#if UNITY_2019_4_OR_NEWER using UnityEditor; using UnityEngine; using UnityEditor.UIElements; using UnityEngine.UIElements; namespace YooAsset.Editor { public static class UIElementsTools { public static void SetElementVisible(VisualElement element, bool visible) { if (element == null) return; element.style.display = visible ? DisplayStyle.Flex : DisplayStyle.None; element.style.visibility = visible ? Visibility.Visible : Visibility.Hidden; } } } #endif