using System; using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; /// /// 结算ui /// public class SettlementPanel : MonoBehaviour { [SerializeField] private TextMeshProUGUI textPro; [SerializeField] private Button _button; [SerializeField] private Button _videoButton; private void Awake() { _button = GetComponent