#if UNITY_EDITOR
using System.Reflection;
namespace YooAsset
{
public static class EditorSimulateModeHelper
{
private static System.Type _classType;
///
/// 编辑器下模拟构建清单
///
public static SimulateBuildResult SimulateBuild(string buildPipelineName, string packageName)
{
if (_classType == null)
_classType = Assembly.Load("YooAsset.Editor").GetType("YooAsset.Editor.AssetBundleSimulateBuilder");
return (SimulateBuildResult)InvokePublicStaticMethod(_classType, "SimulateBuild", buildPipelineName, packageName);
}
///
/// 编辑器下模拟构建清单
///
public static SimulateBuildResult SimulateBuild(EDefaultBuildPipeline buildPipeline, string packageName)
{
return SimulateBuild(buildPipeline.ToString(), packageName);
}
private static object InvokePublicStaticMethod(System.Type type, string method, params object[] parameters)
{
var methodInfo = type.GetMethod(method, BindingFlags.Public | BindingFlags.Static);
if (methodInfo == null)
{
UnityEngine.Debug.LogError($"{type.FullName} not found method : {method}");
return null;
}
return methodInfo.Invoke(null, parameters);
}
}
}
#else
namespace YooAsset
{
public static class EditorSimulateModeHelper
{
public static SimulateBuildResult SimulateBuild(string buildPipelineName, string packageName)
{
throw new System.Exception("Only support in unity editor !");
}
public static SimulateBuildResult SimulateBuild(EDefaultBuildPipeline buildPipeline, string packageName)
{
throw new System.Exception("Only support in unity editor !");
}
}
}
#endif