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diff --git a/d2/Assets/Script/GameManager.cs b/d2/Assets/Script/GameManager.cs
index 300258a6..36168b9a 100644
--- a/d2/Assets/Script/GameManager.cs
+++ b/d2/Assets/Script/GameManager.cs
@@ -1,13 +1,35 @@
+using System;
+using Script.Map;
using UnityEngine;
+using Random = UnityEngine.Random;
namespace Script
{
public class GameManager : MonoBehaviour
{
+ public static GameManager ins;
+ [SerializeField] private PassengerObject _passengerObject;
+ [SerializeField] private Transform passengerParent;
+
+ private void Awake()
+ {
+ ins = this;
+ }
+
// Start is called before the first frame update
void Start()
{
-
+ MapManager.ins.InitPlayData();
+ foreach (var grid in MapManager.ins.MapGrid)
+ {
+ if (!grid.Open) continue;
+ var colorIndex =Random.Range(0, 3);
+ var passenger = Instantiate(_passengerObject.gameObject, passengerParent).GetComponent();
+ passenger.transform.position=grid.transform.position;
+ passenger.passColor = (ColorEnum)colorIndex;
+ grid.passenger = passenger;
+ grid.buttonAction = grid.PlaySystemEvent;
+ }
}
// Update is called once per frame
@@ -15,5 +37,23 @@ namespace Script
{
}
+
+ public void MoveWaitEvent(Grid grid)
+ {
+ if (MapManager.ins.WaitSlot.MoveOpen(out var moveGrid))
+ {
+ if (grid.NorthOpen())
+ {
+ moveGrid.passenger = grid.passenger;
+ grid.passenger = null;
+ moveGrid.PassengerAni();
+ }
+ }
+ }
+
+ public void MoveCarEvent()
+ {
+
+ }
}
}
diff --git a/d2/Assets/Script/Map/MapManager.cs b/d2/Assets/Script/Map/MapManager.cs
index 5be9f3c4..1d848b82 100644
--- a/d2/Assets/Script/Map/MapManager.cs
+++ b/d2/Assets/Script/Map/MapManager.cs
@@ -6,6 +6,7 @@ using UnityEngine.Serialization;
namespace Script.Map
{
+ //地图总控制脚本
public class MapManager : MonoBehaviour
{
public static MapManager ins;
@@ -13,29 +14,60 @@ namespace Script.Map
[SerializeField] private List carObjects;
[SerializeField] private GameObject templateGrid;
+ public WaitSlot WaitSlot => _waitSlot;
+ [SerializeField] private WaitSlot _waitSlot;
public Grid[,] MapGrid ;
+ [SerializeField] private List MapGrids;
[SerializeField] private Transform gridParent;
- public int x { get; private set; }
- public int y { get; private set; }
+ public int x => mX;
+ [SerializeField] private int mX;
+ public int y => mY;
+ [SerializeField] private int mY;
public bool InitReady { get; private set; } = false;
private void Awake()
{
ins = this;
+ }
+ ///
+ /// 初始化游戏数据
+ ///
+ public void InitPlayData()
+ {
+ MapGrid = new Grid[x, y];
+ foreach (var grid in MapGrids)
+ {
+ MapGrid[grid.X, grid.Y] = grid;
+ }
+ }
+
+
+ [InspectorButton("初始化地图")]
+ public void InitMap()
+ {
+ if (ins==null)
+ {
+ ins = this;
+ }
Init(10, 10);
}
-
+
+ ///
+ /// 地图生成调用
+ ///
+ ///
+ ///
public void Init(int _x,int _y)
{
InitReady = false;
- x = _x;
- y = _y;
+ mX = _x;
+ mY = _y;
MapGrid = new Grid[x, y];
- StartCoroutine(InitGrid());
+ InitGrid();
}
- private IEnumerator InitGrid(Action action=null)
+ private void InitGrid(Action action=null)
{
for (var i = 0; i < x; i++)
{
@@ -45,7 +77,7 @@ namespace Script.Map
MapGrid[i,j].SetData(i,j);
MapGrid[i,j].SetBool(true);
MapGrid[i, j].SetRestPostion();
- yield return null;
+ MapGrids.Add(MapGrid[i,j]);
}
}
diff --git a/d2/Assets/Script/ObjectEndity/Grid.cs b/d2/Assets/Script/ObjectEndity/Grid.cs
index 8547cfcf..920d5680 100644
--- a/d2/Assets/Script/ObjectEndity/Grid.cs
+++ b/d2/Assets/Script/ObjectEndity/Grid.cs
@@ -1,76 +1,136 @@
using System;
using System.Collections;
using System.Collections.Generic;
+using DG.Tweening;
+using Script;
using Script.Map;
using UnityEngine;
+using UnityEngine.UI;
+//格子脚本,用于获取相邻信息
public class Grid : MonoBehaviour
{
- public int x { get; private set; }
- public int y { get; private set; }
- public bool Open { get; private set; }
- public Grid East { get; private set; }
- public Grid South { get; private set; }
- public Grid West { get; private set; }
- public Grid North { get; private set; }
+ public int X => gx;
+ [SerializeField] private int gx;
+ public int Y => gy;
+ [SerializeField] private int gy;
+ public bool Open => gOpen;
+ [SerializeField] private bool gOpen=true;
+ public Grid East => gEast;
+ [SerializeField] private Grid gEast;
+ public Grid South => gSouth;
+ [SerializeField] private Grid gSouth;
+ public Grid West => gWest;
+ [SerializeField] private Grid gWest;
+ public Grid North => gNorth;
+ [SerializeField] private Grid gNorth;
+ public bool aniPlay => gAniPlay;
+ [SerializeField] private bool gAniPlay=false;
+
+ public PassengerObject passenger;
+
+ public Action action = null;
+ public Action buttonAction=null;
+
+
+ private void Awake()
+ {
+ GetComponent