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+ MapManager.ins.InitPlayData(); + foreach (var grid in MapManager.ins.MapGrid) + { + if (!grid.Open) continue; + var colorIndex =Random.Range(0, 3); + var passenger = Instantiate(_passengerObject.gameObject, passengerParent).GetComponent(); + passenger.transform.position=grid.transform.position; + passenger.passColor = (ColorEnum)colorIndex; + grid.passenger = passenger; + grid.buttonAction = grid.PlaySystemEvent; + } } // Update is called once per frame @@ -15,5 +37,23 @@ namespace Script { } + + public void MoveWaitEvent(Grid grid) + { + if (MapManager.ins.WaitSlot.MoveOpen(out var moveGrid)) + { + if (grid.NorthOpen()) + { + moveGrid.passenger = grid.passenger; + grid.passenger = null; + moveGrid.PassengerAni(); + } + } + } + + public void MoveCarEvent() + { + + } } } diff --git a/d2/Assets/Script/Map/MapManager.cs b/d2/Assets/Script/Map/MapManager.cs index 5be9f3c4..1d848b82 100644 --- a/d2/Assets/Script/Map/MapManager.cs +++ b/d2/Assets/Script/Map/MapManager.cs @@ -6,6 +6,7 @@ using UnityEngine.Serialization; namespace Script.Map { + //地图总控制脚本 public class MapManager : MonoBehaviour { public static MapManager ins; @@ -13,29 +14,60 @@ namespace Script.Map [SerializeField] private List carObjects; [SerializeField] private GameObject templateGrid; + public WaitSlot WaitSlot => _waitSlot; + [SerializeField] private WaitSlot _waitSlot; public Grid[,] MapGrid ; + [SerializeField] private List MapGrids; [SerializeField] private Transform gridParent; - public int x { get; private set; } - public int y { get; private set; } + public int x => mX; + [SerializeField] private int mX; + public int y => mY; + [SerializeField] private int mY; public bool InitReady { get; private set; } = false; private void Awake() { ins = this; + } + /// + /// 初始化游戏数据 + /// + public void InitPlayData() + { + MapGrid = new Grid[x, y]; + foreach (var grid in MapGrids) + { + MapGrid[grid.X, grid.Y] = grid; + } + } + + + [InspectorButton("初始化地图")] + public void InitMap() + { + if (ins==null) + { + ins = this; + } Init(10, 10); } - + + /// + /// 地图生成调用 + /// + /// + /// public void Init(int _x,int _y) { InitReady = false; - x = _x; - y = _y; + mX = _x; + mY = _y; MapGrid = new Grid[x, y]; - StartCoroutine(InitGrid()); + InitGrid(); } - private IEnumerator InitGrid(Action action=null) + private void InitGrid(Action action=null) { for (var i = 0; i < x; i++) { @@ -45,7 +77,7 @@ namespace Script.Map MapGrid[i,j].SetData(i,j); MapGrid[i,j].SetBool(true); MapGrid[i, j].SetRestPostion(); - yield return null; + MapGrids.Add(MapGrid[i,j]); } } diff --git a/d2/Assets/Script/ObjectEndity/Grid.cs b/d2/Assets/Script/ObjectEndity/Grid.cs index 8547cfcf..920d5680 100644 --- a/d2/Assets/Script/ObjectEndity/Grid.cs +++ b/d2/Assets/Script/ObjectEndity/Grid.cs @@ -1,76 +1,136 @@ using System; using System.Collections; using System.Collections.Generic; +using DG.Tweening; +using Script; using Script.Map; using UnityEngine; +using UnityEngine.UI; +//格子脚本,用于获取相邻信息 public class Grid : MonoBehaviour { - public int x { get; private set; } - public int y { get; private set; } - public bool Open { get; private set; } - public Grid East { get; private set; } - public Grid South { get; private set; } - public Grid West { get; private set; } - public Grid North { get; private set; } + public int X => gx; + [SerializeField] private int gx; + public int Y => gy; + [SerializeField] private int gy; + public bool Open => gOpen; + [SerializeField] private bool gOpen=true; + public Grid East => gEast; + [SerializeField] private Grid gEast; + public Grid South => gSouth; + [SerializeField] private Grid gSouth; + public Grid West => gWest; + [SerializeField] private Grid gWest; + public Grid North => gNorth; + [SerializeField] private Grid gNorth; + public bool aniPlay => gAniPlay; + [SerializeField] private bool gAniPlay=false; + + public PassengerObject passenger; + + public Action action = null; + public Action buttonAction=null; + + + private void Awake() + { + GetComponent