using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ProgressTime : MonoBehaviour { [SerializeField] private Text text; private void Awake() { text = GetComponent(); } // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { text.text = (GameSystem.ins.maxTime - GameSystem.ins.nowTime).ToString("#,##0.00"); } }