namespace YooAsset.Editor { public class CollectCommand { /// /// 构建模式 /// public EBuildMode BuildMode { private set; get; } /// /// 包裹名称 /// public string PackageName { private set; get; } /// /// 启用可寻址资源定位 /// public bool EnableAddressable { private set; get; } /// /// 资源定位地址大小写不敏感 /// public bool LocationToLower { private set; get; } /// /// 包含资源GUID数据 /// public bool IncludeAssetGUID { private set; get; } /// /// 自动收集所有着色器 /// public bool AutoCollectShaders { private set; get; } /// /// 资源包名唯一化 /// public bool UniqueBundleName { private set; get; } /// /// 着色器统一全名称 /// public string ShadersBundleName { private set; get; } /// /// 忽略规则实例 /// public IIgnoreRule IgnoreRule { private set; get; } public CollectCommand(EBuildMode buildMode, string packageName, bool enableAddressable, bool locationToLower, bool includeAssetGUID, bool autoCollectShaders, bool uniqueBundleName, IIgnoreRule ignoreRule) { BuildMode = buildMode; PackageName = packageName; EnableAddressable = enableAddressable; LocationToLower = locationToLower; IncludeAssetGUID = includeAssetGUID; AutoCollectShaders = autoCollectShaders; UniqueBundleName = uniqueBundleName; IgnoreRule = ignoreRule; // 着色器统一全名称 var packRuleResult = DefaultPackRule.CreateShadersPackRuleResult(); ShadersBundleName = packRuleResult.GetBundleName(packageName, uniqueBundleName); } } }