using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UniFramework.Event; public class UIBattleWindow : MonoBehaviour { private readonly EventGroup _eventGroup = new EventGroup(); private GameObject _overView; private Text _scoreLabel; private void Awake() { _overView = this.transform.Find("OverView").gameObject; _scoreLabel = this.transform.Find("ScoreView/Score").GetComponent(); _scoreLabel.text = "Score : 0"; var restartBtn = this.transform.Find("OverView/Restart").GetComponent