(!_ele.IsObject) { throw new SerializationException(); } _v = BlacksmithData.WeaponData.DeserializeWeaponData(_ele); } + _dataList.Add(_v); + _dataMap.Add(_v.ID, _v); + } + } + + public System.Collections.Generic.Dictionary DataMap => _dataMap; + public System.Collections.Generic.List DataList => _dataList; + + public BlacksmithData.WeaponData GetOrDefault(int key) => _dataMap.TryGetValue(key, out var v) ? v : null; + public BlacksmithData.WeaponData Get(int key) => _dataMap[key]; + public BlacksmithData.WeaponData this[int key] => _dataMap[key]; + + public void ResolveRef(Tables tables) + { + foreach(var _v in _dataList) + { + _v.ResolveRef(tables); + } + } + +} + +} + diff --git a/Blacksmith/Assets/Script/Excel/BlacksmithData/Weapon.cs.meta b/Blacksmith/Assets/Script/Excel/BlacksmithData/Weapon.cs.meta new file mode 100644 index 00000000..8cf902c1 --- /dev/null +++ b/Blacksmith/Assets/Script/Excel/BlacksmithData/Weapon.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 011fcd4320f226d4b87c950dc829423e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Blacksmith/Assets/Script/Excel/BlacksmithData/WeaponAttribute.cs b/Blacksmith/Assets/Script/Excel/BlacksmithData/WeaponAttribute.cs new file mode 100644 index 00000000..383464ae --- /dev/null +++ b/Blacksmith/Assets/Script/Excel/BlacksmithData/WeaponAttribute.cs @@ -0,0 +1,53 @@ + +//------------------------------------------------------------------------------ +// +// This code was generated by a tool. +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ + +using Luban; +using SimpleJSON; + + +namespace cfg.BlacksmithData +{ +public partial class WeaponAttribute +{ + private readonly System.Collections.Generic.Dictionary _dataMap; + private readonly System.Collections.Generic.List _dataList; + + public WeaponAttribute(JSONNode _buf) + { + _dataMap = new System.Collections.Generic.Dictionary(); + _dataList = new System.Collections.Generic.List(); + + foreach(JSONNode _ele in _buf.Children) + { + BlacksmithData.WeaponAttributeData _v; + { if(!_ele.IsObject) { throw new SerializationException(); } _v = BlacksmithData.WeaponAttributeData.DeserializeWeaponAttributeData(_ele); } + _dataList.Add(_v); + _dataMap.Add(_v.ID, _v); + } + } + + public System.Collections.Generic.Dictionary DataMap => _dataMap; + public System.Collections.Generic.List DataList => _dataList; + + public BlacksmithData.WeaponAttributeData GetOrDefault(int key) => _dataMap.TryGetValue(key, out var v) ? v : null; + public BlacksmithData.WeaponAttributeData Get(int key) => _dataMap[key]; + public BlacksmithData.WeaponAttributeData this[int key] => _dataMap[key]; + + public void ResolveRef(Tables tables) + { + foreach(var _v in _dataList) + { + _v.ResolveRef(tables); + } + } + +} + +} + diff --git a/Blacksmith/Assets/Script/Excel/BlacksmithData/WeaponAttribute.cs.meta b/Blacksmith/Assets/Script/Excel/BlacksmithData/WeaponAttribute.cs.meta new file mode 100644 index 00000000..401bebb0 --- /dev/null +++ b/Blacksmith/Assets/Script/Excel/BlacksmithData/WeaponAttribute.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 22c715abcf0dddb4da4ece872ca7faa3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Blacksmith/Assets/Script/Excel/BlacksmithData/WeaponAttributeData.cs b/Blacksmith/Assets/Script/Excel/BlacksmithData/WeaponAttributeData.cs new file mode 100644 index 00000000..6858ddfe --- /dev/null +++ b/Blacksmith/Assets/Script/Excel/BlacksmithData/WeaponAttributeData.cs @@ -0,0 +1,103 @@ + +//------------------------------------------------------------------------------ +// +// This code was generated by a tool. +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ + +using Luban; +using SimpleJSON; + + +namespace cfg.BlacksmithData +{ +public sealed partial class WeaponAttributeData : Luban.BeanBase +{ + public WeaponAttributeData(JSONNode _buf) + { + { if(!_buf["ID"].IsNumber) { throw new SerializationException(); } ID = _buf["ID"]; } + { if(!_buf["Arms"].IsNumber) { throw new SerializationException(); } Arms = _buf["Arms"]; } + { if(!_buf["Name"].IsString) { throw new SerializationException(); } Name = _buf["Name"]; } + { if(!_buf["Level"].IsNumber) { throw new SerializationException(); } Level = _buf["Level"]; } + { if(!_buf["Upgrade"].IsNumber) { throw new SerializationException(); } Upgrade = _buf["Upgrade"]; } + { if(!_buf["Upgradenumber"].IsNumber) { throw new SerializationException(); } Upgradenumber = _buf["Upgradenumber"]; } + { if(!_buf["Upgradegold"].IsNumber) { throw new SerializationException(); } Upgradegold = _buf["Upgradegold"]; } + { if(!_buf["Attack"].IsNumber) { throw new SerializationException(); } Attack = _buf["Attack"]; } + { if(!_buf["HP"].IsNumber) { throw new SerializationException(); } HP = _buf["HP"]; } + { if(!_buf["Getskill"].IsNumber) { throw new SerializationException(); } Getskill = _buf["Getskill"]; } + } + + public static WeaponAttributeData DeserializeWeaponAttributeData(JSONNode _buf) + { + return new BlacksmithData.WeaponAttributeData(_buf); + } + + /// + /// 升级ID + /// + public readonly int ID; + /// + /// 武器ID + /// + public readonly int Arms; + /// + /// 名称 + /// + public readonly string Name; + /// + /// 等级 + /// + public readonly int Level; + /// + /// 升级消耗材料 + /// + public readonly int Upgrade; + /// + /// 升级消耗数量 + /// + public readonly int Upgradenumber; + /// + /// 升级消耗金币 + /// + public readonly int Upgradegold; + /// + /// 攻击 + /// + public readonly int Attack; + /// + /// 生命 + /// + public readonly int HP; + /// + /// 获得技能ID + /// + public readonly int Getskill; + + public const int __ID__ = -334700822; + public override int GetTypeId() => __ID__; + + public void ResolveRef(Tables tables) + { + } + + public override string ToString() + { + return "{ " + + "ID:" + ID + "," + + "Arms:" + Arms + "," + + "Name:" + Name + "," + + "Level:" + Level + "," + + "Upgrade:" + Upgrade + "," + + "Upgradenumber:" + Upgradenumber + "," + + "Upgradegold:" + Upgradegold + "," + + "Attack:" + Attack + "," + + "HP:" + HP + "," + + "Getskill:" + Getskill + "," + + "}"; + } +} + +} + diff --git a/Blacksmith/Assets/Script/Excel/BlacksmithData/WeaponAttributeData.cs.meta b/Blacksmith/Assets/Script/Excel/BlacksmithData/WeaponAttributeData.cs.meta new file mode 100644 index 00000000..b1a714f5 --- /dev/null +++ b/Blacksmith/Assets/Script/Excel/BlacksmithData/WeaponAttributeData.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: eed770d400520b64daa28a0be67c9278 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Blacksmith/Assets/Script/Excel/BlacksmithData/WeaponData.cs b/Blacksmith/Assets/Script/Excel/BlacksmithData/WeaponData.cs new file mode 100644 index 00000000..0e828291 --- /dev/null +++ b/Blacksmith/Assets/Script/Excel/BlacksmithData/WeaponData.cs @@ -0,0 +1,91 @@ + +//------------------------------------------------------------------------------ +// +// This code was generated by a tool. +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ + +using Luban; +using SimpleJSON; + + +namespace cfg.BlacksmithData +{ +public sealed partial class WeaponData : Luban.BeanBase +{ + public WeaponData(JSONNode _buf) + { + { if(!_buf["ID"].IsNumber) { throw new SerializationException(); } ID = _buf["ID"]; } + { if(!_buf["Name"].IsString) { throw new SerializationException(); } Name = _buf["Name"]; } + { var __json0 = _buf["Include"]; if(!__json0.IsArray) { throw new SerializationException(); } Include = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } Include.Add(__v0); } } + { if(!_buf["Level"].IsNumber) { throw new SerializationException(); } Level = _buf["Level"]; } + { if(!_buf["Levelmax"].IsNumber) { throw new SerializationException(); } Levelmax = _buf["Levelmax"]; } + { if(!_buf["Levelup"].IsNumber) { throw new SerializationException(); } Levelup = _buf["Levelup"]; } + { if(!_buf["Icon"].IsString) { throw new SerializationException(); } Icon = _buf["Icon"]; } + { if(!_buf["Describe"].IsString) { throw new SerializationException(); } Describe = _buf["Describe"]; } + } + + public static WeaponData DeserializeWeaponData(JSONNode _buf) + { + return new BlacksmithData.WeaponData(_buf); + } + + /// + /// ID + /// + public readonly int ID; + /// + /// 名称 + /// + public readonly string Name; + /// + /// 包含的武器名称 + /// + public readonly System.Collections.Generic.List Include; + /// + /// 初始等级 + /// + public readonly int Level; + /// + /// 最高等级 + /// + public readonly int Levelmax; + /// + /// 升级调用ID + /// + public readonly int Levelup; + /// + /// 界面图标名称 + /// + public readonly string Icon; + /// + /// 培养界面内的描述 + /// + public readonly string Describe; + + public const int __ID__ = 898518182; + public override int GetTypeId() => __ID__; + + public void ResolveRef(Tables tables) + { + } + + public override string ToString() + { + return "{ " + + "ID:" + ID + "," + + "Name:" + Name + "," + + "Include:" + Luban.StringUtil.CollectionToString(Include) + "," + + "Level:" + Level + "," + + "Levelmax:" + Levelmax + "," + + "Levelup:" + Levelup + "," + + "Icon:" + Icon + "," + + "Describe:" + Describe + "," + + "}"; + } +} + +} + diff --git a/Blacksmith/Assets/Script/Excel/BlacksmithData/WeaponData.cs.meta b/Blacksmith/Assets/Script/Excel/BlacksmithData/WeaponData.cs.meta new file mode 100644 index 00000000..25f3ca85 --- /dev/null +++ b/Blacksmith/Assets/Script/Excel/BlacksmithData/WeaponData.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: fff698c48ec36a244907bb826c0ef9d3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Blacksmith/Assets/Script/Excel/BlacksmithData/WeaponSkill.cs b/Blacksmith/Assets/Script/Excel/BlacksmithData/WeaponSkill.cs new file mode 100644 index 00000000..ee34e441 --- /dev/null +++ b/Blacksmith/Assets/Script/Excel/BlacksmithData/WeaponSkill.cs @@ -0,0 +1,53 @@ + +//------------------------------------------------------------------------------ +// +// This code was generated by a tool. +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ + +using Luban; +using SimpleJSON; + + +namespace cfg.BlacksmithData +{ +public partial class WeaponSkill +{ + private readonly System.Collections.Generic.Dictionary _dataMap; + private readonly System.Collections.Generic.List _dataList; + + public WeaponSkill(JSONNode _buf) + { + _dataMap = new System.Collections.Generic.Dictionary(); + _dataList = new System.Collections.Generic.List(); + + foreach(JSONNode _ele in _buf.Children) + { + BlacksmithData.WeaponSkillData _v; + { if(!_ele.IsObject) { throw new SerializationException(); } _v = BlacksmithData.WeaponSkillData.DeserializeWeaponSkillData(_ele); } + _dataList.Add(_v); + _dataMap.Add(_v.ID, _v); + } + } + + public System.Collections.Generic.Dictionary DataMap => _dataMap; + public System.Collections.Generic.List DataList => _dataList; + + public BlacksmithData.WeaponSkillData GetOrDefault(int key) => _dataMap.TryGetValue(key, out var v) ? v : null; + public BlacksmithData.WeaponSkillData Get(int key) => _dataMap[key]; + public BlacksmithData.WeaponSkillData this[int key] => _dataMap[key]; + + public void ResolveRef(Tables tables) + { + foreach(var _v in _dataList) + { + _v.ResolveRef(tables); + } + } + +} + +} + diff --git a/Blacksmith/Assets/Script/Excel/BlacksmithData/WeaponSkill.cs.meta b/Blacksmith/Assets/Script/Excel/BlacksmithData/WeaponSkill.cs.meta new file mode 100644 index 00000000..d4725147 --- /dev/null +++ b/Blacksmith/Assets/Script/Excel/BlacksmithData/WeaponSkill.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7fe0fff4786a0c341b5d0b296232b482 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Blacksmith/Assets/Script/Excel/BlacksmithData/WeaponSkillData.cs b/Blacksmith/Assets/Script/Excel/BlacksmithData/WeaponSkillData.cs new file mode 100644 index 00000000..62aa2d07 --- /dev/null +++ b/Blacksmith/Assets/Script/Excel/BlacksmithData/WeaponSkillData.cs @@ -0,0 +1,55 @@ + +//------------------------------------------------------------------------------ +// +// This code was generated by a tool. +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ + +using Luban; +using SimpleJSON; + + +namespace cfg.BlacksmithData +{ +public sealed partial class WeaponSkillData : Luban.BeanBase +{ + public WeaponSkillData(JSONNode _buf) + { + { if(!_buf["ID"].IsNumber) { throw new SerializationException(); } ID = _buf["ID"]; } + { if(!_buf["Initialskill"].IsNumber) { throw new SerializationException(); } Initialskill = _buf["Initialskill"]; } + } + + public static WeaponSkillData DeserializeWeaponSkillData(JSONNode _buf) + { + return new BlacksmithData.WeaponSkillData(_buf); + } + + /// + /// ID + /// + public readonly int ID; + /// + /// 默认技能 + /// + public readonly int Initialskill; + + public const int __ID__ = 1887895071; + public override int GetTypeId() => __ID__; + + public void ResolveRef(Tables tables) + { + } + + public override string ToString() + { + return "{ " + + "ID:" + ID + "," + + "Initialskill:" + Initialskill + "," + + "}"; + } +} + +} + diff --git a/Blacksmith/Assets/Script/Excel/BlacksmithData/WeaponSkillData.cs.meta b/Blacksmith/Assets/Script/Excel/BlacksmithData/WeaponSkillData.cs.meta new file mode 100644 index 00000000..a54992fd --- /dev/null +++ b/Blacksmith/Assets/Script/Excel/BlacksmithData/WeaponSkillData.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 88ede887f47a2264ab6a7e63ab9dc784 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Blacksmith/Assets/Script/Excel/Tables.cs b/Blacksmith/Assets/Script/Excel/Tables.cs index 8b2d5b87..fec58518 100644 --- a/Blacksmith/Assets/Script/Excel/Tables.cs +++ b/Blacksmith/Assets/Script/Excel/Tables.cs @@ -18,6 +18,16 @@ public partial class Tables public BlacksmithData.CraftingRecipes CraftingRecipes {get; } public BlacksmithData.ShopNPC ShopNPC {get; } public BlacksmithData.Main Main {get; } + public BlacksmithData.Mouster Mouster {get; } + public BlacksmithData.Weapon Weapon {get; } + public BlacksmithData.WeaponAttribute WeaponAttribute {get; } + public BlacksmithData.Level Level {get; } + public BlacksmithData.LevelWave LevelWave {get; } + public BlacksmithData.Buff Buff {get; } + public BlacksmithData.Skill Skill {get; } + public BlacksmithData.SkillRogue SkillRogue {get; } + public BlacksmithData.SkillStructure SkillStructure {get; } + public BlacksmithData.WeaponSkill WeaponSkill {get; } public Tables(System.Func loader) { @@ -25,6 +35,16 @@ public partial class Tables CraftingRecipes = new BlacksmithData.CraftingRecipes(loader("blacksmithdata_craftingrecipes")); ShopNPC = new BlacksmithData.ShopNPC(loader("blacksmithdata_shopnpc")); Main = new BlacksmithData.Main(loader("blacksmithdata_main")); + Mouster = new BlacksmithData.Mouster(loader("blacksmithdata_mouster")); + Weapon = new BlacksmithData.Weapon(loader("blacksmithdata_weapon")); + WeaponAttribute = new BlacksmithData.WeaponAttribute(loader("blacksmithdata_weaponattribute")); + Level = new BlacksmithData.Level(loader("blacksmithdata_level")); + LevelWave = new BlacksmithData.LevelWave(loader("blacksmithdata_levelwave")); + Buff = new BlacksmithData.Buff(loader("blacksmithdata_buff")); + Skill = new BlacksmithData.Skill(loader("blacksmithdata_skill")); + SkillRogue = new BlacksmithData.SkillRogue(loader("blacksmithdata_skillrogue")); + SkillStructure = new BlacksmithData.SkillStructure(loader("blacksmithdata_skillstructure")); + WeaponSkill = new BlacksmithData.WeaponSkill(loader("blacksmithdata_weaponskill")); ResolveRef(); } @@ -34,6 +54,16 @@ public partial class Tables CraftingRecipes.ResolveRef(this); ShopNPC.ResolveRef(this); Main.ResolveRef(this); + Mouster.ResolveRef(this); + Weapon.ResolveRef(this); + WeaponAttribute.ResolveRef(this); + Level.ResolveRef(this); + LevelWave.ResolveRef(this); + Buff.ResolveRef(this); + Skill.ResolveRef(this); + SkillRogue.ResolveRef(this); + SkillStructure.ResolveRef(this); + WeaponSkill.ResolveRef(this); } } diff --git a/Blacksmith/Assets/Script/GameSystem.cs b/Blacksmith/Assets/Script/GameSystem.cs index 876d1006..cdce4c48 100644 --- a/Blacksmith/Assets/Script/GameSystem.cs +++ b/Blacksmith/Assets/Script/GameSystem.cs @@ -3,6 +3,7 @@ using System.Collections; using System.Collections.Generic; using Unity.VisualScripting; using UnityEngine; +using Random = UnityEngine.Random; public class GameSystem : MonoBehaviour { @@ -10,7 +11,7 @@ public class GameSystem : MonoBehaviour public JsonTab tab; public DrawingManager drawingManager; public AssetBundleManager abManager; - public List List; + public List List; public List saveStart; public ItemDataAsset DataAsset; public float maxTime=100; @@ -34,6 +35,26 @@ public class GameSystem : MonoBehaviour { PlayerPrefs.DeleteAll(); } + + [InspectorButton] + private void AddDicData() + { + var datas=JsonTab.Instance.tables.Item.DataList; + foreach (var item in datas) + { + DataManager.SaveItemUnLock(item.ID,true); + DataManager.AddItem(item.ID,100); + } + + DataManager.SaveDrawLevel(302011, 1); + DataManager.SaveDrawLevel(302101, 1); + DataManager.SaveDrawLevel(302201, 1); + DataManager.SaveDrawLevel(302301, 1); + DataManager.SaveDrawLevel(302401, 1); + DataManager.SaveDrawLevel(302501, 1); + DataManager.SaveDrawLevel(302601, 1); + DataManager.SetNowLevel(71001); + } #endif private void Awake() @@ -60,52 +81,61 @@ public class GameSystem : MonoBehaviour { //JsonTab.Instance.tables.Main. - var data = JsonTab.Instance.tables.Main.Get(18); - var idStr = data.ConstantValue; - var idList = idStr.Split(','); - foreach (var id in idList) - { - var intId = int.Parse(id); - DataManager.SaveItemUnLock(intId,true); - var pData = JsonTab.Instance.tables.CraftingRecipes.Get(intId); - if (pData.Levelprops1!=0) - { - DataManager.SaveItemUnLock(pData.Levelprops1,true); - } - if (pData.Levelprops2!=0) - { - DataManager.SaveItemUnLock(pData.Levelprops2,true); - } - if (pData.Levelprops3!=0) - { - DataManager.SaveItemUnLock(pData.Levelprops3,true); - } - if (pData.Levelprops4!=0) - { - DataManager.SaveItemUnLock(pData.Levelprops4,true); - } - } - var dataItem=JsonTab.Instance.tables.Main.Get(19).ConstantValue; - var dataItemList = dataItem.Split(','); - DataManager.SaveItem(int.Parse(dataItemList[0]), int.Parse(dataItemList[1])); + // var data = JsonTab.Instance.tables.Main.Get(18); + // var idStr = data.ConstantValue; + // var idList = idStr.Split(','); + // foreach (var id in idList) + // { + // var intId = int.Parse(id); + // DataManager.SaveItemUnLock(intId,true); + // var pData = JsonTab.Instance.tables.CraftingRecipes.Get(intId); + // if (pData.Levelprops1!=0) + // { + // DataManager.SaveItemUnLock(pData.Levelprops1,true); + // } + // if (pData.Levelprops2!=0) + // { + // DataManager.SaveItemUnLock(pData.Levelprops2,true); + // } + // if (pData.Levelprops3!=0) + // { + // DataManager.SaveItemUnLock(pData.Levelprops3,true); + // } + // if (pData.Levelprops4!=0) + // { + // DataManager.SaveItemUnLock(pData.Levelprops4,true); + // } + // } + // var dataItem=JsonTab.Instance.tables.Main.Get(19).ConstantValue; + // var dataItemList = dataItem.Split(','); + // DataManager.SaveItem(int.Parse(dataItemList[0]), int.Parse(dataItemList[1])); DataManager.SaveFirst(); } }); } - +/// +/// 重置商店刷新 +/// public void ResetItem() { forgePanel.ResetItemData(); } - +/// +/// 开始添加npc +/// public void StartNpcData() { - foreach (var buyData in saveStart) + foreach (var data in JsonTab.Instance.tables.Item.DataList) { - _npcBuyDatas.Add(buyData); + if (DataManager.GetItemUnLock(data.ID) && data.NPC.Count!=0) + { + NPCBuyData npcBuyData = new NPCBuyData(); + npcBuyData.buyID = data.ID; + npcBuyData.npcID = data.NPC[Random.Range(0, data.NPC.Count)]; + _npcBuyDatas.Add(npcBuyData); + } } - nowTime = 0; SaveFirstID(); } @@ -136,7 +166,9 @@ public class GameSystem : MonoBehaviour { forgePanel.OpenStartPanel(); } - +/// +/// 设置购买物品和无物品判断 +/// private void SaveFirstID() { if (_npcBuyDatas.Count>0) @@ -199,9 +231,10 @@ public class GameSystem : MonoBehaviour { if (Input.mousePosition.x>640&&Input.mousePosition.y>900) { + var itemData=JsonTab.Instance.tables.Item.Get(drawingManager.itemID); if (drawingManager.itemID==id) { - playingGold += 10; + playingGold += itemData.Itemprice; DataManager.RemoveItem(id, (bool bo) => { if (bo) @@ -222,7 +255,8 @@ public class GameSystem : MonoBehaviour } else { - playingGold += 2; + var itemprice=itemData.Itemprice * 0.01f; + playingGold += (int)itemprice; DataManager.RemoveItem(id, (bool bo) => { if (bo) diff --git a/Blacksmith/Assets/Script/ItemDataAsset.cs b/Blacksmith/Assets/Script/ItemDataAsset.cs index b764c88c..5637f82c 100644 --- a/Blacksmith/Assets/Script/ItemDataAsset.cs +++ b/Blacksmith/Assets/Script/ItemDataAsset.cs @@ -47,13 +47,14 @@ public class ItemResourcesData public class SlotCrafting { public int id; - public List craftID; + public List craftID; } [Serializable] public class NPCBuyData { public int buyID; + public int npcID; } [Serializable] diff --git a/Blacksmith/Assets/Script/JsonTab.cs b/Blacksmith/Assets/Script/JsonTab.cs index 3a900834..3af00252 100644 --- a/Blacksmith/Assets/Script/JsonTab.cs +++ b/Blacksmith/Assets/Script/JsonTab.cs @@ -2,12 +2,14 @@ using System.Collections; using System.Collections.Generic; using System.IO; using cfg; +using cfg.BlacksmithData; using SimpleJSON; using UnityEngine; public class JsonTab { private static JsonTab instance; + private Dictionary> attribute; public static JsonTab Instance { @@ -24,6 +26,7 @@ public class JsonTab public void InitData(){ tables = new Tables(Loader); + LoadWeaponAttribute(); } private JSONNode Loader(string fileName) @@ -32,5 +35,27 @@ public class JsonTab // File.ReadAllText(Application.streamingAssetsPath + "/" + fileName + ".json"); return JSON.Parse(data); } + + private void LoadWeaponAttribute() + { + attribute = new Dictionary>(); + foreach (var attributeData in JsonTab.Instance.tables.WeaponAttribute.DataList) + { + if (attribute.ContainsKey(attributeData.Arms)) + { + attribute[attributeData.Arms][attributeData.Level] = attributeData; + } + else + { + attribute[attributeData.Arms] = new Dictionary(); + attribute[attributeData.Arms][attributeData.Level] = attributeData; + } + } + } + + public WeaponAttributeData attributeData(int id,int level) + { + return attribute[id][level]; + } } diff --git a/Blacksmith/Assets/Script/PrefabPool.cs b/Blacksmith/Assets/Script/PrefabPool.cs new file mode 100644 index 00000000..d264c941 --- /dev/null +++ b/Blacksmith/Assets/Script/PrefabPool.cs @@ -0,0 +1,50 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class PrefabPool : MonoBehaviour +{ + public static PrefabPool ins; + private Dictionary> objDic; + + private void Awake() + { + ins = this; + objDic = new Dictionary>(); + } + + public void LoadObj(string key,Action action) + { + if (!objDic.ContainsKey(key)||objDic[key].Count==0) + { + AssetBundleManager.ins.LoadAsset(key, (GameObject obj) => + { + obj.name = key; + obj.SetActive(true); + action.Invoke(obj); + }); + } + else + { + var obj = objDic[key].Pop(); + obj.SetActive(true); + action.Invoke(obj); + } + } + + public void RecycleObj(GameObject obj) + { + if (!objDic.ContainsKey(obj.name)) + { + var stack = new Stack(); + objDic.Add(obj.name,stack); + } + + obj.transform.parent = transform; + obj.transform.localPosition=Vector3.zero; + obj.SetActive(false); + + objDic[obj.name].Push(obj); + } +} diff --git a/Blacksmith/Assets/Script/PrefabPool.cs.meta b/Blacksmith/Assets/Script/PrefabPool.cs.meta new file mode 100644 index 00000000..ee9114cf --- /dev/null +++ b/Blacksmith/Assets/Script/PrefabPool.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 117834e49a8abf346be608df5e7ba61b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Blacksmith/Assets/Script/UI/BattlePanel.cs b/Blacksmith/Assets/Script/UI/BattlePanel.cs index d113270a..54cd09f9 100644 --- a/Blacksmith/Assets/Script/UI/BattlePanel.cs +++ b/Blacksmith/Assets/Script/UI/BattlePanel.cs @@ -1,18 +1,167 @@ +using System; using System.Collections; using System.Collections.Generic; using UnityEngine; - +using UnityEngine.UI; +/// +/// 战斗界面 +/// public class BattlePanel : MonoBehaviour { + + [SerializeField] private GameObject levelPanel; + [SerializeField] private GameObject readyPanel; + + + [SerializeField] private UIBattleItem _battleItem; + [SerializeField] private Transform _battleParent; + [SerializeField] private Transform itemParent; + + [SerializeField] private List _playerBars; + [SerializeField] private List _list; + + + [SerializeField] private Button battleButton; + [SerializeField] private Button openItemParent; + [SerializeField] private Button closeItemParent; + [SerializeField] private Button openWeaponry; + [SerializeField] private Button openSoldier; + [SerializeField] private Button startButton; + + #region 生命周期 + + + + // Start is called before the first frame update void Start() { } + private void OnEnable() + { + battleButton.onClick.AddListener(OpenCombatPanel); + openWeaponry.onClick.AddListener(OpenVideoWeaponryEvent); + openSoldier.onClick.AddListener(OpenVideoSoldierEvent); + openItemParent.onClick.AddListener(OpenItemPanel); + closeItemParent.onClick.AddListener(CloseItemPanel); + startButton.onClick.AddListener(StartBattle); + readyPanel.SetActive(false); + } + // Update is called once per frame void Update() { } -} + + private void OnDestroy() + { + battleButton.onClick.RemoveListener(OpenCombatPanel); + openWeaponry.onClick.RemoveListener(OpenVideoWeaponryEvent); + openSoldier.onClick.RemoveListener(OpenVideoSoldierEvent); + openItemParent.onClick.RemoveListener(OpenItemPanel); + closeItemParent.onClick.RemoveListener(CloseItemPanel); + startButton.onClick.RemoveListener(StartBattle); + } + #endregion + + #region 战斗界面 + + private void InitLevelPanel() + { + + } + + #endregion + + #region 准备界面 + + private void OpenCombatPanel() + { + readyPanel.SetActive(true); + UIMgr.ins.CloseSwithPanel(); + BattleManager.ins.ResetBattleData(); + ResetItem(); + foreach (var playerBar in _playerBars) + { + playerBar.RestData(); + } + } + + public void ResetReadyPanel() + { + foreach (var pBar in _playerBars) + { + pBar.RestData(); + } + + foreach (var itemBar in _list) + { + itemBar.ResetText(); + } + } + + private void ResetItem() + { + if (_list==null) + { + _list = new List(); + } + if (_list.Count != 0) + { + for (int i = 0; i < _list.Count; i++) + { + Destroy(_list[i].gameObject); + } + _list.Clear(); + } + + var dic = DataManager.ItemDictionary; + foreach (var dicData in dic) + { + if (JsonTab.Instance.tables.Item.Get(dicData.Key).Includearms!=0) + { + var obj = Instantiate(_battleItem.gameObject, _battleParent); + obj.SetActive(true); + _list.Add(obj.GetComponent()); + obj.GetComponent().ResetData(dicData.Key); + } + } + } + + private void OpenItemPanel() + { + itemParent.gameObject.SetActive(true); + } + private void CloseItemPanel() + { + itemParent.gameObject.SetActive(false); + } + + private void StartBattle() + { + BattleManager.ins.StartBattle(); + UIMgr.ins.OpenCombatPanel(); + } + + #endregion + + + #region 视频事件 + + private void OpenVideoWeaponryEvent() + { + BattleManager.ins.OpenVideoWeaponryEvent(); + ResetReadyPanel(); + } + + private void OpenVideoSoldierEvent() + { + BattleManager.ins.OpenVideoSoldierEvent(); + ResetReadyPanel(); + } + + #endregion +} \ No newline at end of file diff --git a/Blacksmith/Assets/Script/UI/BattlePanel/PlayerBar.cs b/Blacksmith/Assets/Script/UI/BattlePanel/PlayerBar.cs new file mode 100644 index 00000000..e7190630 --- /dev/null +++ b/Blacksmith/Assets/Script/UI/BattlePanel/PlayerBar.cs @@ -0,0 +1,53 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +/// +/// 装备菜单栏管理 +/// +public class PlayerBar : MonoBehaviour +{ + public int Index => index; + [SerializeField] private int index; + [SerializeField] private PlayerBarItem weaponBar; + + [SerializeField] private PlayerBarItem weaponBar2; + + [SerializeField] private PlayerBarItem armorBar; + + [SerializeField] private PlayerBarItem audioUniversalBar; + + [SerializeField] private PlayerBarItem audioWeaponBar; + + [SerializeField] private PlayerBarItem audioWeaponBar2; + + [SerializeField] private GameObject unLockWeaponBar; + + [SerializeField] private GameObject unLockSoldier; + // Start is called before the first frame update + public void RestData() + { + if (index!=0&& !BattleManager.ins.OpenVideoSoldier) + { + unLockSoldier.SetActive(true); + unLockWeaponBar.SetActive(false); + } + else if (!BattleManager.ins.OpenVideoWeaponry) + { + unLockSoldier.SetActive(false); + unLockWeaponBar.SetActive(true); + } + else + { + unLockSoldier.SetActive(false); + unLockWeaponBar.SetActive(false); + } + var indexData=BattleManager.ins.BattleEquipments[index]; + weaponBar.ResetIcon(indexData.weaponID,this,BattleBarType.weaponBar); + weaponBar2.ResetIcon(indexData.weapon2ID,this,BattleBarType.weaponBar2); + armorBar.ResetIcon(indexData.armorID,this,BattleBarType.armorBar); + audioUniversalBar.ResetIcon(indexData.audioUniversalID,this,BattleBarType.audioUniversalBar); + audioWeaponBar.ResetIcon(indexData.audioWeaponID,this,BattleBarType.audioWeaponBar); + audioWeaponBar2.ResetIcon(indexData.audioWeapon2ID,this,BattleBarType.audioWeaponBar2); + } +} + diff --git a/Blacksmith/Assets/Script/UI/BattlePanel/PlayerBar.cs.meta b/Blacksmith/Assets/Script/UI/BattlePanel/PlayerBar.cs.meta new file mode 100644 index 00000000..55a5c48c --- /dev/null +++ b/Blacksmith/Assets/Script/UI/BattlePanel/PlayerBar.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 44e66c4cb54de8a41a480993525a428d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Blacksmith/Assets/Script/UI/BattlePanel/PlayerBarItem.cs b/Blacksmith/Assets/Script/UI/BattlePanel/PlayerBarItem.cs new file mode 100644 index 00000000..9e5f7e42 --- /dev/null +++ b/Blacksmith/Assets/Script/UI/BattlePanel/PlayerBarItem.cs @@ -0,0 +1,91 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class PlayerBarItem : MonoBehaviour +{ + [SerializeField] private Image icon; + [SerializeField] private Button _button; + [SerializeField] private PlayerBar _playerBar; + [SerializeField] private BattleBarType _type; + + private Action _action; + + private void Awake() + { + _button = GetComponent