From e7d64874872d2c44a76a0b26eec3d1d87872f37d Mon Sep 17 00:00:00 2001
From: oldpeper <96619050+oldpeper@users.noreply.github.com>
Date: Tue, 22 Oct 2024 11:31:23 +0800
Subject: [PATCH] =?UTF-8?q?=E4=B8=8A=E8=BD=A6=E5=89=8D=E6=89=80=E6=9C=89?=
=?UTF-8?q?=E9=80=BB=E8=BE=91?=
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
---
d2/Assets/Demigiant.meta | 8 +
.../DOTween/Editor/DOTweenUpgradeManager.XML | 14 -
.../DOTween/Editor/DOTweenUpgradeManager.dll | Bin 10752 -> 0 bytes
.../Editor/DOTweenUpgradeManager.dll.meta | 21 -
d2/Assets/Resources.meta | 8 +
d2/Assets/Resources/DOTweenSettings.asset | 48 +
.../Resources/DOTweenSettings.asset.meta | 8 +
d2/Assets/Scenes/SampleScene.unity | 9959 ++++++++++++++++-
d2/Assets/Script/GameManager.cs | 42 +-
d2/Assets/Script/Map/MapManager.cs | 48 +-
d2/Assets/Script/ObjectEndity/Grid.cs | 106 +-
.../Script/ObjectEndity/PassengerObject.cs | 35 +-
d2/Assets/Script/ObjectEndity/WaitSlot.cs | 36 +
.../Script/ObjectEndity/WaitSlot.cs.meta | 11 +
d2/Assets/Script/Tool.meta | 8 +
d2/Assets/prefab.meta | 8 +
d2/Assets/prefab/Image.prefab | 144 +
.../Image.prefab.meta} | 4 +-
d2/Assets/prefab/passenger.prefab | 92 +
d2/Assets/prefab/passenger.prefab.meta | 7 +
d2/UserSettings/EditorUserSettings.asset | 9 +
21 files changed, 10513 insertions(+), 103 deletions(-)
create mode 100644 d2/Assets/Demigiant.meta
delete mode 100644 d2/Assets/Demigiant/DOTween/Editor/DOTweenUpgradeManager.XML
delete mode 100644 d2/Assets/Demigiant/DOTween/Editor/DOTweenUpgradeManager.dll
delete mode 100644 d2/Assets/Demigiant/DOTween/Editor/DOTweenUpgradeManager.dll.meta
create mode 100644 d2/Assets/Resources.meta
create mode 100644 d2/Assets/Resources/DOTweenSettings.asset
create mode 100644 d2/Assets/Resources/DOTweenSettings.asset.meta
create mode 100644 d2/Assets/Script/ObjectEndity/WaitSlot.cs
create mode 100644 d2/Assets/Script/ObjectEndity/WaitSlot.cs.meta
create mode 100644 d2/Assets/Script/Tool.meta
create mode 100644 d2/Assets/prefab.meta
create mode 100644 d2/Assets/prefab/Image.prefab
rename d2/Assets/{Demigiant/DOTween/Editor/DOTweenUpgradeManager.XML.meta => prefab/Image.prefab.meta} (62%)
create mode 100644 d2/Assets/prefab/passenger.prefab
create mode 100644 d2/Assets/prefab/passenger.prefab.meta
diff --git a/d2/Assets/Demigiant.meta b/d2/Assets/Demigiant.meta
new file mode 100644
index 00000000..5d4f2be1
--- /dev/null
+++ b/d2/Assets/Demigiant.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 0601edf0b587e8b4eae85ba535c269cb
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/d2/Assets/Demigiant/DOTween/Editor/DOTweenUpgradeManager.XML b/d2/Assets/Demigiant/DOTween/Editor/DOTweenUpgradeManager.XML
deleted file mode 100644
index 02c3c95e..00000000
--- a/d2/Assets/Demigiant/DOTween/Editor/DOTweenUpgradeManager.XML
+++ /dev/null
@@ -1,14 +0,0 @@
-
-
-
- DOTweenUpgradeManager
-
-
-
-
- This class and its whole library are deleted the first time DOTween's setup is run after an upgrade (or after a new install).
- NOTE: DidReloadScripts doesn't work on first install so it's useless, InitializeOnLoad is the only way
-
-
-
-
diff --git a/d2/Assets/Demigiant/DOTween/Editor/DOTweenUpgradeManager.dll b/d2/Assets/Demigiant/DOTween/Editor/DOTweenUpgradeManager.dll
deleted file mode 100644
index 10511cc237b624be10a162f9c2b8ee87f7e21518..0000000000000000000000000000000000000000
GIT binary patch
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T();
+ passenger.transform.position=grid.transform.position;
+ passenger.passColor = (ColorEnum)colorIndex;
+ grid.passenger = passenger;
+ grid.buttonAction = grid.PlaySystemEvent;
+ }
}
// Update is called once per frame
@@ -15,5 +37,23 @@ namespace Script
{
}
+
+ public void MoveWaitEvent(Grid grid)
+ {
+ if (MapManager.ins.WaitSlot.MoveOpen(out var moveGrid))
+ {
+ if (grid.NorthOpen())
+ {
+ moveGrid.passenger = grid.passenger;
+ grid.passenger = null;
+ moveGrid.PassengerAni();
+ }
+ }
+ }
+
+ public void MoveCarEvent()
+ {
+
+ }
}
}
diff --git a/d2/Assets/Script/Map/MapManager.cs b/d2/Assets/Script/Map/MapManager.cs
index 5be9f3c4..1d848b82 100644
--- a/d2/Assets/Script/Map/MapManager.cs
+++ b/d2/Assets/Script/Map/MapManager.cs
@@ -6,6 +6,7 @@ using UnityEngine.Serialization;
namespace Script.Map
{
+ //地图总控制脚本
public class MapManager : MonoBehaviour
{
public static MapManager ins;
@@ -13,29 +14,60 @@ namespace Script.Map
[SerializeField] private List carObjects;
[SerializeField] private GameObject templateGrid;
+ public WaitSlot WaitSlot => _waitSlot;
+ [SerializeField] private WaitSlot _waitSlot;
public Grid[,] MapGrid ;
+ [SerializeField] private List MapGrids;
[SerializeField] private Transform gridParent;
- public int x { get; private set; }
- public int y { get; private set; }
+ public int x => mX;
+ [SerializeField] private int mX;
+ public int y => mY;
+ [SerializeField] private int mY;
public bool InitReady { get; private set; } = false;
private void Awake()
{
ins = this;
+ }
+ ///
+ /// 初始化游戏数据
+ ///
+ public void InitPlayData()
+ {
+ MapGrid = new Grid[x, y];
+ foreach (var grid in MapGrids)
+ {
+ MapGrid[grid.X, grid.Y] = grid;
+ }
+ }
+
+
+ [InspectorButton("初始化地图")]
+ public void InitMap()
+ {
+ if (ins==null)
+ {
+ ins = this;
+ }
Init(10, 10);
}
-
+
+ ///
+ /// 地图生成调用
+ ///
+ ///
+ ///
public void Init(int _x,int _y)
{
InitReady = false;
- x = _x;
- y = _y;
+ mX = _x;
+ mY = _y;
MapGrid = new Grid[x, y];
- StartCoroutine(InitGrid());
+ InitGrid();
}
- private IEnumerator InitGrid(Action action=null)
+ private void InitGrid(Action action=null)
{
for (var i = 0; i < x; i++)
{
@@ -45,7 +77,7 @@ namespace Script.Map
MapGrid[i,j].SetData(i,j);
MapGrid[i,j].SetBool(true);
MapGrid[i, j].SetRestPostion();
- yield return null;
+ MapGrids.Add(MapGrid[i,j]);
}
}
diff --git a/d2/Assets/Script/ObjectEndity/Grid.cs b/d2/Assets/Script/ObjectEndity/Grid.cs
index 8547cfcf..920d5680 100644
--- a/d2/Assets/Script/ObjectEndity/Grid.cs
+++ b/d2/Assets/Script/ObjectEndity/Grid.cs
@@ -1,76 +1,136 @@
using System;
using System.Collections;
using System.Collections.Generic;
+using DG.Tweening;
+using Script;
using Script.Map;
using UnityEngine;
+using UnityEngine.UI;
+//格子脚本,用于获取相邻信息
public class Grid : MonoBehaviour
{
- public int x { get; private set; }
- public int y { get; private set; }
- public bool Open { get; private set; }
- public Grid East { get; private set; }
- public Grid South { get; private set; }
- public Grid West { get; private set; }
- public Grid North { get; private set; }
+ public int X => gx;
+ [SerializeField] private int gx;
+ public int Y => gy;
+ [SerializeField] private int gy;
+ public bool Open => gOpen;
+ [SerializeField] private bool gOpen=true;
+ public Grid East => gEast;
+ [SerializeField] private Grid gEast;
+ public Grid South => gSouth;
+ [SerializeField] private Grid gSouth;
+ public Grid West => gWest;
+ [SerializeField] private Grid gWest;
+ public Grid North => gNorth;
+ [SerializeField] private Grid gNorth;
+ public bool aniPlay => gAniPlay;
+ [SerializeField] private bool gAniPlay=false;
+
+ public PassengerObject passenger;
+
+ public Action action = null;
+ public Action buttonAction=null;
+
+
+ private void Awake()
+ {
+ GetComponent