using System; using System.Runtime.InteropServices; using UnityEngine.Scripting; [assembly: Preserve] namespace TTSDK { public delegate void GetFontDataDelegate(IntPtr pBuffer,int length); public class TTWebGLInterface { #if (UNITY_WEBPLAYER || UNITY_WEBGL) //以下接口为Web使用,用于调用JS代码。 [method: Preserve] [DllImport("__Internal")] public static extern void unityCallJs(string msg); [method: Preserve] [DllImport("__Internal")] public static extern string unityCallJsSync(string msg); [method: Preserve] [DllImport("__Internal")] public static extern bool h5HasAPI(string apiName); [method: Preserve] [DllImport("__Internal")] public static extern string unityMixCallJs(string msg); [DllImport("__Internal")] public static extern void StarkGetSystemFont(GetFontDataDelegate onFontData); #else public static void unityCallJs(string msg) { } public static string unityCallJsSync(string msg) { return ""; } public static bool h5HasAPI(string apiName) { return false; } public static string unityMixCallJs(string msg) { return ""; } public static void StarkGetSystemFont(GetFontDataDelegate onFontData) { onFontData?.Invoke(IntPtr.Zero, 0); } #endif } }