using System;
using System.Collections.Generic;
using UnityEngine;
namespace YooAsset
{
///
/// 内置资源清单目录
///
internal class DefaultBuildinFileCatalog : ScriptableObject
{
[Serializable]
public class FileWrapper
{
public string BundleGUID;
public string FileName;
public FileWrapper(string bundleGUID, string fileName)
{
BundleGUID = bundleGUID;
FileName = fileName;
}
}
///
/// 包裹名称
///
public string PackageName;
///
/// 包裹版本
///
public string PackageVersion;
///
/// 文件列表
///
public List Wrappers = new List();
}
}