using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class SeletItemUI : MonoBehaviour { [SerializeField] private Image _image; private void Awake() { _image = GetComponent(); } // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } public void SaveSprite(int id) { var data = JsonTab.Instance.tables.Item.Get(id); _image.sprite = AssetBundleManager.ins.Sprite(data.Icon, AtlasType.ItemIcon); } }