using System; using System.Collections.Generic; using UnityEngine; namespace YooAsset { /// /// 内置资源清单目录 /// internal class DefaultBuildinFileCatalog : ScriptableObject { [Serializable] public class FileWrapper { public string BundleGUID; public string FileName; public FileWrapper(string bundleGUID, string fileName) { BundleGUID = bundleGUID; FileName = fileName; } } /// /// 包裹名称 /// public string PackageName; /// /// 包裹版本 /// public string PackageVersion; /// /// 文件列表 /// public List Wrappers = new List(); } }