using UnityEngine; using UnityEditor; using static WeChatWASM.WXConvertCore; namespace WeChatWASM { public class WXEditorWin : EditorWindow { [MenuItem("微信小游戏 / 转换小游戏", false, 1)] public static void Open() { var win = GetWindow(typeof(WXEditorWin), false, "微信小游戏转换工具面板"); win.minSize = new Vector2(350, 400); win.position = new Rect(100, 100, 600, 700); win.Show(); } // 向前兼容,请使用 WXConvertCore.cs public static WXExportError DoExport(bool buildWebGL = true) { return WXConvertCore.DoExport(buildWebGL); } public void OnFocus() { WXSettingsHelperInterface.helper.OnFocus(); } public void OnLostFocus() { WXSettingsHelperInterface.helper.OnLostFocus(); } public void OnDisable() { WXSettingsHelperInterface.helper.OnDisable(); } public void OnGUI() { WXSettingsHelperInterface.helper.OnSettingsGUI(this); WXSettingsHelperInterface.helper.OnBuildButtonGUI(this); } } }