using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ProgressTime : MonoBehaviour { [SerializeField] private Image _image; private void Awake() { _image = GetComponent(); } // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { _image.fillAmount = GameSystem.ins.nowTime / GameSystem.ins.maxTime; } }