修改流程
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@ -898,6 +1105,22 @@ PrefabInstance:
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@ -8,6 +8,7 @@ using Random = UnityEngine.Random;
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public class GameSystem : MonoBehaviour
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{
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public static GameSystem ins;
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public UIMgr uiMgr;
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public JsonTab tab;
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public DrawingManager drawingManager;
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public AssetBundleManager abManager;
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@ -115,6 +116,7 @@ public class GameSystem : MonoBehaviour
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forgePanel.ResetSlotItem();
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_npcBuyDatas = new List<NPCBuyData>();
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getNpc = false;
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uiMgr.Init();
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SaveFirstID();
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UIMgr.ins.OpenForgePanel();
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forgePanel.ResetGold();
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@ -75,6 +75,7 @@ public class ForgePanel : MonoBehaviour
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_npcTrigger.Close();
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openParent.SetActive(true);
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_craftingPanel.gameObject.SetActive(false);
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ResetItemData();
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}
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public void OpenStartPanel()
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@ -82,6 +83,7 @@ public class ForgePanel : MonoBehaviour
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openParent.SetActive(true);
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startAni.AnimationState.SetAnimation(0, "EnterAnim_1", false);
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startAni.AnimationState.Complete += StarIdle;
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_settlementPanel.gameObject.SetActive(true);
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_settlementPanel.SettlementEvent();
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}
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@ -207,7 +209,7 @@ public class ForgePanel : MonoBehaviour
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int index = 0;
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for (int i = 0; i < allData.Count; i++)
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{
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if (DataManager.GetItem(allData[i].ID)>0&&allData[i].Proptype!=0&&allData[i].Proptype==1)
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if (DataManager.GetItem(allData[i].ID)>=0&&DataManager.GetItemUnLock(allData[i].ID)&&allData[i].Proptype!=0&&allData[i].Proptype==1)
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{
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if (index>=_itemButtons.Count )
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{
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@ -233,7 +235,7 @@ public class ForgePanel : MonoBehaviour
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int index = 0;
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for (int i = 0; i < allData.Count; i++)
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{
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if (DataManager.GetItem(allData[i].ID)>0&&allData[i].Proptype>1)
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if (DataManager.GetItem(allData[i].ID)>=0&&DataManager.GetItemUnLock(allData[i].ID)&&allData[i].Proptype>1)
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{
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if (index>=_itemWapenButtons.Count )
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{
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@ -20,6 +20,11 @@ public class UIMgr : MonoBehaviour
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[SerializeField] private EndPanel endPanel;
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private void Awake()
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{
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}
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public void Init()
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{
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ins = this;
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}
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@ -33,7 +38,7 @@ public class UIMgr : MonoBehaviour
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storePanel.gameObject.SetActive(false);
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combatPanel.gameObject.SetActive(false);
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endPanel.gameObject.SetActive(false);
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forgePanel.OpenStartPanel();
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forgePanel.Close();
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}
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public void OpenBattlePanel()
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